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digitalmars.D.learn - An example of Rust code

reply "bearophile" <bearophileHUGS lycos.com> writes:
Through Reddit I've found a page that shows a small example of 
Rust code:

http://www.reddit.com/r/programming/comments/xyfqg/playing_with_rust/
https://gist.github.com/3299083

The code:
https://gist.github.com/3307450

-----------------------------

So I've tried to translate this first part of the Rust code to D 
(I have not run it, but it looks correct):


enum expr {
     val(int),
     plus(&expr, &expr),
     minus(&expr, &expr)
}

fn eval(e: &expr) -> int {
     alt *e {
       val(i) => i,
       plus(a, b) => eval(a) + eval(b),
       minus(a, b) => eval(a) - eval(b)
     }
}

fn main() {
     let x = eval(
         &minus(&val(5),
                &plus(&val(3), &val(1))));

     io::println(#fmt("val: %i", x));
}


A comment from the little article:

putting a & in front of a expression allocates it on the stack 
and gives you a reference to it. so the lifetime of this tree is 
to the end of the run [main] function.<
----------------------------- The first D version is easy enough to write, but: - It uses classes, I think each class instance uses more memory than what's used in the original Rust code. - All the class instances here are allocated on the Heap. This is less efficient than the Rust code, where all the data is stack-allocated. - This code contains boilerplate, it's long. - Writing eval() is easy, but in the first version of eval() there were two bugs. - The assert(0) in eval() is not nice. There is no compile-time safety. - The several dynamic casts in eval() are slow. interface Expr {} class Val : Expr { const int v; this(in int v_) pure nothrow { this.v = v_; } } class Plus : Expr { const Expr x, y; this(in Expr x_, in Expr y_) pure nothrow { this.x = x_; this.y = y_; } } class Minus : Expr { const Expr x, y; this(in Expr x_, in Expr y_) pure nothrow { this.x = x_; this.y = y_; } } int eval(in Expr e) pure nothrow { if (Val ve = cast(Val)e) return ve.v; else if (Plus pe = cast(Plus)e) return eval(pe.x) + eval(pe.y); else if (Minus me = cast(Minus)e) return eval(me.x) - eval(me.y); else assert(0); } void main() { auto ex = new Minus(new Val(5), new Plus(new Val(3), new Val(1))); import std.stdio; writeln("Val: ", eval(ex)); } ----------------------------- This second D version uses the same class definitions, but allocates the class instances on the stack. The code is bug prone and ugly. The other disadvantages are unchanged: void main() { import std.stdio; import std.conv: emplace; import core.stdc.stdlib: alloca; enum size_t size_Val = __traits(classInstanceSize, Val); enum size_t size_Plus = __traits(classInstanceSize, Plus); enum size_t size_Minus = __traits(classInstanceSize, Minus); Val e1 = emplace!Val(alloca(size_Val)[0 .. size_Val], 5); Val e2 = emplace!Val(alloca(size_Val)[0 .. size_Val], 3); Val e3 = emplace!Val(alloca(size_Val)[0 .. size_Val], 1); Plus e4 = emplace!Plus(alloca(size_Plus)[0 .. size_Plus], e2, e3); Minus ex2 = emplace!Minus(alloca(size_Minus)[0 .. size_Minus], e1, e4); writeln("Val: ", eval(ex2)); } ----------------------------- A third D version, using tagged structs: - It doesn't look nice, and it's long. - Class references can be null, so I have added tests at runtime in the pre-conditions. In the Rust code the "references" can't be null. - The structs are stack-allocated but the main() code is not nice. - The tags can't const or immutable, otherwise the compiler doesn't read the actual value of the various tags, assuming it's always Tag.none. - Too many casts make this code bug-prone. import std.stdio; enum Tag { none, val, plus, minus } struct Expr { Tag tag = Tag.none; } struct Val { Tag tag = Tag.val; immutable int v; this(int v_) pure nothrow { this.v = v_; } } struct Plus { Tag tag = Tag.plus; const Expr* x, y; this(in Expr* x_, in Expr* y_) pure nothrow in { assert(x_ != null); assert(y_ != null); } body { this.x = x_; this.y = y_; } } struct Minus { Tag tag = Tag.minus; const Expr* x, y; this(in Expr* x_, in Expr* y_) pure nothrow in { assert(x_ != null); assert(y_ != null); } body { this.x = x_; this.y = y_; } } int eval(in Expr* e) pure nothrow in { assert(e); } body { final switch (e.tag) { case Tag.none: assert(0); case Tag.val: return (cast(Val*)e).v; case Tag.plus: auto pe = cast(Plus*)e; return eval(pe.x) + eval(pe.y); case Tag.minus: auto me = cast(Minus*)e; return eval(me.x) - eval(me.y); } } void main() { const e1 = Val(5); const e2 = Val(3); const e3 = Val(1); const e4 = Plus(cast(Expr*)&e2, cast(Expr*)&e3); const ex = Minus(cast(Expr*)&e1, cast(Expr*)&e4); writeln("Val: ", eval(cast(Expr*)&ex)); } Probably there are ways to improve my D versions, or to write better versions. Bye, bearophile
Aug 09 2012
parent reply "bearophile" <bearophileHUGS lycos.com> writes:
Sorry, my mistake again, this was meant for the main D newsgroup.

Bye,
bearophile
Aug 09 2012
parent reply =?UTF-8?B?QWxleCBSw7hubmUgUGV0ZXJzZW4=?= <alex lycus.org> writes:
On 10-08-2012 03:44, bearophile wrote:
 Sorry, my mistake again, this was meant for the main D newsgroup.

 Bye,
 bearophile
Please repost on the main newsgroup so it gets attention. :) -- Alex Rønne Petersen alex lycus.org http://lycus.org
Aug 09 2012
parent "bearophile" <bearophileHUGS lycos.com> writes:
Alex Rønne Petersen:

 Please repost on the main newsgroup so it gets attention. :)
OK. But I don't know much much interested they will be :-) Bye, bearophile
Aug 10 2012