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digitalmars.D.announce - Mobile App STACK4 with a D backend

reply "extrawurst" <stephan extrawurst.org> writes:
Hello fellow Dlers ;)

about a week ago I released the multiplayer version of my android 
app STACK4 
(https://play.google.com/store/apps/details?id=com.Extrawurst.FIR).

The app itself is using the free unity3d engine (C#) for the 
frontend but, after quite a journey, the backend was developed 
using D and the awesome vibe.d framework.

While I am preparing a pretty detailed article about why it was a 
journey to the point of using D and how using D worked out in the 
end I would ask everyone who has access to an android device to 
test the app and give me feedback about every kind of problem you 
may encounter!
Cause apparently the ordanary android customer just downloads and 
throws a 1-star rating at you without telling you why the hell 
they are disappointed with it :(

Cheers,
Stephan
Dec 22 2013
next sibling parent "extrawurst" <stephan extrawurst.org> writes:
Additionally these are the open source utility libs that I 
created to while developing the server:

google cloud messaging helper lib:
https://github.com/Extrawurst/gcm-d

sockjs long polling implementation based on vibe.d:
https://github.com/Extrawurst/sockjs-d

tool to keep the server running no matter what:
https://github.com/Extrawurst/forever-d

simple elo calculation:
https://github.com/Extrawurst/elo-rating-d

XTEA (Extended Tiny Encryption Algorithm) Implemenation in D:
https://github.com/Extrawurst/xtea-d
Dec 22 2013
prev sibling next sibling parent reply =?UTF-8?B?U8O2bmtlIEx1ZHdpZw==?= <sludwig outerproduct.org> writes:
Am 22.12.2013 14:38, schrieb extrawurst:
 Hello fellow Dlers ;)
 
 about a week ago I released the multiplayer version of my android app
 STACK4 (https://play.google.com/store/apps/details?id=com.Extrawurst.FIR).
 
 The app itself is using the free unity3d engine (C#) for the frontend
 but, after quite a journey, the backend was developed using D and the
 awesome vibe.d framework.
 
 While I am preparing a pretty detailed article about why it was a
 journey to the point of using D and how using D worked out in the end I
 would ask everyone who has access to an android device to test the app
 and give me feedback about every kind of problem you may encounter!
 Cause apparently the ordanary android customer just downloads and throws
 a 1-star rating at you without telling you why the hell they are
 disappointed with it :(
 
 Cheers,
 Stephan
I've tested the Blackberry version. The only thing that stood out a bit was that the UI could be a bit larger. Otherwise, nice and fun little game! Congrats!
Dec 22 2013
parent "extrawurst" <stephan extrawurst.org> writes:
On Sunday, 22 December 2013 at 18:48:02 UTC, Sönke Ludwig wrote:
 Am 22.12.2013 14:38, schrieb extrawurst:
 Hello fellow Dlers ;)
 
 about a week ago I released the multiplayer version of my 
 android app
 STACK4 
 (https://play.google.com/store/apps/details?id=com.Extrawurst.FIR).
 
 The app itself is using the free unity3d engine (C#) for the 
 frontend
 but, after quite a journey, the backend was developed using D 
 and the
 awesome vibe.d framework.
 
 While I am preparing a pretty detailed article about why it 
 was a
 journey to the point of using D and how using D worked out in 
 the end I
 would ask everyone who has access to an android device to test 
 the app
 and give me feedback about every kind of problem you may 
 encounter!
 Cause apparently the ordanary android customer just downloads 
 and throws
 a 1-star rating at you without telling you why the hell they 
 are
 disappointed with it :(
 
 Cheers,
 Stephan
I've tested the Blackberry version. The only thing that stood out a bit was that the UI could be a bit larger. Otherwise, nice and fun little game! Congrats!
Thanks for testing! Unfortunately the Blackberry 10 Version with multiplayer is not yet approved but if you would like to test the version (for what i would be very thankfull) you can drop me an email to stephan at extrawurst dot org and send me your blackberry id mail address, this way i can add you to the sandbox tester and you can download the version from the appworld store right now ;) That would be great! Cheers, Stephan
Dec 22 2013
prev sibling next sibling parent reply "John Colvin" <john.loughran.colvin gmail.com> writes:
On Sunday, 22 December 2013 at 13:38:22 UTC, extrawurst wrote:
 Hello fellow Dlers ;)

 about a week ago I released the multiplayer version of my 
 android app STACK4 
 (https://play.google.com/store/apps/details?id=com.Extrawurst.FIR).

 The app itself is using the free unity3d engine (C#) for the 
 frontend but, after quite a journey, the backend was developed 
 using D and the awesome vibe.d framework.

 While I am preparing a pretty detailed article about why it was 
 a journey to the point of using D and how using D worked out in 
 the end I would ask everyone who has access to an android 
 device to test the app and give me feedback about every kind of 
 problem you may encounter!
 Cause apparently the ordanary android customer just downloads 
 and throws a 1-star rating at you without telling you why the 
 hell they are disappointed with it :(

 Cheers,
 Stephan
Haven't tried the multiplayer, but it seems a really cool game. It took an absolute age to load, however.
Dec 22 2013
parent reply "extrawurst" <stephan extrawurst.org> writes:
On Sunday, 22 December 2013 at 19:48:03 UTC, John Colvin wrote:
 On Sunday, 22 December 2013 at 13:38:22 UTC, extrawurst wrote:
 Hello fellow Dlers ;)

 about a week ago I released the multiplayer version of my 
 android app STACK4 
 (https://play.google.com/store/apps/details?id=com.Extrawurst.FIR).

 The app itself is using the free unity3d engine (C#) for the 
 frontend but, after quite a journey, the backend was developed 
 using D and the awesome vibe.d framework.

 While I am preparing a pretty detailed article about why it 
 was a journey to the point of using D and how using D worked 
 out in the end I would ask everyone who has access to an 
 android device to test the app and give me feedback about 
 every kind of problem you may encounter!
 Cause apparently the ordanary android customer just downloads 
 and throws a 1-star rating at you without telling you why the 
 hell they are disappointed with it :(

 Cheers,
 Stephan
Haven't tried the multiplayer, but it seems a really cool game. It took an absolute age to load, however.
What exactly took ages ? The download, the loading on startup (unity logo) or the stack4-splashscreen (logo) ?
Dec 24 2013
parent reply "John Colvin" <john.loughran.colvin gmail.com> writes:
On Tuesday, 24 December 2013 at 10:44:56 UTC, extrawurst wrote:
 On Sunday, 22 December 2013 at 19:48:03 UTC, John Colvin wrote:
 On Sunday, 22 December 2013 at 13:38:22 UTC, extrawurst wrote:
 Hello fellow Dlers ;)

 about a week ago I released the multiplayer version of my 
 android app STACK4 
 (https://play.google.com/store/apps/details?id=com.Extrawurst.FIR).

 The app itself is using the free unity3d engine (C#) for the 
 frontend but, after quite a journey, the backend was 
 developed using D and the awesome vibe.d framework.

 While I am preparing a pretty detailed article about why it 
 was a journey to the point of using D and how using D worked 
 out in the end I would ask everyone who has access to an 
 android device to test the app and give me feedback about 
 every kind of problem you may encounter!
 Cause apparently the ordanary android customer just downloads 
 and throws a 1-star rating at you without telling you why the 
 hell they are disappointed with it :(

 Cheers,
 Stephan
Haven't tried the multiplayer, but it seems a really cool game. It took an absolute age to load, however.
What exactly took ages ? The download, the loading on startup (unity logo) or the stack4-splashscreen (logo) ?
the unity logo stayed around with a little spinning tracer in the corner for a long time on first load. It seems to not be as slow on subsequent loads.
Dec 24 2013
parent reply Nick Sabalausky <SeeWebsiteToContactMe semitwist.com> writes:
On 12/24/2013 7:37 AM, John Colvin wrote:
 On Tuesday, 24 December 2013 at 10:44:56 UTC, extrawurst wrote:
 On Sunday, 22 December 2013 at 19:48:03 UTC, John Colvin wrote:
 Haven't tried the multiplayer, but it seems a really cool game. It
 took an absolute age to load, however.
What exactly took ages ? The download, the loading on startup (unity logo) or the stack4-splashscreen (logo) ?
the unity logo stayed around with a little spinning tracer in the corner for a long time on first load. It seems to not be as slow on subsequent loads.
Sounds like it was just Mono JITing the game's assemblies. (Although on some platforms, Unity does AOT compilation - I forget whether Android is one of those.) Or maybe it was Dalvik JITing Mono itself, but I would think most of mono was written in native C/C++ code, so I dunno. Do you know if you've run any Unity-built program on the device before? For me, the part you describe only took about a couple seconds the first time (Galaxy S3). What device were you using? I'm curious because I'm using Unity, too (albeit with Nemerle instead of C#, but still).
Jan 10 2014
parent reply "John Colvin" <john.loughran.colvin gmail.com> writes:
On Friday, 10 January 2014 at 19:43:08 UTC, Nick Sabalausky wrote:
 On 12/24/2013 7:37 AM, John Colvin wrote:
 On Tuesday, 24 December 2013 at 10:44:56 UTC, extrawurst wrote:
 On Sunday, 22 December 2013 at 19:48:03 UTC, John Colvin 
 wrote:
 Haven't tried the multiplayer, but it seems a really cool 
 game. It
 took an absolute age to load, however.
What exactly took ages ? The download, the loading on startup (unity logo) or the stack4-splashscreen (logo) ?
the unity logo stayed around with a little spinning tracer in the corner for a long time on first load. It seems to not be as slow on subsequent loads.
Sounds like it was just Mono JITing the game's assemblies. (Although on some platforms, Unity does AOT compilation - I forget whether Android is one of those.) Or maybe it was Dalvik JITing Mono itself, but I would think most of mono was written in native C/C++ code, so I dunno. Do you know if you've run any Unity-built program on the device before? For me, the part you describe only took about a couple seconds the first time (Galaxy S3). What device were you using? I'm curious because I'm using Unity, too (albeit with Nemerle instead of C#, but still).
I don't think i've ever run anything using unity before. Also, I'm on an Intel AZ-210 so it's x86-android, which probably means quite a few untested corner-cases for unity and other libs.
Jan 10 2014
parent "Joakim" <joakim airpost.net> writes:
On Friday, 10 January 2014 at 20:30:34 UTC, John Colvin wrote:
 I don't think i've ever run anything using unity before. Also, 
 I'm on an Intel AZ-210 so it's x86-android, which probably 
 means quite a few untested corner-cases for unity and other 
 libs.
Wow, one of the mythical Android/x86 users running it on their actual phone! Any reason why you chose to buy x86 and how is it running for you? Intel seems to have finally turned the corner with Bay Trail, if the benchmarks are to be believed, and they just showed off some design wins at CES. It'll be interesting to see if they can ever really come back on mobile.
Jan 12 2014
prev sibling next sibling parent reply "angel" <andrey.gelman gmail.com> writes:
I was not able to play with a mouse.
Connecting to the same device a touchscreen - all right, mouse -
like nothing.
Dec 23 2013
parent reply "extrawurst" <stephan extrawurst.org> writes:
On Monday, 23 December 2013 at 16:04:16 UTC, angel wrote:
 I was not able to play with a mouse.
 Connecting to the same device a touchscreen - all right, mouse -
 like nothing.
Well... I did not even know you could use a mouse with an android device ;) Let me know who you do that and I can debug it.
Dec 24 2013
parent "angel" <andrey.gelman gmail.com> writes:
I used this device (with Android):
http://utilite-computer.com/web/home

However, I believe any Android device with a USB plug might serve 
the task.
Dec 24 2013
prev sibling next sibling parent reply Martin Krejcirik <mk-junk i-line.cz> writes:
On 22.12.2013 14:38, extrawurst wrote:
 would ask everyone who has access to an android device to test the app
 and give me feedback about every kind of problem you may encounter!
Doesn't work for me on Xperia L. Stuck on black screen with small purple logo in the top left corner. -- mk
Dec 24 2013
next sibling parent reply "extrawurst" <stephan extrawurst.org> writes:
On Tuesday, 24 December 2013 at 22:52:15 UTC, Martin Krejcirik 
wrote:
 On 22.12.2013 14:38, extrawurst wrote:
 would ask everyone who has access to an android device to test 
 the app
 and give me feedback about every kind of problem you may 
 encounter!
Doesn't work for me on Xperia L. Stuck on black screen with small purple logo in the top left corner.
Hi Martin, this is rather strange I am trying to find the issue here, but I cannot seem to find it. What Android Version do you have ? Can you send me an email with a screenshot so that I see the purple thingy you mentioned ;) Please use this mail: dilly DOT stephan AT gmail DOT com I appreciate your help! Stephan
Dec 26 2013
parent "David Eagen" <davideagen mailinator.com> writes:
My only problem is I can't beat the dang AI. :)
Dec 26 2013
prev sibling parent reply "extrawurst" <stephan extrawurst.org> writes:
On Tuesday, 24 December 2013 at 22:52:15 UTC, Martin Krejcirik 
wrote:
 On 22.12.2013 14:38, extrawurst wrote:
 would ask everyone who has access to an android device to test 
 the app
 and give me feedback about every kind of problem you may 
 encounter!
Doesn't work for me on Xperia L. Stuck on black screen with small purple logo in the top left corner.
Does this maybe look like the problem you are having ? http://forum.xda-developers.com/showthread.php?t=2580084
Dec 27 2013
parent reply Martin Krejcirik <mk-junk i-line.cz> writes:
On 27.12.2013 12:33, extrawurst wrote:
 Does this maybe look like the problem you are having ?
 http://forum.xda-developers.com/showthread.php?t=2580084
Yes, just blank screen and nothing happens. -- mk
Dec 27 2013
parent reply "Stephan Dilly" <dilly.stephan gmail.com> writes:
On Friday, 27 December 2013 at 16:38:16 UTC, Martin Krejcirik 
wrote:
 On 27.12.2013 12:33, extrawurst wrote:
 Does this maybe look like the problem you are having ?
 http://forum.xda-developers.com/showthread.php?t=2580084
Yes, just blank screen and nothing happens.
Well yeah that was alreday clear... i meant the answer someone posted there: "Just go to settings->apps and transfer the game from internal onto your phone memory. It's a common issue" Does this solve the problem ?
Dec 28 2013
parent Martin Krejcirik <mk-junk i-line.cz> writes:
On 28.12.2013 19:22, Stephan Dilly wrote:
 Well yeah that was alreday clear... i meant the answer someone posted
 there: "Just go to settings->apps and transfer the game from internal
 onto your phone memory. It's a common issue"
 
 Does this solve the problem ?
Sorry, missed that. Yes that solves the problem. -- mk
Dec 28 2013
prev sibling next sibling parent reply Rob <alanb ucora.com> writes:
On 2013-12-22 05:38, extrawurst wrote:
 Hello fellow Dlers ;)

 about a week ago I released the multiplayer version of my android app
 STACK4 (https://play.google.com/store/apps/details?id=com.Extrawurst.FIR).

 The app itself is using the free unity3d engine (C#) for the frontend
 but, after quite a journey, the backend was developed using D and the
 awesome vibe.d framework.

 While I am preparing a pretty detailed article about why it was a
 journey to the point of using D and how using D worked out in the end I
 would ask everyone who has access to an android device to test the app
 and give me feedback about every kind of problem you may encounter!
 Cause apparently the ordanary android customer just downloads and throws
 a 1-star rating at you without telling you why the hell they are
 disappointed with it :(

 Cheers,
 Stephan
Works great on my S4 against AI (damned AI beats me every time). Haven't tried on-line game play yet. Looking forward to your write up.
Jan 02 2014
parent reply "extrawurst" <stephan extrawurst.org> writes:
On Friday, 3 January 2014 at 05:27:28 UTC, Rob wrote:

 Works great on my S4 against AI (damned AI beats me every 
 time). Haven't tried on-line game play yet. Looking forward to 
 your write up.
Ok since this is gonna be a rather lengthy topic I decided to but it into parts. Part 1 is published now: http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part1/
Jan 06 2014
next sibling parent reply "extrawurst" <stephan extrawurst.org> writes:
On Monday, 6 January 2014 at 23:53:21 UTC, extrawurst wrote:

 http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part1/
And it is on reddit now: http://www.reddit.com/r/programming/comments/1um3e9/stack4_and_the_d_programming_language_part_1/
Jan 07 2014
parent reply "Ben Cumming" <bcumming cscs.ch> writes:
It works fine on Nexus 5 (it also loaded promptly the first
time). I lost to the AI a couple of times before I tried to play
multiplayer, but gave up after waiting a couple of minutes for
another player to come online.
Jan 07 2014
parent "extrawurst" <stephan extrawurst.org> writes:
On Tuesday, 7 January 2014 at 12:44:28 UTC, Ben Cumming wrote:
 It works fine on Nexus 5 (it also loaded promptly the first
 time). I lost to the AI a couple of times before I tried to play
 multiplayer, but gave up after waiting a couple of minutes for
 another player to come online.
You should be getting an android notification once some else wants to play (if there is no bug ^^). Right now both players need to be online simultaniously. Next release is going to change that.
Jan 07 2014
prev sibling parent reply Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> writes:
On 1/6/14 3:53 PM, extrawurst wrote:
 On Friday, 3 January 2014 at 05:27:28 UTC, Rob wrote:

 Works great on my S4 against AI (damned AI beats me every time).
 Haven't tried on-line game play yet. Looking forward to your write up.
Ok since this is gonna be a rather lengthy topic I decided to but it into parts. Part 1 is published now: http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part1/
Awesome work -> fodder for DConf 2014. Hint, hint... Andrei
Jan 07 2014
next sibling parent "extrawurst" <stephan extrawurst.org> writes:
On Tuesday, 7 January 2014 at 16:55:04 UTC, Andrei Alexandrescu 
wrote:
 On 1/6/14 3:53 PM, extrawurst wrote:
 On Friday, 3 January 2014 at 05:27:28 UTC, Rob wrote:

 Works great on my S4 against AI (damned AI beats me every 
 time).
 Haven't tried on-line game play yet. Looking forward to your 
 write up.
Ok since this is gonna be a rather lengthy topic I decided to but it into parts. Part 1 is published now: http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part1/
Awesome work -> fodder for DConf 2014. Hint, hint... Andrei
No worries, the application (in addition to these posts) for dconf will be there on time ;)
Jan 07 2014
prev sibling parent reply "extrawurst" <stephan extrawurst.org> writes:
On Tuesday, 7 January 2014 at 16:55:04 UTC, Andrei Alexandrescu 
wrote:
 On 1/6/14 3:53 PM, extrawurst wrote:
 On Friday, 3 January 2014 at 05:27:28 UTC, Rob wrote:

 Works great on my S4 against AI (damned AI beats me every 
 time).
 Haven't tried on-line game play yet. Looking forward to your 
 write up.
Ok since this is gonna be a rather lengthy topic I decided to but it into parts. Part 1 is published now: http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part1/
Awesome work -> fodder for DConf 2014. Hint, hint... Andrei
And brand new, comes part two: http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part2/
Jan 08 2014
parent reply Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> writes:
On 1/8/14 4:54 PM, extrawurst wrote:
 On Tuesday, 7 January 2014 at 16:55:04 UTC, Andrei Alexandrescu wrote:
 On 1/6/14 3:53 PM, extrawurst wrote:
 On Friday, 3 January 2014 at 05:27:28 UTC, Rob wrote:

 Works great on my S4 against AI (damned AI beats me every time).
 Haven't tried on-line game play yet. Looking forward to your write up.
Ok since this is gonna be a rather lengthy topic I decided to but it into parts. Part 1 is published now: http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part1/
Awesome work -> fodder for DConf 2014. Hint, hint... Andrei
And brand new, comes part two: http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part2/
Will post to reddit tomorrow morning. Andrei
Jan 08 2014
next sibling parent "extrawurst" <stephan extrawurst.org> writes:
On Thursday, 9 January 2014 at 03:03:23 UTC, Andrei Alexandrescu 
wrote:
 On 1/8/14 4:54 PM, extrawurst wrote:
 On Tuesday, 7 January 2014 at 16:55:04 UTC, Andrei 
 Alexandrescu wrote:
 On 1/6/14 3:53 PM, extrawurst wrote:
 On Friday, 3 January 2014 at 05:27:28 UTC, Rob wrote:

 Works great on my S4 against AI (damned AI beats me every 
 time).
 Haven't tried on-line game play yet. Looking forward to 
 your write up.
Ok since this is gonna be a rather lengthy topic I decided to but it into parts. Part 1 is published now: http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part1/
Awesome work -> fodder for DConf 2014. Hint, hint... Andrei
And brand new, comes part two: http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part2/
Will post to reddit tomorrow morning. Andrei
looking forward ;)
Jan 09 2014
prev sibling parent Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> writes:
On 1/8/14 7:03 PM, Andrei Alexandrescu wrote:
 On 1/8/14 4:54 PM, extrawurst wrote:
 On Tuesday, 7 January 2014 at 16:55:04 UTC, Andrei Alexandrescu wrote:
 On 1/6/14 3:53 PM, extrawurst wrote:
 On Friday, 3 January 2014 at 05:27:28 UTC, Rob wrote:

 Works great on my S4 against AI (damned AI beats me every time).
 Haven't tried on-line game play yet. Looking forward to your write up.
Ok since this is gonna be a rather lengthy topic I decided to but it into parts. Part 1 is published now: http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part1/
Awesome work -> fodder for DConf 2014. Hint, hint... Andrei
And brand new, comes part two: http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part2/
Will post to reddit tomorrow morning.
http://www.reddit.com/r/programming/comments/1utaaf/stack4_and_the_d_programming_language_part_2/ Andrei
Jan 09 2014
prev sibling parent reply "Arjan" <arjan ask.me.to> writes:
On Sunday, 22 December 2013 at 13:38:22 UTC, extrawurst wrote:
 Hello fellow Dlers ;)

 about a week ago I released the multiplayer version of my 
 android app STACK4 
 (https://play.google.com/store/apps/details?id=com.Extrawurst.FIR).
Tested on a Nexus 4 (local only) works OK. Buttons and text are very small almost unreadable for me. Also red your first 2 articles, hope you dive deeper in to the more 'technical stuff' in the once to follow. Really great you're doing this!
Jan 11 2014
parent reply "extrawurst" <stephan extrawurst.org> writes:
On Saturday, 11 January 2014 at 13:11:51 UTC, Arjan wrote:
 On Sunday, 22 December 2013 at 13:38:22 UTC, extrawurst wrote:
 Hello fellow Dlers ;)

 about a week ago I released the multiplayer version of my 
 android app STACK4 
 (https://play.google.com/store/apps/details?id=com.Extrawurst.FIR).
Tested on a Nexus 4 (local only) works OK. Buttons and text are very small almost unreadable for me.
yeah the resolution is a problem, it is high on my list to rework the GUI. but right now there is too much other stuff to doo ;(
 Also red your first 2 articles, hope you dive deeper in to the 
 more 'technical stuff' in the once to follow.

 Really great you're doing this!
yeah the next article shows some actual code, if that is what you are asking for. but still i need to leave some stuff for my dconf submission ^^
Jan 11 2014
parent reply "extrawurst" <stephan extrawurst.org> writes:
On Saturday, 11 January 2014 at 18:44:28 UTC, extrawurst wrote:
 On Saturday, 11 January 2014 at 13:11:51 UTC, Arjan wrote:
 On Sunday, 22 December 2013 at 13:38:22 UTC, extrawurst wrote:
 Hello fellow Dlers ;)

 about a week ago I released the multiplayer version of my 
 android app STACK4 
 (https://play.google.com/store/apps/details?id=com.Extrawurst.FIR).
Tested on a Nexus 4 (local only) works OK. Buttons and text are very small almost unreadable for me.
yeah the resolution is a problem, it is high on my list to rework the GUI. but right now there is too much other stuff to doo ;(
 Also red your first 2 articles, hope you dive deeper in to the 
 more 'technical stuff' in the once to follow.

 Really great you're doing this!
yeah the next article shows some actual code, if that is what you are asking for. but still i need to leave some stuff for my dconf submission ^^
Here we go, finally - after submitting the dconf proposal - I finished the next part of the article series! http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part3/
Feb 02 2014
parent reply Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> writes:
On 2/2/14, 8:55 AM, extrawurst wrote:
 http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part3/
How many parts total? Andrei
Feb 02 2014
parent reply "extrawurst" <stephan extrawurst.org> writes:
On Sunday, 2 February 2014 at 17:02:33 UTC, Andrei Alexandrescu 
wrote:
 On 2/2/14, 8:55 AM, extrawurst wrote:
 http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part3/
How many parts total? Andrei
At the start I thought about 4 parts including the other libraries. But that would get out of hand. The 4th is the last under that headline and the stuff about the auxilary libs will be separate articles later. Reddit anyone ?
Feb 02 2014
next sibling parent Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> writes:
On 2/2/14, 9:10 AM, extrawurst wrote:
 On Sunday, 2 February 2014 at 17:02:33 UTC, Andrei Alexandrescu wrote:
 On 2/2/14, 8:55 AM, extrawurst wrote:
 http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part3/
How many parts total? Andrei
At the start I thought about 4 parts including the other libraries. But that would get out of hand. The 4th is the last under that headline and the stuff about the auxilary libs will be separate articles later. Reddit anyone ?
Please reddit around tomorrow morning 9AM PST. Redditing now will bury the article. Andrei
Feb 02 2014
prev sibling parent Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> writes:
On 2/2/14, 9:10 AM, extrawurst wrote:
 On Sunday, 2 February 2014 at 17:02:33 UTC, Andrei Alexandrescu wrote:
 On 2/2/14, 8:55 AM, extrawurst wrote:
 http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part3/
How many parts total? Andrei
At the start I thought about 4 parts including the other libraries. But that would get out of hand. The 4th is the last under that headline and the stuff about the auxilary libs will be separate articles later. Reddit anyone ?
http://www.reddit.com/r/programming/comments/1wwyyb/stack4_and_the_d_programming_language_part_3_of_4/ Andrei
Feb 03 2014