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digitalmars.D.announce - OpenMW 0.5 and Monster 0.10

reply Nicolay Korslund <korslund gmail.com> writes:
My two pet D projects have spawned new releases: OpenMW 0.5 and
Monster 0.10.

OpenMW is an open source reimplementation of the game Morrowind.
It replaces the game engine (exe files), but it not the game data. IOW
you must legally own the game to use OpenMW. There's a lot to be
done before it's finished, but currently we support graphics (through
Ogre), physics/collision (Bullet) and sound (OpenAL), and it runs on
Windows XP, Linux and FreeBSD.

Download link: http://openmw.snaptoad.com/#download
Screenshots: http://openmw.snaptoad.com/shots/index.html
Homepage: http://openmw.snaptoad.com/

The Monster scripting language is a new language designed
specifically for game development. It draws inspiration from many
other languages, including UScript, LPC, Lua and D, and also adds
(or will add) many new features of it's own.

I'm currently using Monster myself in OpenMW, so the language is
in a state of rapid evolution and continuous testing right now.

Download link: http://monster.snaptoad.com/download.html
Changelog: http://monster.snaptoad.com/download.html#changelog
Homepage: http://monster.snaptoad.com/

Nico
Nov 24 2008
parent reply Digited <digited yandex.ru> writes:
Nicolay Korslund Wrote:

 My two pet D projects have spawned new releases: OpenMW 0.5 and
 Monster 0.10.

I hope one day a project like this could use MoonGlide... (http://moonglide.googlecode.com/)
Nov 29 2008
parent Nicolay Korslund <korslund gmail.com> writes:
Digited Wrote:

 Nicolay Korslund Wrote:
 
 My two pet D projects have spawned new releases: OpenMW 0.5 and
 Monster 0.10.

I hope one day a project like this could use MoonGlide... (http://moonglide.googlecode.com/)

We're already well entrenched with OGRE for OpenMW, but for the record I think Moonglide looks awesome. Best of luck with it! Nico
Dec 01 2008