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digitalmars.D.learn - dchar, wchar, char conversions: what is the best practice?

reply Kevin Bealer <kevinbealer gmail.com> writes:
What is the 'best practice' when converting from dchar to char or vice 
versa?  And wchar of course.

I expected this code to do a magic conversion:

dchar[] one = "one";
char[] one_a = cast(char[]) one;

Instead, it produces 'o...n...e...' where . is a 0 byte, in other words 
it casts the D type of the array but does not change the encoding.

I think this is not entirely unreasonable design, but, since implicit 
conversions don't work and explicit conversions do as shown above, there 
must be some standard way of going from one format to another, right?

I have this:

     dchar[] okay;
     foreach(ch; c) {
         okay ~= ch;
     }

Which seems to work fine, but seems a little piecemeal.  Is there a more 
standard idiomatic way to do this?

Kevin

// Code

import std.stdio;

void hexdump(T)(char[] z, T[] s)
{
     char[] pad = z.dup;
     pad[] = ' ';

     writefln("%s, %s * %s", z, s.length, T.sizeof);

     writef("%s --> ", z);
     byte * b = cast(byte*) s.ptr;
     int N = s.length*T.sizeof;

     for(int i = 0; i < N; i++) {
         writef("%2.2x ", b[i]);

         if ((i & 7) == 7)
             writef("\n %s    ", pad);
     }
     writefln("\n");
}

int main()
{
     char[]  c = "abcd";
     wchar[] w = "1234";
     dchar[] d = "WXYZ";

     dchar[] okay;
     foreach(ch; c) {
         okay ~= ch;
     }

     char[] okay2;
     foreach(ch; okay) {
         okay2 ~= ch;
     }

     hexdump("char", c);
     hexdump("wchar", w);
     hexdump("dchar", d);
     hexdump("okay-C", okay);
     hexdump("okay-D", okay2);

     char[] dc = cast(char[]) d;
     char[] wc = cast(char[]) w;
     dchar[] cd = cast(dchar[]) c;

     hexdump!(char) ("d-to-c", dc);
     hexdump!(char) ("w-to-c", wc);
     hexdump!(dchar)("c-to-d", cd);

     return 0;
}

// Output

char, 4 * 1
char --> 61 62 63 64

wchar, 4 * 2
wchar --> 31 00 32 00 33 00 34 00

dchar, 4 * 4
dchar --> 57 00 00 00 58 00 00 00
           59 00 00 00 5a 00 00 00

okay-C, 4 * 4
okay-C --> 61 00 00 00 62 00 00 00
            63 00 00 00 64 00 00 00

okay-D, 4 * 1
okay-D --> 61 62 63 64

d-to-c, 16 * 1
d-to-c --> 57 00 00 00 58 00 00 00
            59 00 00 00 5a 00 00 00

w-to-c, 8 * 1
w-to-c --> 31 00 32 00 33 00 34 00

c-to-d, 1 * 4
c-to-d --> 61 62 63 64
Feb 03 2007
next sibling parent reply =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb algonet.se> writes:
Kevin Bealer wrote:
 
 What is the 'best practice' when converting from dchar to char or vice 
 versa?  And wchar of course.

http://www.prowiki.org/wiki4d/wiki.cgi?CharsAndStrs
 I expected this code to do a magic conversion:
 
 dchar[] one = "one";
 char[] one_a = cast(char[]) one;

No Magic in Phobos, sorry... --anders
Feb 03 2007
parent Kevin Bealer <kevinbealer gmail.com> writes:
Anders F Björklund wrote:
 Kevin Bealer wrote:
 What is the 'best practice' when converting from dchar to char or vice 
 versa?  And wchar of course.

http://www.prowiki.org/wiki4d/wiki.cgi?CharsAndStrs
 I expected this code to do a magic conversion:

 dchar[] one = "one";
 char[] one_a = cast(char[]) one;

No Magic in Phobos, sorry... --anders

Thanks -- nice writeup btw. Kevin
Feb 03 2007
prev sibling parent torhu <fake address.dude> writes:
Kevin Bealer wrote:
 What is the 'best practice' when converting from dchar to char or vice 
 versa?  And wchar of course.
 
 I expected this code to do a magic conversion:
 
 dchar[] one = "one";
 char[] one_a = cast(char[]) one;

import std.utf; char[] one_a = toUTF8(one); There's also toUTF16 and toUTF32.
Feb 03 2007