digitalmars.D.learn - FMOD working with Windows
- Joel Christensen <joelcnz gmail.com> Oct 27 2009
- Moritz Warning <moritzwarning web.de> Oct 28 2009
- Joel Christensen <joelcnz gmail.com> Oct 28 2009
- Joel Christensen <joelcnz gmail.com> Nov 09 2009
- grauzone <none example.net> Nov 09 2009
- Joel Christensen <joelcnz gmail.com> Nov 09 2009
- Mike Parker <aldacron gmail.com> Nov 10 2009
- grauzone <none example.net> Nov 10 2009
- #ponce <aliloko gmail.com> Nov 10 2009
FMOD sound (record and play) is off D Programming web site. http://wiki.dprogramming.com/FMod/HomePage I followed instructions from the web site. But one instruction said to use 'coffimplib.exe' but I couldn't see where it is to download it, and one link wasn't found (Dr.Dobb).
Oct 27 2009
On Wed, 28 Oct 2009 14:37:22 +1300, Joel Christensen wrote:FMOD sound (record and play) is off D Programming web site. http://wiki.dprogramming.com/FMod/HomePage I followed instructions from the web site. But one instruction said to use 'coffimplib.exe' but I couldn't see where it is to download it, and one link wasn't found (Dr.Dobb).
ftp://ftp.digitalmars.com/coffimplib.zip I wonder where it is linked from the digitalmars.com website
Oct 28 2009
Moritz Warning wrote:On Wed, 28 Oct 2009 14:37:22 +1300, Joel Christensen wrote:FMOD sound (record and play) is off D Programming web site. http://wiki.dprogramming.com/FMod/HomePage I followed instructions from the web site. But one instruction said to use 'coffimplib.exe' but I couldn't see where it is to download it, and one link wasn't found (Dr.Dobb).
ftp://ftp.digitalmars.com/coffimplib.zip I wonder where it is linked from the digitalmars.com website
Thanks Moritz. :-)
Oct 28 2009
Now I get the error using coffimplib.exe 'Error: missing archive signature'.
Nov 09 2009
Joel Christensen wrote:FMOD sound (record and play) is off D Programming web site. http://wiki.dprogramming.com/FMod/HomePage I followed instructions from the web site. But one instruction said to use 'coffimplib.exe' but I couldn't see where it is to download it, and one link wasn't found (Dr.Dobb).
You can avoid the whole crap with linking to a .lib and use derelict. Derelict simply dynamically loads the DLL.
Nov 09 2009
grauzone wrote:Joel Christensen wrote:FMOD sound (record and play) is off D Programming web site. http://wiki.dprogramming.com/FMod/HomePage I followed instructions from the web site. But one instruction said to use 'coffimplib.exe' but I couldn't see where it is to download it, and one link wasn't found (Dr.Dobb).
You can avoid the whole crap with linking to a .lib and use derelict. Derelict simply dynamically loads the DLL.
I've already tried derelict. I don't know how to use it to either record or even play audio files. I have in the past gotten FMOD working (record and play I think, record at lessed) with C++. Using the tools 'copy' and 'paste'. Also there's a library I use that has recording ability, but I don't how to use it either.
Nov 09 2009
Joel Christensen wrote:grauzone wrote:Joel Christensen wrote:FMOD sound (record and play) is off D Programming web site. http://wiki.dprogramming.com/FMod/HomePage I followed instructions from the web site. But one instruction said to use 'coffimplib.exe' but I couldn't see where it is to download it, and one link wasn't found (Dr.Dobb).
You can avoid the whole crap with linking to a .lib and use derelict. Derelict simply dynamically loads the DLL.
I've already tried derelict. I don't know how to use it to either record or even play audio files. I have in the past gotten FMOD working (record and play I think, record at lessed) with C++. Using the tools 'copy' and 'paste'. Also there's a library I use that has recording ability, but I don't how to use it either.
team0xf has fmodex bindings that load the library dynamically: http://team0xf.com/index.php?n=Site.Download
Nov 10 2009
Joel Christensen wrote:grauzone wrote:Joel Christensen wrote:FMOD sound (record and play) is off D Programming web site. http://wiki.dprogramming.com/FMod/HomePage I followed instructions from the web site. But one instruction said to use 'coffimplib.exe' but I couldn't see where it is to download it, and one link wasn't found (Dr.Dobb).
You can avoid the whole crap with linking to a .lib and use derelict. Derelict simply dynamically loads the DLL.
I've already tried derelict. I don't know how to use it to either record or even play audio files.
1. Get the derelict fmod bindings (I think they are not in the derelict svn, but there's a link on the derelict project page on dsource) 2. import derelict.fmod.fmod; 3. DerelictFMOD.load(); 4. Use the fmod API normallyI have in the past gotten FMOD working (record and play I think, record at lessed) with C++. Using the tools 'copy' and 'paste'. Also there's a library I use that has recording ability, but I don't how to use it either.
Nov 10 2009
1. Get the derelict fmod bindings (I think they are not in the derelict svn, but there's a link on the derelict project page on dsource) 2. import derelict.fmod.fmod; 3. DerelictFMOD.load(); 4. Use the fmod API normally
DerelictFMOD is not up-to-date with the latest stable version though. There is work to do and I wonder if someone has bothered. I have derelictified portaudio, if someone is interested let me know (though using FMODEx is wiser).
Nov 10 2009









Joel Christensen <joelcnz gmail.com> 