digitalmars.D.learn - Contracts vs debug
- "F i L" <witte2008 gmail.com> Feb 04 2012
- bearophile <bearophileHUGS lycos.com> Feb 04 2012
- Timon Gehr <timon.gehr gmx.ch> Feb 04 2012
- "F i L" <witte2008 gmail.com> Feb 04 2012
- =?utf-8?Q?Simen_Kj=C3=A6r=C3=A5s?= <simen.kjaras gmail.com> Feb 04 2012
Why/where should I use contracts vs debug statements? Is it
completely arbitrary? If so, I wonder if contracts syntax is even
needed:
int foo(int bar)
in
{
assert(bar != 0);
}
body
{
return bar + 1;
}
The thing I like more about debug statements, is that I can put
them anywhere in my code, testing parameters and locals in the
same way. If "for documentation" is the only argument for
contracts, I find that a bit weak.
int foo(int bar)
{
debug assert(bar != 0);
return bar + 1;
}
That is much cleaner syntax and just as easy to understand from a
assertion-failure/documentation standpoint IMO.
Feb 04 2012
F i L:Why/where should I use contracts vs debug statements?
This is a sting point: http://en.wikipedia.org/wiki/Design_by_contract Contract-based programming is a different way to write programs. But adding few more asserts here and there is useful still.int foo(int bar) { debug assert(bar != 0);
Asserts go away with -release. So generally I don't need to write that. Bye, bearophile
Feb 04 2012
On 02/04/2012 06:18 PM, F i L wrote:Why/where should I use contracts vs debug statements? Is it completely arbitrary? If so, I wonder if contracts syntax is even needed: int foo(int bar) in { assert(bar != 0); } body { return bar + 1; } The thing I like more about debug statements, is that I can put them anywhere in my code, testing parameters and locals in the same way. If "for documentation" is the only argument for contracts, I find that a bit weak. int foo(int bar) { debug assert(bar != 0); return bar + 1; } That is much cleaner syntax and just as easy to understand from a assertion-failure/documentation standpoint IMO.
First of all, you don't really need the debug statements, assertions are stripped from -release'd code anyway. The assertions in the function body are not part of the function interface. (eventually, contracts can be on function declarations lacking a function body) Conceptually, with an assert in the function body, the bug would be inside the function: If it is not assumed in the in-contract it cannot be asserted that bar is != 0. Some code could just go ahead and call foo(0). If the assertion is in the in-contract, foo(0) is invalid. And in the in-contract, this is supposed to be visible for everyone. For a pragmatic reason, because contracts are supposed to be inherited (but due to a bug, in-contracts are not currently inherited without adding an in{assert(false);} contract to the overriding function, this bug does not break LSP though, it is just a little annoying) Contracts can also be used for modular static model checking/static error detection. You may want to have a look at the Eiffel and Spec# systems.
Feb 04 2012
Timon Gehr wrote:First of all, you don't really need the debug statements, assertions are stripped from -release'd code anyway. The assertions in the function body are not part of the function interface. (eventually, contracts can be on function declarations lacking a function body) Conceptually, with an assert in the function body, the bug would be inside the function: If it is not assumed in the in-contract it cannot be asserted that bar is != 0. Some code could just go ahead and call foo(0). If the assertion is in the in-contract, foo(0) is invalid. And in the in-contract, this is supposed to be visible for everyone. For a pragmatic reason, because contracts are supposed to be inherited (but due to a bug, in-contracts are not currently inherited without adding an in{assert(false);} contract to the overriding function, this bug does not break LSP though, it is just a little annoying) Contracts can also be used for modular static model checking/static error detection. You may want to have a look at the Eiffel and Spec# systems.
All that makes sense. I forgot about Inheritance. Thank you for the explanation.
Feb 04 2012
On Sat, 04 Feb 2012 18:18:22 +0100, F i L <witte2008 gmail.com> wrote:Why/where should I use contracts vs debug statements? Is it completely arbitrary? If so, I wonder if contracts syntax is even needed: int foo(int bar) in { assert(bar != 0); } body { return bar + 1; } The thing I like more about debug statements, is that I can put them anywhere in my code, testing parameters and locals in the same way. If "for documentation" is the only argument for contracts, I find that a bit weak. int foo(int bar) { debug assert(bar != 0); return bar + 1; } That is much cleaner syntax and just as easy to understand from a assertion-failure/documentation standpoint IMO.
The idea is also that contracts will be inherited. A subclass may relax the 'in' contracts and strengthen the 'out' contracts. I am not sure if this currently works, but that is the idea.
Feb 04 2012









bearophile <bearophileHUGS lycos.com> 