digitalmars.D.learn - AA insertion order iteration
- spir <denis.spir gmail.com> Feb 14 2011
- "Steven Schveighoffer" <schveiguy yahoo.com> Feb 14 2011
- spir <denis.spir gmail.com> Feb 14 2011
- "Steven Schveighoffer" <schveiguy yahoo.com> Feb 14 2011
Hello, How would you wrap an AA to allow memorising insertion order, and be able to use it for iteration? * Indeed, one could store keys in a // (ordered) array. But this means iteration requires a series of lookups by key. * A slightly better method would be to store hash values, which anyway are computed at insertion time, and pass them to whatever internal routine is used to fetch an item. * Even better, store an array of pointers to the items. Typically, items in hash tables are kinds of cells in the "bucket" storing pairs which "modulo-ed" hash values are equal. If I know the internal representation of such cells, then I can get (key,value) pairs. I've read once such buckets are now linked lists, which can only make things simpler. The issue for last 2 solutions is I need to catch some info at insertion time. The second one even requires calling an internal routine. Any chance? In any case, a pointer to current implementation of D AAs is welcome. Other ideas? Thank you, Denis -- _________________ vita es estrany spir.wikidot.com
Feb 14 2011
On Mon, 14 Feb 2011 06:31:25 -0500, spir <denis.spir gmail.com> wrote:Hello, How would you wrap an AA to allow memorising insertion order, and be able to use it for iteration? * Indeed, one could store keys in a // (ordered) array. But this means iteration requires a series of lookups by key. * A slightly better method would be to store hash values, which anyway are computed at insertion time, and pass them to whatever internal routine is used to fetch an item. * Even better, store an array of pointers to the items. Typically, items in hash tables are kinds of cells in the "bucket" storing pairs which "modulo-ed" hash values are equal. If I know the internal representation of such cells, then I can get (key,value) pairs. I've read once such buckets are now linked lists, which can only make things simpler. The issue for last 2 solutions is I need to catch some info at insertion time. The second one even requires calling an internal routine. Any chance? In any case, a pointer to current implementation of D AAs is welcome.
Here is the main struct which calls the implementation functions: https://github.com/D-Programming-Language/druntime/blob/master/src/object_.d#L2461 Hopefully the functions that it calls are clues as to where to find the implementations (all in druntime). I warn you, they are based fully on runtime information, so they are going to be ugly. -Steve
Feb 14 2011
On 02/14/2011 03:27 PM, Steven Schveighoffer wrote:On Mon, 14 Feb 2011 06:31:25 -0500, spir <denis.spir gmail.com> wrote:Hello, How would you wrap an AA to allow memorising insertion order, and be able to use it for iteration? * Indeed, one could store keys in a // (ordered) array. But this means iteration requires a series of lookups by key. * A slightly better method would be to store hash values, which anyway are computed at insertion time, and pass them to whatever internal routine is used to fetch an item. * Even better, store an array of pointers to the items. Typically, items in hash tables are kinds of cells in the "bucket" storing pairs which "modulo-ed" hash values are equal. If I know the internal representation of such cells, then I can get (key,value) pairs. I've read once such buckets are now linked lists, which can only make things simpler. The issue for last 2 solutions is I need to catch some info at insertion time. The second one even requires calling an internal routine. Any chance? In any case, a pointer to current implementation of D AAs is welcome.
Here is the main struct which calls the implementation functions: https://github.com/D-Programming-Language/druntime/blob/master/src/object_.d#L2461 Hopefully the functions that it calls are clues as to where to find the implementations (all in druntime). I warn you, they are based fully on runtime information, so they are going to be ugly. -Steve
Thank you Steve. Would be a bit too complicated for me now, because this struct does not expose what I need (internal operation of insertion), only what corresponds to ordinary D lang operations. I'm not ready for messing with lower level code (yet). denis -- _________________ vita es estrany spir.wikidot.com
Feb 14 2011
On Mon, 14 Feb 2011 16:39:24 -0500, spir <denis.spir gmail.com> wrote:On 02/14/2011 03:27 PM, Steven Schveighoffer wrote:On Mon, 14 Feb 2011 06:31:25 -0500, spir <denis.spir gmail.com> wrote:Hello, How would you wrap an AA to allow memorising insertion order, and be able to use it for iteration? * Indeed, one could store keys in a // (ordered) array. But this means iteration requires a series of lookups by key. * A slightly better method would be to store hash values, which anyway are computed at insertion time, and pass them to whatever internal routine is used to fetch an item. * Even better, store an array of pointers to the items. Typically, items in hash tables are kinds of cells in the "bucket" storing pairs which "modulo-ed" hash values are equal. If I know the internal representation of such cells, then I can get (key,value) pairs. I've read once such buckets are now linked lists, which can only make things simpler. The issue for last 2 solutions is I need to catch some info at insertion time. The second one even requires calling an internal routine. Any chance? In any case, a pointer to current implementation of D AAs is welcome.
Here is the main struct which calls the implementation functions: https://github.com/D-Programming-Language/druntime/blob/master/src/object_.d#L2461 Hopefully the functions that it calls are clues as to where to find the implementations (all in druntime). I warn you, they are based fully on runtime information, so they are going to be ugly. -Steve
Thank you Steve. Would be a bit too complicated for me now, because this struct does not expose what I need (internal operation of insertion), only what corresponds to ordinary D lang operations. I'm not ready for messing with lower level code (yet).
It's not that low level. The functions are basically C binded functions from druntime. Do a tree-search for those symbols and you'll find the implementations. The only ugly part is how it uses runtime information for things like comparing two instances. -Steve
Feb 14 2011









"Steven Schveighoffer" <schveiguy yahoo.com> 