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digitalmars.D.announce - SpaceD - a racing game written in D

reply WebFreak001 <d.forum webfreak.org> writes:
I just released my racing game I have been working on for the 
past few days for a linux game jam on itch.io[1].

It is an open source[2] 3D racing game in space (tracks/physics 
are 2D though) and I'm quite proud how it turned out. It contains 
a track editor with blender-like shortcuts, an online track 
browser where you can also submit your own tracks, a shop where 
you can buy upgrades and it saves your personal bests per track.

It's available for free on Windows and Linux, but you can also 
buy it for any price if you think I made a good job and if you 
want to reward me.

[1]: https://webfreak.itch.io/spaced
[2]: https://github.com/WebFreak001/linux-jam
Mar 20
next sibling parent Adam D. Ruppe <destructionator gmail.com> writes:
On Tuesday, 21 March 2017 at 00:49:14 UTC, WebFreak001 wrote:
 I just released my racing game I have been working on for the 
 past few days for a linux game jam on itch.io[1].
Nice!
Mar 20
prev sibling next sibling parent bitwise <bitwise.pvt gmail.com> writes:
On Tuesday, 21 March 2017 at 00:49:14 UTC, WebFreak001 wrote:
 I just released my racing game I have been working on for the 
 past few days for a linux game jam on itch.io[1].

 It is an open source[2] 3D racing game in space (tracks/physics 
 are 2D though) and I'm quite proud how it turned out. It 
 contains a track editor with blender-like shortcuts, an online 
 track browser where you can also submit your own tracks, a shop 
 where you can buy upgrades and it saves your personal bests per 
 track.

 It's available for free on Windows and Linux, but you can also 
 buy it for any price if you think I made a good job and if you 
 want to reward me.

 [1]: https://webfreak.itch.io/spaced
 [2]: https://github.com/WebFreak001/linux-jam
Nice - I like the name.
Mar 22
prev sibling next sibling parent Dukc <ajieskola gmail.com> writes:
On Tuesday, 21 March 2017 at 00:49:14 UTC, WebFreak001 wrote:
 I just released my racing game I have been working on for the 
 past few days for a linux game jam on itch.io[1].

 It is an open source[2] 3D racing game in space (tracks/physics 
 are 2D though) and I'm quite proud how it turned out. It 
 contains a track editor with blender-like shortcuts, an online 
 track browser where you can also submit your own tracks, a shop 
 where you can buy upgrades and it saves your personal bests per 
 track.

 It's available for free on Windows and Linux, but you can also 
 buy it for any price if you think I made a good job and if you 
 want to reward me.

 [1]: https://webfreak.itch.io/spaced
 [2]: https://github.com/WebFreak001/linux-jam
Feels much like boat racing. However, prone to crashes, at least on Windows. Luckily they are normal exceptions, not segfaults. Your average gamer probably will not like when he is informed that it's an Object.Exception and a stack trace. However, I do. It encouraged me enough to consider fixing it myself!
Mar 28
prev sibling next sibling parent reply Dukc <ajieskola gmail.com> writes:
One more note, the dub package descriptor says "MIT license". You 
may want to change that to copyleft if you continue development, 
so competing companies cannot use that as base to make a clone of 
your future full version game.
Mar 28
parent WebFreak001 <d.forum webfreak.org> writes:
On Tuesday, 28 March 2017 at 15:29:03 UTC, Dukc wrote:
 One more note, the dub package descriptor says "MIT license". 
 You may want to change that to copyleft if you continue 
 development, so competing companies cannot use that as base to 
 make a clone of your future full version game.
eh I don't mind
Mar 28
prev sibling next sibling parent Guillaume Piolat <first.last gmail.com> writes:
On Tuesday, 21 March 2017 at 00:49:14 UTC, WebFreak001 wrote:
 I just released my racing game I have been working on for the 
 past few days for a linux game jam on itch.io[1].

 It is an open source[2] 3D racing game in space (tracks/physics 
 are 2D though) and I'm quite proud how it turned out. It 
 contains a track editor with blender-like shortcuts, an online 
 track browser where you can also submit your own tracks, a shop 
 where you can buy upgrades and it saves your personal bests per 
 track.

 It's available for free on Windows and Linux, but you can also 
 buy it for any price if you think I made a good job and if you 
 want to reward me.

 [1]: https://webfreak.itch.io/spaced
 [2]: https://github.com/WebFreak001/linux-jam
Hi, just a bit of feedback. Initially I was put off because I didn't find the turbo key.
Mar 29
prev sibling next sibling parent Francis Nixon <13nixonf gmail.com> writes:
Bug report:
http://i.imgur.com/I7S51tf.png
Jun 16
prev sibling next sibling parent reply Murzistor <murzistor mail.ru> writes:
On Tuesday, 21 March 2017 at 00:49:14 UTC, WebFreak001 wrote:
 I just released my racing game I have been working on for the 
 past few days for a linux game jam on itch.io[1].
It compiles and works on Windows! (But I had to download some libraries.) The spaceship is completely uncontrollable! It obviously lacks of some sort of brakes (with jet engines directed forward). ---- Open-source code written in D usually compiles and works. C++ open-source code usually do not (or simply requires visual studio? even it is "cross-platform")
Jun 28
parent Dukc <ajieskola gmail.com> writes:
On Wednesday, 28 June 2017 at 07:20:08 UTC, Murzistor wrote:
 The spaceship is completely uncontrollable! It obviously lacks 
 of some sort of brakes (with jet engines directed forward).
Don't try to drive it like a car. Imagine you're piloting a boat. That's roughly how it behaves.
Aug 16
prev sibling parent reply Murzistor <murzistor mail.ru> writes:
On Tuesday, 21 March 2017 at 00:49:14 UTC, WebFreak001 wrote:
 I just released my racing game I have been working on for the 
 past few days for a linux game jam on itch.io[1].
OK, it can slow down, but I still cannot keep it within the bounds. It lacks of some maneuvering thrusters. It is also very important for real spaceship. ---- Access violation https://drive.google.com/file/d/0B-Fhj3lTfwGdZGZLU21tNDk2UkU/view
Jun 28
parent VanAnorld <latislevine1997 gmail.com> writes:
On Wednesday, 28 June 2017 at 07:41:30 UTC, Murzistor wrote:
 On Tuesday, 21 March 2017 at 00:49:14 UTC, WebFreak001 wrote:
 I just released my racing game I have been working on for the 
 past few days for a linux game jam on itch.io[1].
OK, it can slow down, but I still cannot keep it within the bounds. It lacks of some maneuvering thrusters. It is also very important for real spaceship. ---- Access violation https://drive.google.com/file/d/0B-Fhj3lTfwGdZGZLU21tNDk2UkU/view
I love racing game, this is so awesome. I love speed, though in the game I'm playing, controlling the speed is quite hard! ( I'm playing Carx Highway Racing http://appnaz.com/android/carx-highway-racing-com.CarXTech.highWay )
Aug 15