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digitalmars.D.learn - debugging in vs code on Windows

reply piotrklos <poliklosio happypizza.com> writes:
I have windows 10, VS Code with code-d and C/C++ language 
extensions. I try to debug but it doesn't work. In particular, 
the debugging doesn't stop on breakpoints. It exits immediately. 
I recompile with -m64 and -g. I use dub to build the project. I 
use unit-threaded and I'm trying to debug a unittest build.

Has anyone been able to debug in VS code on Windows? What am I 
doing wrong?

(Rhetorical) Why is dlang community provide so many options (see 
https://wiki.dlang.org/Debuggers) and **every single one** of 
them is faulty in some way? I tried windbg and mago-mi but didn't 
gen anywhere.
Oct 13 2017
next sibling parent reply kerdemdemir <kerdemdemir hotmail.com> writes:
On Friday, 13 October 2017 at 12:55:09 UTC, piotrklos wrote:
 I have windows 10, VS Code with code-d and C/C++ language 
 extensions. I try to debug but it doesn't work. In particular, 
 the debugging doesn't stop on breakpoints. It exits 
 immediately. I recompile with -m64 and -g. I use dub to build 
 the project. I use unit-threaded and I'm trying to debug a 
 unittest build.

 Has anyone been able to debug in VS code on Windows? What am I 
 doing wrong?

 (Rhetorical) Why is dlang community provide so many options 
 (see https://wiki.dlang.org/Debuggers) and **every single one** 
 of them is faulty in some way? I tried windbg and mago-mi but 
 didn't gen anywhere.
I am using VisualD(https://github.com/dlang/visuald/releases) with vs2015 community version(free) and I can debug. I highly recommend it if you haven't tried yet. Those options like "-g" is presented to you with interfaces. Forexample "-g" is automatically is being added if you are selecting debug builds(like Debug DMD or Debug LDC).
Oct 13 2017
parent reply piotrklos <poliklosio happypizza.com> writes:
On Friday, 13 October 2017 at 17:04:00 UTC, kerdemdemir wrote:
 On Friday, 13 October 2017 at 12:55:09 UTC, piotrklos wrote:
 (...)
I am using VisualD(https://github.com/dlang/visuald/releases) with vs2015 community version(free) and I can debug. I highly recommend it if you haven't tried yet. Those options like "-g" is presented to you with interfaces. Forexample "-g" is automatically is being added if you are selecting debug builds(like Debug DMD or Debug LDC).
I will consider that, but I really like VS Code because I often switch between Linux and Windows machine, so I can have the same thing on both. Does VisualD play well with dub?
Oct 14 2017
parent reply evilrat <evilrat666 gmail.com> writes:
On Saturday, 14 October 2017 at 07:40:31 UTC, piotrklos wrote:
 On Friday, 13 October 2017 at 17:04:00 UTC, kerdemdemir wrote:
 On Friday, 13 October 2017 at 12:55:09 UTC, piotrklos wrote:
 (...)
I am using VisualD(https://github.com/dlang/visuald/releases) with vs2015 community version(free) and I can debug. I highly recommend it if you haven't tried yet. Those options like "-g" is presented to you with interfaces. Forexample "-g" is automatically is being added if you are selecting debug builds(like Debug DMD or Debug LDC).
I will consider that, but I really like VS Code because I often switch between Linux and Windows machine, so I can have the same thing on both. Does VisualD play well with dub?
Only "dub generate visuald" As for VS Code you need code-d extension, MS C++ extension in order to debug, and webfreak's NativeDebug extension to be able to click to set breakpoint on lines(only for that). Then under the debug pallette configure MS VS debugger and hit run from there. That's it.
Oct 14 2017
parent reply Jerry <hurricane hereiam.com> writes:
On Saturday, 14 October 2017 at 10:15:53 UTC, evilrat wrote:
 webfreak's NativeDebug extension to be able to click to set 
 breakpoint on lines(only for that).
You can just use VS Code setting, put the following into your settings.json: "debug.allowBreakpointsEverywhere": true
Oct 14 2017
parent reply piotrklos <poliklosio happypizza.com> writes:
On Saturday, 14 October 2017 at 13:20:27 UTC, Jerry wrote:
 On Saturday, 14 October 2017 at 10:15:53 UTC, evilrat wrote:
 webfreak's NativeDebug extension to be able to click to set 
 breakpoint on lines(only for that).
You can just use VS Code setting, put the following into your settings.json: "debug.allowBreakpointsEverywhere": true
But I can already click on the edge of editor and red bubble appears. Its just that the execution doesn't stop on those.
Oct 14 2017
parent Jerry <hurricane hereiam.com> writes:
On Saturday, 14 October 2017 at 14:23:34 UTC, piotrklos wrote:
 On Saturday, 14 October 2017 at 13:20:27 UTC, Jerry wrote:
 On Saturday, 14 October 2017 at 10:15:53 UTC, evilrat wrote:
 webfreak's NativeDebug extension to be able to click to set 
 breakpoint on lines(only for that).
You can just use VS Code setting, put the following into your settings.json: "debug.allowBreakpointsEverywhere": true
But I can already click on the edge of editor and red bubble appears. Its just that the execution doesn't stop on those.
That comment wasn't for you, the other one was.
Oct 14 2017
prev sibling next sibling parent reply Jerry <hurricane hereiam.com> writes:
On Friday, 13 October 2017 at 12:55:09 UTC, piotrklos wrote:
 I have windows 10, VS Code with code-d and C/C++ language 
 extensions. I try to debug but it doesn't work. In particular, 
 the debugging doesn't stop on breakpoints. It exits 
 immediately. I recompile with -m64 and -g. I use dub to build 
 the project. I use unit-threaded and I'm trying to debug a 
 unittest build.

 Has anyone been able to debug in VS code on Windows? What am I 
 doing wrong?

 (Rhetorical) Why is dlang community provide so many options 
 (see https://wiki.dlang.org/Debuggers) and **every single one** 
 of them is faulty in some way? I tried windbg and mago-mi but 
 didn't gen anywhere.
If you use generate a 32-bit binary using DMD, it generates it in a format that the C/C++ extension doesn't understand. You need to compile -m32mscoff or -m64, and you need to make sure the /DEBUG is passed to the linker, as I don't think dmd passes it that. You can do that by passing "-L/DEBUG" to DMD (when using -m32mscoff or -m64). There should be a .pdb file that gets generated, when you start the debugger it should say that symbols were loaded for the exe. I also can't say for certain if debug information is even generated for the unittests, so that might be something worth looking into to make sure it does.
Oct 14 2017
parent reply piotrklos <poliklosio happypizza.com> writes:
On Saturday, 14 October 2017 at 13:12:51 UTC, Jerry wrote:
 On Friday, 13 October 2017 at 12:55:09 UTC, piotrklos wrote:
 (...)
If you use generate a 32-bit binary using DMD, it generates it in a format that the C/C++ extension doesn't understand. You need to compile -m32mscoff or -m64, and you need to make sure the /DEBUG is passed to the linker, as I don't think dmd passes it that. You can do that by passing "-L/DEBUG" to DMD (when using -m32mscoff or -m64). There should be a .pdb file that gets generated, when you start the debugger it should say that symbols were loaded for the exe. I also can't say for certain if debug information is even generated for the unittests, so that might be something worth looking into to make sure it does.
I have added this to dub.json: "dmd-flags":[ "-g", "-m64", "-L/DEBUG" ] but I don't see a pdb file generated when I build. What am I doing wrong?
Oct 14 2017
next sibling parent Jerry <hurricane hereiam.com> writes:
On Saturday, 14 October 2017 at 19:01:52 UTC, piotrklos wrote:
 On Saturday, 14 October 2017 at 13:12:51 UTC, Jerry wrote:
 On Friday, 13 October 2017 at 12:55:09 UTC, piotrklos wrote:
 (...)
If you use generate a 32-bit binary using DMD, it generates it in a format that the C/C++ extension doesn't understand. You need to compile -m32mscoff or -m64, and you need to make sure the /DEBUG is passed to the linker, as I don't think dmd passes it that. You can do that by passing "-L/DEBUG" to DMD (when using -m32mscoff or -m64). There should be a .pdb file that gets generated, when you start the debugger it should say that symbols were loaded for the exe. I also can't say for certain if debug information is even generated for the unittests, so that might be something worth looking into to make sure it does.
I have added this to dub.json: "dmd-flags":[ "-g", "-m64", "-L/DEBUG" ] but I don't see a pdb file generated when I build. What am I doing wrong?
Are you sure it's not dflags? I don't use dub but a quick search shows there's dflags, but no flags setting. https://code.dlang.org/package-format?lang=json Also using verbose flag with dub should show you the commands that are executed for building.
Oct 14 2017
prev sibling parent Heromyth <bitworld qq.com> writes:
On Saturday, 14 October 2017 at 19:01:52 UTC, piotrklos wrote:
 On Saturday, 14 October 2017 at 13:12:51 UTC, Jerry wrote:
 On Friday, 13 October 2017 at 12:55:09 UTC, piotrklos wrote:
 (...)
If you use generate a 32-bit binary using DMD, it generates it in a format that the C/C++ extension doesn't understand. You need to compile -m32mscoff or -m64, and you need to make sure the /DEBUG is passed to the linker, as I don't think dmd passes it that. You can do that by passing "-L/DEBUG" to DMD (when using -m32mscoff or -m64). There should be a .pdb file that gets generated, when you start the debugger it should say that symbols were loaded for the exe. I also can't say for certain if debug information is even generated for the unittests, so that might be something worth looking into to make sure it does.
I have added this to dub.json: "dmd-flags":[ "-g", "-m64", "-L/DEBUG" ] but I don't see a pdb file generated when I build. What am I doing wrong?
It's not necessary to set "dmd-flags". You need to run dub with "--arch=x86_64 --build=debug". Then, the .pdb file is under the folder .dub. To start a debug session, you would add a config file called launch.json, set the "program" and press F5. By the way, don't foret to add a breakpoint.
Oct 14 2017
prev sibling parent reply Dmitry <dmitry indiedev.ru> writes:
On Friday, 13 October 2017 at 12:55:09 UTC, piotrklos wrote:
 Has anyone been able to debug in VS code on Windows? What am I 
 doing wrong?
Yep, it work for me. How do you start debugging? I noticed that the bottom button (small bug) at status bar doesn't work for me. But when I use Debug → Start Debugging (F5), it works.
Oct 15 2017
parent reply Domain <dont_email empty.com> writes:
On Sunday, 15 October 2017 at 13:54:49 UTC, Dmitry wrote:
 On Friday, 13 October 2017 at 12:55:09 UTC, piotrklos wrote:
 Has anyone been able to debug in VS code on Windows? What am I 
 doing wrong?
Yep, it work for me. How do you start debugging? I noticed that the bottom button (small bug) at status bar doesn't work for me. But when I use Debug → Start Debugging (F5), it works.
Can you share your tasks.json and launch.json?
Oct 16 2017
parent reply Dmitry <dmitry indiedev.ru> writes:
On Tuesday, 17 October 2017 at 02:32:49 UTC, Domain wrote:
 Can you share your tasks.json and launch.json?
tasks.json - I don't have this file. launch.json: { "version": "0.2.0", "configurations": [ { "name": "(Windows) Launch", "type": "cppvsdbg", "request": "launch", "program": "${workspaceRoot}\\parser.exe", "args": [], "stopAtEntry": false, "cwd": "${workspaceRoot}", "environment": [], "externalConsole": true } ] } Also I have changed preferences: "debug.allowBreakpointsEverywhere": true, Status bar: x86_64 debug dmd
Oct 16 2017
next sibling parent reply Arjan <arjan ask.me.to> writes:
On Tuesday, 17 October 2017 at 03:10:52 UTC, Dmitry wrote:
 On Tuesday, 17 October 2017 at 02:32:49 UTC, Domain wrote:
 Can you share your tasks.json and launch.json?
tasks.json - I don't have this file. launch.json: { "version": "0.2.0", "configurations": [ { "name": "(Windows) Launch", "type": "cppvsdbg", "request": "launch", "program": "${workspaceRoot}\\parser.exe", "args": [], "stopAtEntry": false, "cwd": "${workspaceRoot}", "environment": [], "externalConsole": true } ] } Also I have changed preferences: "debug.allowBreakpointsEverywhere": true, Status bar: x86_64 debug dmd
Before this will work, one must install the Microsoft C/C++ Addin i.e. ms-vscode.cpptools. Start debugging and select the C++ debugger.
Oct 17 2017
parent reply Dmitry <dmitry indiedev.ru> writes:
On Tuesday, 17 October 2017 at 08:38:20 UTC, Arjan wrote:
 Before this will work, one must install the Microsoft C/C++ 
 Addin i.e. ms-vscode.cpptools.
 Start debugging and select the C++ debugger.
Yep https://forum.dlang.org/post/xwsvxphjtzgwjyrgdquu forum.dlang.org
Oct 17 2017
parent reply Dmitry <dmitry indiedev.ru> writes:
On Tuesday, 17 October 2017 at 10:09:12 UTC, Dmitry wrote:
 On Tuesday, 17 October 2017 at 08:38:20 UTC, Arjan wrote:
 Before this will work, one must install the Microsoft C/C++ 
 Addin i.e. ms-vscode.cpptools.
 Start debugging and select the C++ debugger.
Yep https://forum.dlang.org/post/xwsvxphjtzgwjyrgdquu forum.dlang.org
Yesterday I found that C/C++ debugger is not very usable for D. For example, it doesn't show some structs and associative arrays (shows it just as pointer), pointer+length+chunk of memory instead of string, etc. So, I had to use VisualStudio + Mago for debugging.
Oct 18 2017
parent evilrat <evilrat666 gmail.com> writes:
On Wednesday, 18 October 2017 at 07:57:25 UTC, Dmitry wrote:
 On Tuesday, 17 October 2017 at 10:09:12 UTC, Dmitry wrote:
 On Tuesday, 17 October 2017 at 08:38:20 UTC, Arjan wrote:
 Before this will work, one must install the Microsoft C/C++ 
 Addin i.e. ms-vscode.cpptools.
 Start debugging and select the C++ debugger.
Yep https://forum.dlang.org/post/xwsvxphjtzgwjyrgdquu forum.dlang.org
Yesterday I found that C/C++ debugger is not very usable for D. For example, it doesn't show some structs and associative arrays (shows it just as pointer), pointer+length+chunk of memory instead of string, etc. So, I had to use VisualStudio + Mago for debugging.
That's because compiler doesn't (yet) generates all necessary debug info. x86_mscoff had better support last time I checked. And structs can be observed using watch, like if it is C++ variable (&some_struct), not sure about strings though.
Oct 18 2017
prev sibling parent reply Domain <dont_email empty.com> writes:
On Tuesday, 17 October 2017 at 03:10:52 UTC, Dmitry wrote:
 On Tuesday, 17 October 2017 at 02:32:49 UTC, Domain wrote:
 Can you share your tasks.json and launch.json?
tasks.json - I don't have this file. launch.json: { "version": "0.2.0", "configurations": [ { "name": "(Windows) Launch", "type": "cppvsdbg", "request": "launch", "program": "${workspaceRoot}\\parser.exe", "args": [], "stopAtEntry": false, "cwd": "${workspaceRoot}", "environment": [], "externalConsole": true } ] } Also I have changed preferences: "debug.allowBreakpointsEverywhere": true, Status bar: x86_64 debug dmd
Thank you very much! I used to use "mago-mi" type configuration, and never succeed.
Oct 17 2017
parent Domain <dont_email empty.com> writes:
On Tuesday, 17 October 2017 at 08:43:33 UTC, Domain wrote:
 On Tuesday, 17 October 2017 at 03:10:52 UTC, Dmitry wrote:
 On Tuesday, 17 October 2017 at 02:32:49 UTC, Domain wrote:
 Can you share your tasks.json and launch.json?
tasks.json - I don't have this file. launch.json: { "version": "0.2.0", "configurations": [ { "name": "(Windows) Launch", "type": "cppvsdbg", "request": "launch", "program": "${workspaceRoot}\\parser.exe", "args": [], "stopAtEntry": false, "cwd": "${workspaceRoot}", "environment": [], "externalConsole": true } ] } Also I have changed preferences: "debug.allowBreakpointsEverywhere": true, Status bar: x86_64 debug dmd
Thank you very much! I used to use "mago-mi" type configuration, and never succeed.
This is my tasks.json: { // See https://go.microsoft.com/fwlink/?LinkId=733558 // for the documentation about the tasks.json format "version": "2.0.0", // Run the dub command to do a build or test "type": "shell", "command": "dub", "presentation": { "echo": true, "reveal": "always", "focus": false, "panel": "shared" }, "tasks": [ { "taskName": "build", "args": [ "--arch=x86_mscoff", "--build=debug" ], "group": { "kind": "build", "isDefault": true }, "problemMatcher": { "owner": "d", "fileLocation": [ "relative", "${workspaceRoot}" ], "pattern": { "regexp": "^([^(]*)\\((\\d+),\\s*(\\d+)\\):\\s*(Warning|Error):\\s+(.*)$", "file": 1, "line": 2, "column": 3, "severity": 4, "message": 5 } } }, { "taskName": "test", "group": "test", "problemMatcher": { "owner": "d", "fileLocation": [ "relative", "${workspaceRoot}" ], "pattern": { "regexp": "^([^(]*)\\((\\d+),\\s*(\\d+)\\):\\s*(Warning|Error):\\s+(.*)$", "file": 1, "line": 2, "column": 3, "severity": 4, "message": 5 } } } ] } And this is my launch.json: { // Use IntelliSense to learn about possible attributes. // Hover to view descriptions of existing attributes. // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387 "version": "0.2.0", "configurations": [ { "name": "Debug", "type": "cppvsdbg", "request": "launch", "program": "${workspaceRoot}/app.exe", "args": [], "stopAtEntry": false, "cwd": "${workspaceRoot}", "environment": [], "externalConsole": true, "preLaunchTask": "build" } ] }
Oct 17 2017