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digitalmars.D.announce - MinPSPW supports D

reply Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> writes:
Found this with google alert:

http://dogoautilio.wordpress.com/2010/10/28/minpspw-0-9-10-is-out/


Andrei
Oct 28 2010
parent reply "Denis Koroskin" <2korden gmail.com> writes:
On Fri, 29 Oct 2010 08:03:17 +0400, Andrei Alexandrescu  
<SeeWebsiteForEmail erdani.org> wrote:

 Found this with google alert:

 http://dogoautilio.wordpress.com/2010/10/28/minpspw-0-9-10-is-out/


 Andrei
I used D to code for my PSP almost two years ago with these tools (GDC/D1): http://forums.qj.net/psp-development-forum/142864-how-program-d-psptoolchain-gdc.html
Oct 28 2010
parent reply "Nick Sabalausky" <a a.a> writes:
"Denis Koroskin" <2korden gmail.com> wrote in message 
news:op.vlbmgmt2o7cclz korden-pc...
 On Fri, 29 Oct 2010 08:03:17 +0400, Andrei Alexandrescu 
 <SeeWebsiteForEmail erdani.org> wrote:

 Found this with google alert:

 http://dogoautilio.wordpress.com/2010/10/28/minpspw-0-9-10-is-out/


 Andrei
I used D to code for my PSP almost two years ago with these tools (GDC/D1): http://forums.qj.net/psp-development-forum/142864-how-program-d-psptoolchain-gdc.html
About three and a half years ago another guy and I got GDC/D1 working (...sort of...) on GameBoy Advance: https://www.semitwist.com/articles/article/view/d-on-gba-nds-progress-thanks-to-oopman The downside is there was abolutely no phobos/tango/druntime whatsoever, so a bunch of language features like structs and classes were unusable. But I got a trivial sample app running. D is perfect for these sorts of systems. It's been years since I've actually had any time for homebrew, but back when I did I would have loved to have been able to use a fully-functional D (even if it was sans-GC) instead of dealing with the ancient C.
Oct 28 2010
parent Jacob Carlborg <doob me.com> writes:
On 2010-10-29 07:12, Nick Sabalausky wrote:
 "Denis Koroskin"<2korden gmail.com>  wrote in message
 news:op.vlbmgmt2o7cclz korden-pc...
 On Fri, 29 Oct 2010 08:03:17 +0400, Andrei Alexandrescu
 <SeeWebsiteForEmail erdani.org>  wrote:

 Found this with google alert:

 http://dogoautilio.wordpress.com/2010/10/28/minpspw-0-9-10-is-out/


 Andrei
I used D to code for my PSP almost two years ago with these tools (GDC/D1): http://forums.qj.net/psp-development-forum/142864-how-program-d-psptoolchain-gdc.html
About three and a half years ago another guy and I got GDC/D1 working (...sort of...) on GameBoy Advance: https://www.semitwist.com/articles/article/view/d-on-gba-nds-progress-thanks-to-oopman The downside is there was abolutely no phobos/tango/druntime whatsoever, so a bunch of language features like structs and classes were unusable. But I got a trivial sample app running.
Didn't structs work? I would guess that what would be one of the thinks that should work.
 D is perfect for these sorts of systems. It's been years since I've actually
 had any time for homebrew, but back when I did I would have loved to have
 been able to use a fully-functional D (even if it was sans-GC) instead of
 dealing with the ancient C.
-- /Jacob Carlborg
Oct 29 2010