digitalmars.D.announce - OpenMW 0.5 and Monster 0.10
- Nicolay Korslund <korslund gmail.com> Nov 24 2008
- Digited <digited yandex.ru> Nov 29 2008
- Nicolay Korslund <korslund gmail.com> Dec 01 2008
My two pet D projects have spawned new releases: OpenMW 0.5 and Monster 0.10. OpenMW is an open source reimplementation of the game Morrowind. It replaces the game engine (exe files), but it not the game data. IOW you must legally own the game to use OpenMW. There's a lot to be done before it's finished, but currently we support graphics (through Ogre), physics/collision (Bullet) and sound (OpenAL), and it runs on Windows XP, Linux and FreeBSD. Download link: http://openmw.snaptoad.com/#download Screenshots: http://openmw.snaptoad.com/shots/index.html Homepage: http://openmw.snaptoad.com/ The Monster scripting language is a new language designed specifically for game development. It draws inspiration from many other languages, including UScript, LPC, Lua and D, and also adds (or will add) many new features of it's own. I'm currently using Monster myself in OpenMW, so the language is in a state of rapid evolution and continuous testing right now. Download link: http://monster.snaptoad.com/download.html Changelog: http://monster.snaptoad.com/download.html#changelog Homepage: http://monster.snaptoad.com/ Nico
Nov 24 2008
Nicolay Korslund Wrote:My two pet D projects have spawned new releases: OpenMW 0.5 and Monster 0.10.
I hope one day a project like this could use MoonGlide... (http://moonglide.googlecode.com/)
Nov 29 2008
Digited Wrote:Nicolay Korslund Wrote:My two pet D projects have spawned new releases: OpenMW 0.5 and Monster 0.10.
I hope one day a project like this could use MoonGlide... (http://moonglide.googlecode.com/)
We're already well entrenched with OGRE for OpenMW, but for the record I think Moonglide looks awesome. Best of luck with it! Nico
Dec 01 2008








Nicolay Korslund <korslund gmail.com>