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digitalmars.D.ide - Xamarin and GTK#

reply "Binarydepth" <binarydepth gmail.com> writes:
So in Xamarin, GTK# can be used AFAIK. Is it possible to use it 
with the D plugin ?

It's a Noob question maybe it's obvious that yes but I rather ask.

TY and have a nice day
Dec 11 2014
parent reply "Jeremy DeHaan" <Dehaan.jeremiah gmail.com> writes:
On Friday, 12 December 2014 at 01:04:07 UTC, Binarydepth wrote:
 So in Xamarin, GTK# can be used AFAIK. Is it possible to use it 
 with the D plugin ?

 It's a Noob question maybe it's obvious that yes but I rather 
 ask.

 TY and have a nice day
Xamarin itself uses GTK#, but I doubt you can use it with D since it's a C# library. Why not just use gtkd?
Dec 11 2014
next sibling parent "Binarydepth" <binarydepth gmail.com> writes:
On Friday, 12 December 2014 at 06:40:09 UTC, Jeremy DeHaan wrote:
 On Friday, 12 December 2014 at 01:04:07 UTC, Binarydepth wrote:
 So in Xamarin, GTK# can be used AFAIK. Is it possible to use 
 it with the D plugin ?

 It's a Noob question maybe it's obvious that yes but I rather 
 ask.

 TY and have a nice day
Xamarin itself uses GTK#, but I doubt you can use it with D since it's a C# library. Why not just use gtkd?
Yes and TY. I went to the IRC channel and asked there. I have to learn how to give compiler command options to projects yet. Have a nice day BD
Dec 12 2014
prev sibling parent "Binarydepth" <binarydepth gmail.com> writes:
On Friday, 12 December 2014 at 06:40:09 UTC, Jeremy DeHaan wrote:
 On Friday, 12 December 2014 at 01:04:07 UTC, Binarydepth wrote:
 So in Xamarin, GTK# can be used AFAIK. Is it possible to use 
 it with the D plugin ?

 It's a Noob question maybe it's obvious that yes but I rather 
 ask.

 TY and have a nice day
Xamarin itself uses GTK#, but I doubt you can use it with D since it's a C# library. Why not just use gtkd?
Ah! my last post wasn't very clear I think. I still have to learn to use Xamarin S. in many aspects and I've been searching how to give two .d files to the compiler. Hope that's better
Dec 12 2014