digitalmars.D.announce - Wormhol 1.0 released
- #ponce <ponce.D3LETE adinpsz.org> Apr 08 2010
- "Nick Sabalausky" <a a.a> Apr 09 2010
- "Nick Sabalausky" <a a.a> Apr 09 2010
- #ponce <ponce.D3LETE adinpsz.org> Apr 09 2010
- digited <digited yandex.ru> Apr 09 2010
- Eric Poggel <dnewsgroup yage3d.net> Apr 10 2010
- #ponce <aliloko.D3L3TE gmail.com> Apr 10 2010
- "Aelxx" <aelxx yandex.ru> Apr 10 2010
- #ponce <aliloko.D3L3TE gmail.com> Apr 10 2010
- Eric Poggel <dnewsgroup yage3d.net> Apr 10 2010
- #ponce <aliloko.D3L3TE gmail.com> Apr 10 2010
- Regan Heath <regan netmail.co.nz> Apr 21 2010
- #ponce <spam spam.spam> Apr 22 2010
Wormhol is a split-screen 3D snake game written in the D programming language. It Needs Windows, OpenGL 2.0. Download link: http://adinpsz.org/data/adinpsz_-_Wormhol.zip Pouet page: http://pouet.net/prod.php?which=54549 I'm very interested in getting bug reports, send me the log file log.htm Known bugs: - won't work on Intel cards - black screen on some ATI - sometimes don't start, depending of the directory Cheers, #ponce
Apr 08 2010
"#ponce" <ponce.D3LETE adinpsz.org> wrote in message news:hpk6rq$fmi$1 digitalmars.com...Wormhol is a split-screen 3D snake game written in the D programming language. It Needs Windows, OpenGL 2.0. Download link: http://adinpsz.org/data/adinpsz_-_Wormhol.zip Pouet page: http://pouet.net/prod.php?which=54549 I'm very interested in getting bug reports, send me the log file log.htm Known bugs: - won't work on Intel cards - black screen on some ATI - sometimes don't start, depending of the directory Cheers, #ponce
All it does for me is immediately crash. No window or anything is shown. Changing usePostProcessing, useHDR, and blurQuality all to false makes no difference. WinXP Pro SP2, Radeon 9200 series (9200SE, IIRC), Celeron 1.7GHz, 1GB RAM.
Apr 09 2010
"Nick Sabalausky" <a a.a> wrote in message news:hpmpj5$2rmd$1 digitalmars.com..."#ponce" <ponce.D3LETE adinpsz.org> wrote in message news:hpk6rq$fmi$1 digitalmars.com...Wormhol is a split-screen 3D snake game written in the D programming language. It Needs Windows, OpenGL 2.0. Download link: http://adinpsz.org/data/adinpsz_-_Wormhol.zip Pouet page: http://pouet.net/prod.php?which=54549 I'm very interested in getting bug reports, send me the log file log.htm Known bugs: - won't work on Intel cards - black screen on some ATI - sometimes don't start, depending of the directory Cheers, #ponce
All it does for me is immediately crash. No window or anything is shown. Changing usePostProcessing, useHDR, and blurQuality all to false makes no difference. WinXP Pro SP2, Radeon 9200 series (9200SE, IIRC), Celeron 1.7GHz, 1GB RAM.
Looks like I only have OpenGL 1.3 though, so I guess that explains it.
Apr 09 2010
#ponce Wrote:Wormhol is a split-screen 3D snake game written in the D programming language. It Needs Windows, OpenGL 2.0. Download link: http://adinpsz.org/data/adinpsz_-_Wormhol.zip Pouet page: http://pouet.net/prod.php?which=54549 I'm very interested in getting bug reports, send me the log file log.htm Known bugs: - won't work on Intel cards - black screen on some ATI - sometimes don't start, depending of the directory Cheers, #ponce
Nice game! runs fine on WinXP + 8600GT M. (why SDL?)
Apr 09 2010
On 4/9/2010 1:03 PM, digited wrote:(why SDL?)
I've been asking myself that same question. I realized a few months ago the only thing in Yage I use it for is to create a window and get input, and it's kind of sucky at window creation--you can't have more than one and switcing to/from fullscreen is buggy. NeHe's first tutorials already have code for window creation/input handling on Win/Linux/Mac, so that will probably what I go to.
Apr 10 2010
Eric Poggel Wrote:On 4/9/2010 1:03 PM, digited wrote:(why SDL?)
Mostly, legacy :)I've been asking myself that same question. I realized a few months ago the only thing in Yage I use it for is to create a window and get input, and it's kind of sucky at window creation--you can't have more than one and switcing to/from fullscreen is buggy. NeHe's first tutorials already have code for window creation/input handling on Win/Linux/Mac, so that will probably what I go to.
Absolutely. Also it seems like SDL 1.3 will never be released... I would look at dog for clever window and OpenGL context creation. The inability to create 3.x OpenGL context in SDL 1.2 will become a blocker very soon. However, SDL 1.2 lower the bar for someday porting to Mac/Linux and does its job. The fullscreen <=> windowed thing is probably related to the OpenGL context recreation, maybe it work with pure SDL graphics.
Apr 10 2010
"#ponce" <ponce.D3LETE adinpsz.org> сообщил/сообщила в новостях следующее: news:hpk6rq$fmi$1 digitalmars.com...Wormhol is a split-screen 3D snake game written in the D programming language. It Needs Windows, OpenGL 2.0. Download link: http://adinpsz.org/data/adinpsz_-_Wormhol.zip Pouet page: http://pouet.net/prod.php?which=54549 I'm very interested in getting bug reports, send me the log file log.htm Known bugs: - won't work on Intel cards - black screen on some ATI - sometimes don't start, depending of the directory Cheers, #ponce
Quite a nice game). Several small problems found : 1. It always shows "You win" no matter who dies, even when the last survived player. 2. On spiky figure those worms sometimes run in empty space outside... 3. I didn't find out if it does matter the color of apples.
Apr 10 2010
Works for me. WinXP sp3, Nvidia 8400M GS Quite a nice game). Several small problems found : 1. It always shows "You win" no matter who dies, even when the last survived player.
Yep, shoiuld be "player X win" and keep track of scores.2. On spiky figure those worms sometimes run in empty space outside...
It's a bug.3. I didn't find out if it does matter the color of apples.
It does not matter. Actually the game was totally rushed in the end, i have to polish lots of things as you see ;)
Apr 10 2010
On 4/8/2010 5:15 AM, #ponce wrote:Wormhol is a split-screen 3D snake game written in the D programming language. It Needs Windows, OpenGL 2.0. Download link: http://adinpsz.org/data/adinpsz_-_Wormhol.zip Pouet page: http://pouet.net/prod.php?which=54549 I'm very interested in getting bug reports, send me the log file log.htm Known bugs: - won't work on Intel cards - black screen on some ATI - sometimes don't start, depending of the directory Cheers, #ponce
Beautiful game. Nice music too, where'd you get it? The only thing I'd change would be the textures in the 3d worlds, maybe an earth texture for the sphere, a dinner plate for the circle (with a kitchen skybox), and maybe make the odd shaped ones look like a snowflake. Just suggestions. My Specs: Athlon 2, 3 cores Ati Radeon 5600 Windows XP
Apr 10 2010
I'm really glad it works on your ATI!Beautiful game. Nice music too, where'd you get it?
The music is by maF (http://maf464.free.fr/). He has quite a lot of unrealeased tracks, and will probably be happy to help out provided you give proper credits.The only thing I'd change would be the textures in the 3d worlds, maybe an earth texture for the sphere, a dinner plate for the circle (with a kitchen skybox), and maybe make the odd shaped ones look like a snowflake. Just suggestions.
Arbitrary mesh support was planned but I ran out of time... and ended up with only deformed spheres :|
Apr 10 2010
Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit #ponce wrote:Wormhol is a split-screen 3D snake game written in the D programming language. It Needs Windows, OpenGL 2.0. Download link: http://adinpsz.org/data/adinpsz_-_Wormhol.zip Pouet page: http://pouet.net/prod.php?which=54549 I'm very interested in getting bug reports, send me the log file log.htm Known bugs: - won't work on Intel cards - black screen on some ATI - sometimes don't start, depending of the directory Cheers, #ponce
Doesn't run for me.. this is my work PC however. Windows XP SP3 Core 2 duo 6300 3GB RAM 256MB ATI Radeon X1300PRO Log attached.
Apr 21 2010
Doesn't run for me.. this is my work PC however. Windows XP SP3 Core 2 duo 6300 3GB RAM 256MB ATI Radeon X1300PRO Log attached.
I'm sorry, you'll have to wait for the next release wihch should fix once-and-for-all a bunch of ATI-related bugs. I just got a X1900 to find them all.
Apr 22 2010









"Nick Sabalausky" <a a.a> 