digitalmars.D.learn - instruction set module
- "nobody_" <spam spam.spam> Oct 11 2006
- "Jarrett Billingsley" <kb3ctd2 yahoo.com> Oct 11 2006
- "nobody_" <spam spam.spam> Oct 11 2006
- "Jarrett Billingsley" <kb3ctd2 yahoo.com> Oct 11 2006
- "nobody_" <spam spam.spam> Oct 11 2006
I might sound really ignorant, so please tell me if I do. Instruction sets are only accessible throught assembler, right? Would it be possible to write an module which makes some of the more general instructions available through functions? Or is D already fully uptimized in such a way that this would not yield any performance increase?
Oct 11 2006
"nobody_" <spam spam.spam> wrote in message news:egioi6$1482$1 digitaldaemon.com...I might sound really ignorant, so please tell me if I do. Instruction sets are only accessible throught assembler, right? Would it be possible to write an module which makes some of the more general instructions available through functions? Or is D already fully uptimized in such a way that this would not yield any performance increase?
Do you mean something like std.intrinsic: http://www.digitalmars.com/d/phobos/std_intrinsic.html ?
Oct 11 2006
Do you mean something like std.intrinsic: http://www.digitalmars.com/d/phobos/std_intrinsic.html ?
Yup somthing like that :) But those aren't all instructions.. I think ;)
Oct 11 2006
"nobody_" <spam spam.spam> wrote in message news:egj832$1ka6$1 digitaldaemon.com...Do you mean something like std.intrinsic: http://www.digitalmars.com/d/phobos/std_intrinsic.html ?
Yup somthing like that :) But those aren't all instructions.. I think ;)
Well, what instructions are you looking to use? This theoretical module would also be quite platform-dependent, if you're looking to use things like SSE3 or something.. If you'd like, you could write your own functions to wrap the assembly instructions you'd like to use, like: // useless function void Move(int* dest, int* src) { asm { mov EBX, src; mov EAX, [EBX]; mov EBX, dest; mov [EBX], EAX; } }
Oct 11 2006
Thx I've been looking through all the instruction sets and, yes, it would be really platform-dependent. And the most interesting are still to come: SSE4 :)Well, what instructions are you looking to use? This theoretical module would also be quite platform-dependent, if you're looking to use things like SSE3 or something.. If you'd like, you could write your own functions to wrap the assembly instructions you'd like to use, like: // useless function void Move(int* dest, int* src) { asm { mov EBX, src; mov EAX, [EBX]; mov EBX, dest; mov [EBX], EAX; } }
Oct 11 2006








"nobody_" <spam spam.spam>