digitalmars.D - asm code and an inout function argument
- Vladimir A. Reznichenko <kalessil gmail.com> May 15 2009
- Robert Fraser <fraserofthenight gmail.com> May 15 2009
- "Tim Matthews" <tim.matthews7 gmail.com> May 15 2009
- Vladimir A. Reznichenko <kalessil gmail.com> May 15 2009
- "Denis Koroskin" <2korden gmail.com> May 15 2009
- Vladimir A. Reznichenko <kalessil gmail.com> May 15 2009
- Vladimir A. Reznichenko <kalessil gmail.com> May 15 2009
- "Denis Koroskin" <2korden gmail.com> May 15 2009
- Jesse Phillips <jessekphillips gmail.com> May 15 2009
- "Denis Koroskin" <2korden gmail.com> May 15 2009
I have a function:
void test (inout uint a)
{
asm
{
mov a, 0x25;
}
}
The trouble is that the function's call doesn't change the a variable.
Any ideas?
May 15 2009
Vladimir A. Reznichenko wrote:I have a function: void test (inout uint a) { asm { mov a, 0x25; } } The trouble is that the function's call doesn't change the a variable. Any ideas?
Inout variables are pointers.
May 15 2009
On Fri, 15 May 2009 22:29:07 +1200, Robert Fraser <fraserofthenight gmail.com> wrote:Vladimir A. Reznichenko wrote:I have a function: void test (inout uint a) { asm { mov a, 0x25; } } The trouble is that the function's call doesn't change the a variable. Any ideas?
Inout variables are pointers.
Why is it 'inout' and not 'ref' ?
May 15 2009
Tim Matthews Wrote:On Fri, 15 May 2009 22:29:07 +1200, Robert Fraser <fraserofthenight gmail.com> wrote:Vladimir A. Reznichenko wrote:I have a function: void test (inout uint a) { asm { mov a, 0x25; } } The trouble is that the function's call doesn't change the a variable. Any ideas?
Inout variables are pointers.
Why is it 'inout' and not 'ref' ?
Aren't they the same?
May 15 2009
On Fri, 15 May 2009 14:24:16 +0400, Vladimir A. Reznichenko <kalessil gmail.com> wrote:I have a function: void test (inout uint a) { asm { mov a, 0x25; } } The trouble is that the function's call doesn't change the a variable. Any ideas?
I believe your code is incorrect. This is how it should be done: import std.stdio; void test (out uint a) { asm { mov EDX, a; mov [EDX], 0x25; } } void main() { uint a = 0; test(a); writefln("0x%x", a); } Perhaps, errors like yours could be flagged at compile time? If so, an enhancement request would be nice.
May 15 2009
Denis Koroskin Wrote:On Fri, 15 May 2009 14:24:16 +0400, Vladimir A. Reznichenko <kalessil gmail.com> wrote:I have a function: void test (inout uint a) { asm { mov a, 0x25; } } The trouble is that the function's call doesn't change the a variable. Any ideas?
I believe your code is incorrect. This is how it should be done: import std.stdio; void test (out uint a) { asm { mov EDX, a; mov [EDX], 0x25; } } void main() { uint a = 0; test(a); writefln("0x%x", a); } Perhaps, errors like yours could be flagged at compile time? If so, an enhancement request would be nice.
Thank you, Denis.
May 15 2009
Denis Koroskin Wrote:On Fri, 15 May 2009 14:41:35 +0400, Vladimir A. Reznichenko <kalessil gmail.com> wrote:Denis Koroskin Wrote:On Fri, 15 May 2009 14:24:16 +0400, Vladimir A. Reznichenko <kalessil gmail.com> wrote:I have a function: void test (inout uint a) { asm { mov a, 0x25; } } The trouble is that the function's call doesn't change the a variable. Any ideas?
I believe your code is incorrect. This is how it should be done: import std.stdio; void test (out uint a) { asm { mov EDX, a; mov [EDX], 0x25; } } void main() { uint a = 0; test(a); writefln("0x%x", a); } Perhaps, errors like yours could be flagged at compile time? If so, an enhancement request would be nice.
Thank you, Denis.
You are wellcome. But I stand corrected - your original code was correct, it just didn't do what you expected (I replaced inout with pointer for clarity): void test (uint* a) { writefln("0x%x", a); // prints 0x12FE88, may differ asm { mov a, 0x25; } writefln("0x%x", a); // prints 0x25, i.e. you were modifying 'a', not '*a' } The following would be correct, but it is disallowed and silently ignored: void test (uint* a) { asm { mov [a], 0x25; // no warning is issued, works as if there were no brackets around a, is that correct behavior? } }
It looks like "inout/ref uint a" is equal to "uint* a" but the situation when we write D's code "a = 5" means "*a = 5". This is not obvious, at all. So when I wrote asm code, it wouldn't work. Interesting implementation of inout arguments ) What's more interesting is that it wasn't reflected in inline asm documentation.
May 15 2009
On Fri, 15 May 2009 14:41:35 +0400, Vladimir A. Reznichenko <kalessil gmail.com> wrote:Denis Koroskin Wrote:On Fri, 15 May 2009 14:24:16 +0400, Vladimir A. Reznichenko <kalessil gmail.com> wrote:I have a function: void test (inout uint a) { asm { mov a, 0x25; } } The trouble is that the function's call doesn't change the a variable. Any ideas?
I believe your code is incorrect. This is how it should be done: import std.stdio; void test (out uint a) { asm { mov EDX, a; mov [EDX], 0x25; } } void main() { uint a = 0; test(a); writefln("0x%x", a); } Perhaps, errors like yours could be flagged at compile time? If so, an enhancement request would be nice.
Thank you, Denis.
You are wellcome. But I stand corrected - your original code was correct, it just didn't do what you expected (I replaced inout with pointer for clarity): void test (uint* a) { writefln("0x%x", a); // prints 0x12FE88, may differ asm { mov a, 0x25; } writefln("0x%x", a); // prints 0x25, i.e. you were modifying 'a', not '*a' } The following would be correct, but it is disallowed and silently ignored: void test (uint* a) { asm { mov [a], 0x25; // no warning is issued, works as if there were no brackets around a, is that correct behavior? } }
May 15 2009
On Fri, 15 May 2009 07:14:50 -0400, Vladimir A. Reznichenko wrote:It looks like "inout/ref uint a" is equal to "uint* a" but the situation when we write D's code "a = 5" means "*a = 5". This is not obvious, at all. So when I wrote asm code, it wouldn't work.
Isn't that the point of a reference, that you don't have to dereference it? In fact I believe "*a = 5" would be an error when using references.
May 15 2009
On Fri, 15 May 2009 19:11:55 +0400, Jesse Phillips <jessekphillips gmail.com> wrote:On Fri, 15 May 2009 07:14:50 -0400, Vladimir A. Reznichenko wrote:It looks like "inout/ref uint a" is equal to "uint* a" but the situation when we write D's code "a = 5" means "*a = 5". This is not obvious, at all. So when I wrote asm code, it wouldn't work.
Isn't that the point of a reference, that you don't have to dereference it? In fact I believe "*a = 5" would be an error when using references.
Isn't it an error right now?
May 15 2009









Vladimir A. Reznichenko <kalessil gmail.com> 