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digitalmars.D.bugs - [Issue 11368] New: Couldn't Mago debugger be the default debugger engine?

reply d-bugmail puremagic.com writes:
http://d.puremagic.com/issues/show_bug.cgi?id=11368

           Summary: Couldn't Mago debugger be the default debugger engine?
           Product: D
           Version: unspecified
          Platform: All
        OS/Version: All
            Status: NEW
          Severity: enhancement
          Priority: P2
         Component: VisualD
        AssignedTo: nobody puremagic.com
        ReportedBy: aliloko gmail.com


--- Comment #0 from ponce <aliloko gmail.com> 2013-10-27 13:33:06 PDT ---
When using VisualD, debugging with Mago is more often than not more correct
than the other option.
Each time I generate a project with dub, I switch to Mago debugger.

This could be change in "dub generate", but not everyone has Mago + cv2pdb
installed, and it would be cleaner to choose Mago as a default in VisualD.

What do you think?

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Oct 27 2013
next sibling parent d-bugmail puremagic.com writes:
http://d.puremagic.com/issues/show_bug.cgi?id=11368


Rainer Schuetze <r.sagitario gmx.de> changed:

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                 CC|                            |r.sagitario gmx.de


--- Comment #1 from Rainer Schuetze <r.sagitario gmx.de> 2013-10-28 23:49:58
PDT ---
I think mago is the way to go long term. But there are still a few things that
are missing from mago to make it the default, most obviously 64-bit support. I
would like to avoid having very different debugging experience on Win32 and
x64.
The good news is: 64-bit support for mago is being worked on.

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Oct 28 2013
prev sibling next sibling parent d-bugmail puremagic.com writes:
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Jacob Carlborg <doob me.com> changed:

           What    |Removed                     |Added
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                 CC|                            |doob me.com


--- Comment #2 from Jacob Carlborg <doob me.com> 2013-10-29 00:34:19 PDT ---
Isn't the Visual Studio debugger preferred when compiled 64bit?

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prev sibling next sibling parent d-bugmail puremagic.com writes:
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--- Comment #3 from Rainer Schuetze <r.sagitario gmx.de> 2013-10-29 00:44:51
PDT ---
The Visual Studio debug engine is the only working engine on x64 at the moment.
You'll still have to live with some C++ syntax and need a patched dmd to
generate sensible debug information, e.g. with respect to inspecting class
member variables.

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--- Comment #4 from Jacob Carlborg <doob me.com> 2013-10-29 03:03:51 PDT ---
Ok, I see.

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