digitalmars.D.bugs - [Issue 19214] New: Support object.destruct() for efficient (and
- d-bugmail puremagic.com (21/21) Sep 03 2018 https://issues.dlang.org/show_bug.cgi?id=19214
https://issues.dlang.org/show_bug.cgi?id=19214 Issue ID: 19214 Summary: Support object.destruct() for efficient (and correct!) destruction Product: D Version: D2 Hardware: All OS: All Status: NEW Severity: enhancement Priority: P1 Component: druntime Assignee: nobody puremagic.com Reporter: turkeyman gmail.com Please consider adding an object.destruct() function beside object.destroy() to perform efficient destruction. Not all instances of destruction should pay the code of re-initialisation. Language complexity surrounding destruction makes direct calls to __dtor/__xdtor too complex for the user to understand and implement correctly, as evidenced by a myriad of OSS libs that have attempted, and failed. --
Sep 03 2018