digitalmars.D.announce - dplug v3.0.0, added Audio Unit support
Guillaume Piolat <contact gam3sfrommars.fr> writes:
Context: dplug is a library for creating native audio plugins as simply as possible. You can target Windows Vista+ and OS X 10.7+ Audio Unit format has been implemented as of dplug version 3. Changelog: v3.x.y (09/05/2016): - Audio Unit compatibility added, with both Cocoa and Carbon UI. What is still missing from AU: Audio Component API, sandboxing, v3. In other words it's on parity with IPlug but not JUCE. - The release tool is now much more friendly to use. - Special keys in dub.json are now expected in a plugin.json file next to dub.json. In the future it will be the place of autority for information about a plugin, for now this has to be duplicated in buildPluginInfo() override. An empty plugin.json is OK, defaults are in place. - The Wiki became a place to visit. See_also: https://github.com/p0nce/dplug for more information.
May 11 2016
Guillaume Piolat <first.last gmail.com> writes:
On Wednesday, 11 May 2016 at 15:52:06 UTC, Guillaume Piolat wrote:Audio Unit format has been implemented as of dplug version 3.A technical hurdle was to be able to pass Objective-C classes implementing an Objective-C protocol. protocols are a bit like D interfaces for which the compiler creates dispatch tables at compile-time. The solution is to create a similarly named protocol with same methods to simulate this work, using the ObjC runtime. https://github.com/p0nce/dplug/blob/master/au/dplug/au/cocoaviewfactory.d#L81
May 12 2016