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digitalmars.D.dwt - DWT Support Docs for Windows

reply JamesD <none mail.com> writes:
I'm a programming hobbyist and I'm new to the D language.  I've 
recently struggled to get a GUI working on Windows. I finally 
made some progress, and have created a few docs that I hope will 
help others.  Constructive feedback is welcome.

The following are on https://github.com/jasc2v8/dwt-support under 
\doc:

1. Why use the DWT GUI for the D Language
2. Config DWT GUI for Eclipse DDT on Windows
3. Build DWT 64 bit on Windows
Feb 07
next sibling parent reply Jacob Carlborg <doob me.com> writes:
On 2017-02-07 22:48, JamesD wrote:
 I'm a programming hobbyist and I'm new to the D language.  I've recently
 struggled to get a GUI working on Windows. I finally made some progress,
 and have created a few docs that I hope will help others.  Constructive
 feedback is welcome.

 The following are on https://github.com/jasc2v8/dwt-support under \doc:

 1. Why use the DWT GUI for the D Language
 2. Config DWT GUI for Eclipse DDT on Windows
 3. Build DWT 64 bit on Windows
That's great. A few comments: * Since DMD 2.073.0 (I believe) Dub is included * I don't know how the dub.json file that DDT creates looks like. But usually with Dub you build a release build with the following command: "dub build -b release". See "dub build -h" for more information, there are some other build types available as well * About the disadvantages, in my opinion, native widgets is an advantage. I guess there are two kinds of people, those that like native widgets and those who don't -- /Jacob Carlborg
Feb 08
parent reply JamesD <none mail.com> writes:
On Wednesday, 8 February 2017 at 14:45:44 UTC, Jacob Carlborg 
wrote:
 On 2017-02-07 22:48, JamesD wrote:
 I'm a programming hobbyist and I'm new to the D language.  
 I've recently
 struggled to get a GUI working on Windows. I finally made some 
 progress,
 and have created a few docs that I hope will help others.  
 Constructive
 feedback is welcome.

 The following are on https://github.com/jasc2v8/dwt-support 
 under \doc:

 1. Why use the DWT GUI for the D Language
 2. Config DWT GUI for Eclipse DDT on Windows
 3. Build DWT 64 bit on Windows
That's great. A few comments: * Since DMD 2.073.0 (I believe) Dub is included * I don't know how the dub.json file that DDT creates looks like. But usually with Dub you build a release build with the following command: "dub build -b release". See "dub build -h" for more information, there are some other build types available as well * About the disadvantages, in my opinion, native widgets is an advantage. I guess there are two kinds of people, those that like native widgets and those who don't
Thank you for your constructive feedback - very much appreciated! You are correct, the DMD download includes DUB, I updated the doc. (I noticed that DMD also prompts to download VS if you require 64bit support) The Eclipse DDT plugin creates a shell dub.json. My doc "Config DWT GUI for Eclipse DDT on Windows" shows how to edit this dub.json to reference the DWT imports and libraries. The Eclipse DDT plugin basically executes the "dub build -b" command. By default, it is the debug version. Also by default, dub reads the dub.json file so the app.d can link to the DWT libraries. The user can certainly execute the commands manually or in a windows batch file - I'm working on another doc for that process as well. I agree with you about the native widgets, so I updated my other doc as well.
Feb 09
parent reply Jacob Carlborg <doob me.com> writes:
On 2017-02-10 03:11, JamesD wrote:

 The Eclipse DDT plugin creates a shell dub.json.  My doc "Config DWT GUI
 for Eclipse DDT on Windows" shows how to edit this dub.json to reference
 the DWT imports and libraries.

 The Eclipse DDT plugin basically executes the "dub build -b" command.
 By default, it is the debug version.  Also by default, dub reads the
 dub.json file so the app.d can link to the DWT libraries.

 The user can certainly execute the commands manually or in a windows
 batch file - I'm working on another doc for that process as well.
Claiming that there are only two build targets, default and unittest, is not correct. Perhaps it's only possible to build these two targets from DDT. I don't think it's the right approach to hijack the "unittest" target to build a release build. If the issue is that DDT can only build two targets than that should: A. be fixed, B. be properly explained in your docs and that it's possible to build the release target from the command line. Since DDT, I assume, is leveraging Dub to do all the dependency tracking, configuration and building it's very simple to build in the same way as DDT does on the command line. -- /Jacob Carlborg
Feb 09
parent reply JamesD <none mail.com> writes:
On Friday, 10 February 2017 at 07:44:15 UTC, Jacob Carlborg wrote:
 On 2017-02-10 03:11, JamesD wrote:

 The Eclipse DDT plugin creates a shell dub.json.  My doc 
 "Config DWT GUI
 for Eclipse DDT on Windows" shows how to edit this dub.json to 
 reference
 the DWT imports and libraries.

 The Eclipse DDT plugin basically executes the "dub build -b" 
 command.
 By default, it is the debug version.  Also by default, dub 
 reads the
 dub.json file so the app.d can link to the DWT libraries.

 The user can certainly execute the commands manually or in a 
 windows
 batch file - I'm working on another doc for that process as 
 well.
Claiming that there are only two build targets, default and unittest, is not correct. Perhaps it's only possible to build these two targets from DDT. I don't think it's the right approach to hijack the "unittest" target to build a release build. If the issue is that DDT can only build two targets than that should: A. be fixed, B. be properly explained in your docs and that it's possible to build the release target from the command line. Since DDT, I assume, is leveraging Dub to do all the dependency tracking, configuration and building it's very simple to build in the same way as DDT does on the command line.
Thank you for your constructive feedback! Correct, only 2 build targets in DDT at this time; (default) (default):unittest I agree that hijacking unittest is not the best approach. What I am doing now is to edit the (default) build target as follows. Original: ${DUB_TOOL_PATH} build Modified: ${DUB_TOOL_PATH} build -b=release I leave the (default):unittest unmodified as follows. Original: ${DUB_TOOL_PATH} build -b unittest Thanks for your suggestions about updating my docs. I plan to as I learn and time permitting. Yes, DDT is indeed leveraging DUB to do the builds. Obviously, DDT will allow me to crate a batch file or whatever for other build methods, but DUB is convenient for linking with the DWT library.
Feb 19
parent Jacob Carlborg <doob me.com> writes:
On 2017-02-20 05:25, JamesD wrote:

 Thank you for your constructive feedback!

 Correct, only 2 build targets in DDT at this time;
     (default)
     (default):unittest

 I agree that hijacking unittest is not the best approach.  What I am
 doing now is to edit the (default) build target as follows.

     Original: ${DUB_TOOL_PATH} build
     Modified: ${DUB_TOOL_PATH} build -b=release

 I leave the (default):unittest unmodified as follows.

     Original: ${DUB_TOOL_PATH} build -b unittest
Sounds reasonable. Can you add additional build targets, one for the release?
 Thanks for your suggestions about updating my docs. I plan to as I learn
 and time permitting.

 Yes, DDT is indeed leveraging DUB to do the builds.  Obviously, DDT will
 allow me to crate a batch file or whatever for other build methods, but
 DUB is convenient for linking with the DWT library.
I'm not saying that you would not use Dub to do the build, just invoke it differently, as you done above. -- /Jacob Carlborg
Feb 21
prev sibling parent reply Jay Norwood <jayn prismnet.com> writes:
On Tuesday, 7 February 2017 at 21:48:58 UTC, JamesD wrote:
 The following are on https://github.com/jasc2v8/dwt-support 
 under \doc:
Thanks for the doc. I was able to build both w32 and w64 after a couple of problems. It worked for me with vs2013 and dmd2.073.2 Some combination of dmd2.074 and/or vs2017 failed to link the example dwt main.d application, with an error about missing some ole*.lib.
Apr 11
parent JamesD <none mail.com> writes:
On Tuesday, 11 April 2017 at 17:09:10 UTC, Jay Norwood wrote:
 On Tuesday, 7 February 2017 at 21:48:58 UTC, JamesD wrote:
 The following are on https://github.com/jasc2v8/dwt-support 
 under \doc:
Thanks for the doc. I was able to build both w32 and w64 after a couple of problems. It worked for me with vs2013 and dmd2.073.2 Some combination of dmd2.074 and/or vs2017 failed to link the example dwt main.d application, with an error about missing some ole*.lib.
Thank you for the feedback, glad my doc helped! Not sure why the new version of dmd and vs2017 gave an error. I can say that the dmd and linker flags are picky about the quotes and spaces. I added a simple hello_dwt.d example and a corresponding dub.json. The dub.json file has the correct syntax. You could also try the dmd -v option, then read the verbose output for clues about the missing ole*.lib.
Apr 11