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digitalmars.D.bugs - Status on Precise GC

reply "Tyler Jameson Little" <beatgammit gmail.com> writes:
This issue on bugzilla hasn't been updated since July 2011, but 
it's assigned to Sean Kelly:
http://d.puremagic.com/issues/show_bug.cgi?id=3463

I've found these threads concerning a precise GC:

http://www.digitalmars.com/d/archives/digitalmars/D/learn/Regarding_the_more_precise_GC_35038.html

http://www.digitalmars.com/d/archives/digitalmars/D/How_can_I_properly_import_functions_from_gcx_in_object.di_171815.html

Is this issue obsolete, or is it being worked on?

Reason being, I'm writing a game in D and I plan to write it in 
nearly 100% D (with the exception being OpenGL libraries and the 
like), but I know I'll run into problems with the GC eventually. 
If this is an active project that may get finished in the 
relative near term (less than a year), then I'd feel comfortable 
knowing that eventually problems may go away.

I want to eventually make this work with ARM (Raspberry PI & 
cubieboard), and the GC is a major blocker here (well, and a 
cross-compiler, but I'll work that out when I get there).

I'm using dmd atm if that matters.

Thanks!

Jameson
Sep 07 2012
parent Jonathan M Davis <jmdavisProg gmx.com> writes:
On Saturday, September 08, 2012 02:44:47 Tyler Jameson Little wrote:
 Thanks!

Please do not post to this list. It's intended for messages posted by bugzilla only. You subscribe to it if you want to see the messages from bugzilla. Please ask questions about learning D in digitalmars-d-learn and general D- related questions in digitalmals-d. - Jonathan M Davis
Sep 07 2012