digitalmars.D.learn - Complex C typedef decl replacement
- "Andrey" <andr-sar yandex.ru> Nov 23 2012
- Jacob Carlborg <doob me.com> Nov 23 2012
- Jacob Carlborg <doob me.com> Nov 25 2012
- "Mike Parker" <aldacron gmail.com> Nov 23 2012
- "Andrey" <andr-sar yandex.ru> Nov 23 2012
- "Andrey" <andr-sar yandex.ru> Nov 23 2012
- "Mike Parker" <aldacron gmail.com> Nov 23 2012
Hello everyone! What a proper replacement is for C declarations like this? typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); typedef GLvoid (APIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); And this: void glAlphaFunc( GLenum func, GLclampf ref ); //ref is not acceptable as var name in D alias void (* _GLUfuncptr)(); //how to make a proper aliasing of a function pointer?
Nov 23 2012
On 2012-11-23 14:26, Andrey wrote:Hello everyone! What a proper replacement is for C declarations like this? typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
I would guess that APIENTRYP and PFNGLGETCOMPRESSEDTEXIMAGEPROC are macros. You first have to look up what those evaluate to. This is probably a function pointer.typedef GLvoid (APIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
Same as above.And this: void glAlphaFunc( GLenum func, GLclampf ref ); //ref is not acceptable as var name in D
Just use a difference name, like ref_, the parameter names doesn't matter when creating bindings.alias void (* _GLUfuncptr)(); //how to make a proper aliasing of a function pointer?
A function pointer in D looks like: void function () foo; So to make an alias to the above function pointer, it would look like this: extern (C) void function () _GLUfuncptr; Take a look at DStep, a tool for automatically converting C headers to D modules: https://github.com/jacob-carlborg/dstep -- /Jacob Carlborg
Nov 23 2012
On 2012-11-23 16:01, Mike Parker wrote:Should likely be extern(System), as OpenGL & GLU are extern(Windows) on Windows and extern(C) everywhere else.
Right. -- /Jacob Carlborg
Nov 25 2012
On Friday, 23 November 2012 at 14:22:11 UTC, Jacob Carlborg wrote:On 2012-11-23 14:26, Andrey wrote:Hello everyone! What a proper replacement is for C declarations like this? typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
I would guess that APIENTRYP and PFNGLGETCOMPRESSEDTEXIMAGEPROC are macros. You first have to look up what those evaluate to. This is probably a function pointer.typedef GLvoid (APIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
extern(System) alias void function(GLenum, GLint, GLvoid*) PFNGLGETCOMPRESSEDTEXIMAGEPROC; extern(System) alias void function(GLenum, const(GLint)*, const(GLsizei)*, GLsizei) PFNGLMULTIDRAWARRAYSPROC;So to make an alias to the above function pointer, it would look like this: extern (C) void function () _GLUfuncptr;
Should likely be extern(System), as OpenGL & GLU are extern(Windows) on Windows and extern(C) everywhere else.
Nov 23 2012
Thank you for the reply. I guess, I should have added this before.
#if !defined(OPENSTEP) && (defined(__WIN32__) &&
!defined(__CYGWIN__))
# if (defined(_MSC_VER) || defined(__MINGW32__)) &&
defined(BUILD_GL32)
/* tag specify we're building mesa as a DLL */
# define GLAPI __declspec(dllexport)
# elif (defined(_MSC_VER) || defined(__MINGW32__)) &&
defined(_DLL)
/* tag specifying we're building for DLL runtime support */
# define GLAPI __declspec(dllimport)
# else /* for use with static link lib build of Win32 edition
only */
# define GLAPI extern
# endif /* _STATIC_MESA support */
# if defined(__MINGW32__) && defined(GL_NO_STDCALL) ||
defined(UNDER_CE)
/* The generated DLLs by MingW with STDCALL are not compatible
with the ones done by Microsoft's compilers */
# define GLAPIENTRY
# else
# define GLAPIENTRY __stdcall
# endif
#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native
windows opengl32 */
# define GLAPI extern
# define GLAPIENTRY __stdcall
#elif (defined(__GNUC__) && __GNUC__ >= 4) ||
(defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
# define GLAPI __attribute__((visibility("default")))
# define GLAPIENTRY
#endif /* WIN32 && !CYGWIN */
#if (defined(__BEOS__) && defined(__POWERPC__)) ||
defined(__QUICKDRAW__)
# define PRAGMA_EXPORT_SUPPORTED 1
#endif
/*
* WINDOWS: Include windows.h here to define APIENTRY.
* It is also useful when applications include this file by
* including only glut.h, since glut.h depends on windows.h.
* Applications needing to include windows.h with parms other
* than "WIN32_LEAN_AND_MEAN" may include windows.h before
* glut.h or gl.h.
*/
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif
#include <windows.h>
#endif
#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
#pragma import on
#endif
#ifndef GLAPI
#define GLAPI extern
#endif
#ifndef GLAPIENTRY
#define GLAPIENTRY
#endif
#ifndef APIENTRY
#define APIENTRY GLAPIENTRY
#endif
/* "P" suffix to be used for a pointer to a function */
#ifndef APIENTRYP
#define APIENTRYP APIENTRY *
#endif
Anyway, I don't understand C macro magic much and can't figure
out, what exactly they do.
Even if I process the macros, what should I expect from those
typedefs? Simple functions?
Nov 23 2012
On Friday, 23 November 2012 at 15:07:05 UTC, Andrey wrote:Thank you much!
If you're doing this to use OpenGL in D, rather than as a learning exercise, you can save yourself a lot of pain by using Derelict. https://github.com/aldacron/Derelict3/
Nov 23 2012









Jacob Carlborg <doob me.com> 