|
Archives
D Programming
DD.gnu digitalmars.D digitalmars.D.bugs digitalmars.D.dtl digitalmars.D.dwt digitalmars.D.announce digitalmars.D.learn digitalmars.D.debugger C/C++ Programming
c++c++.announce c++.atl c++.beta c++.chat c++.command-line c++.dos c++.dos.16-bits c++.dos.32-bits c++.idde c++.mfc c++.rtl c++.stl c++.stl.hp c++.stl.port c++.stl.sgi c++.stlsoft c++.windows c++.windows.16-bits c++.windows.32-bits c++.wxwindows digitalmars.empire digitalmars.DMDScript electronics |
digitalmars.D.dtl - Why has DTL vectors and maps?
First I have to say Im a little new to D and especially am I new to DTL. (Never used it up to now). What exactly is the benefit of having extra templates or classes for vectors and maps? Aren't the dynamic & associative arrays provided by the core language good enough? Henning Feb 05 2007
|