www.digitalmars.com         C & C++   DMDScript  

digitalmars.D.learn - Implement Interface "dynamically"

reply "Frustrated" <Who where.com> writes:
Is there a way to take an interface and implement it generically? 
e.g., All functions are implemented either as throw and/or return 
defaults and properties are implemented as getter/setters.

This is for mocking up so I a simple way to create a class based 
off only the interface.

Essentially something similar to whitehole and blackhole except 
properties are useable.

In fact, I suppose it would be nice to have something analogous 
to them except properties are implemented. Then one could do

Blackhole!(Bluehole!C)

where Bluehole implements properties as getters and setters.
Jul 14 2014
next sibling parent reply "Gary Willoughby" <dev nomad.so> writes:
On Monday, 14 July 2014 at 14:45:01 UTC, Frustrated wrote:
 Is there a way to take an interface and implement it 
 generically? e.g., All functions are implemented either as 
 throw and/or return defaults and properties are implemented as 
 getter/setters.

 This is for mocking up so I a simple way to create a class 
 based off only the interface.

 Essentially something similar to whitehole and blackhole except 
 properties are useable.

 In fact, I suppose it would be nice to have something analogous 
 to them except properties are implemented. Then one could do

 Blackhole!(Bluehole!C)

 where Bluehole implements properties as getters and setters.
You can maybe get some ideas from this mocking code i wrote: https://github.com/nomad-software/dunit/blob/master/source/dunit/mockable.d
Jul 14 2014
parent "Gary Willoughby" <dev nomad.so> writes:
There's some handy refection stuff in there too:
https://github.com/nomad-software/dunit/blob/master/source/dunit/reflection.d
Jul 14 2014
prev sibling parent "Dicebot" <public dicebot.lv> writes:




?
Jul 14 2014