digitalmars.D.learn - Clear big AAs
- useo <useo6 start.bg> May 31 2011
- bearophile <bearophileHUGS lycos.com> May 31 2011
- David Nadlinger <see klickverbot.at> May 31 2011
- useo <useo6 start.bg> Jun 01 2011
- bearophile <bearophileHUGS lycos.com> Jun 01 2011
Hi,
I'm trying to clear big associative arrays, but I always get an
object error - what I currently doing is:
private string[uint] myAA;
void main() {
fill(myAA);
myAA.clear();
fill(myAA); // object.Error: Access Violation
}
void fill(string[uint] aa) {
for (uint i = 0; i < 10_000_000_000; i++) {
myAA[i] = std.conv.to!(string)(i);
}
}
I already saw the bug report at http://www.digitalmars.com/d/archives/
digitalmars/D/bugs/
Issue_5683_New_Calling_.clear_on_a_fresh_associative_array_causes_subsequent_segfault_28632.html
and I'm also using 2.052 - as I saw at the change-log of 2.053 it's
also unfixed. So... is there any solution to clear associative arrays
without memory leaking?
May 31 2011
useo:So... is there any solution to clear associative arrays without memory leaking?
What about remove an item at a time inside a loop (iterations on the keys array), and then doing a rehash? Bye, bearophile
May 31 2011
I realize that this might sound strange, but try setting myAA to null after clear(), this should fix the crash. David On 5/31/11 4:00 PM, useo wrote:Hi, I'm trying to clear big associative arrays, but I always get an object error - what I currently doing is: private string[uint] myAA; void main() { fill(myAA); myAA.clear(); fill(myAA); // object.Error: Access Violation } void fill(string[uint] aa) { for (uint i = 0; i< 10_000_000_000; i++) { myAA[i] = std.conv.to!(string)(i); } } I already saw the bug report at http://www.digitalmars.com/d/archives/ digitalmars/D/bugs/ Issue_5683_New_Calling_.clear_on_a_fresh_associative_array_causes_subsequent_segfault_28632.html and I'm also using 2.052 - as I saw at the change-log of 2.053 it's also unfixed. So... is there any solution to clear associative arrays without memory leaking?
May 31 2011
== Auszug aus David Nadlinger (see klickverbot.at)'s ArtikelI realize that this might sound strange, but try setting myAA to
after clear(), this should fix the crash. David On 5/31/11 4:00 PM, useo wrote:Hi, I'm trying to clear big associative arrays, but I always get an object error - what I currently doing is: private string[uint] myAA; void main() { fill(myAA); myAA.clear(); fill(myAA); // object.Error: Access Violation } void fill(string[uint] aa) { for (uint i = 0; i< 10_000_000_000; i++) { myAA[i] = std.conv.to!(string)(i); } } I already saw the bug report at http://www.digitalmars.com/d/
digitalmars/D/bugs/
and I'm also using 2.052 - as I saw at the change-log of 2.053
also unfixed. So... is there any solution to clear associative
without memory leaking?
Thanks a lot, I solved it by using pGraphics.clear(); pGraphics = null; // pGraphics.rehash(); I thought this'll solve my problem, but it doesn't... I've to fill my AA every 500 ms with around 250 values (in principle much less than 10_000_000_000). When I start my application (in this context, my game), it works as needed (around 2000 fps/s) but after some seconds, the fps-rate drops down to 1/s and back to normal (and again, and again...). When I remove the command to clear the array, it works without dropping down to 1 fps. I this case I can't update my screen as needed. I also tried to delete the class instance which contains the array and create an new but it's the same as before (it drops down to 1 fps). Is there anything I forgot to consider?
Jun 01 2011
useo:Is there anything I forgot to consider?
If the key and values are primitive values or structs of primitive values then you may try another AA implementation that doesn't use the GC. Bye, bearophile
Jun 01 2011









bearophile <bearophileHUGS lycos.com> 