digitalmars.D.announce - MinPSPW supports D
- Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> Oct 28 2010
- "Denis Koroskin" <2korden gmail.com> Oct 28 2010
- "Nick Sabalausky" <a a.a> Oct 28 2010
- Jacob Carlborg <doob me.com> Oct 29 2010
Found this with google alert: http://dogoautilio.wordpress.com/2010/10/28/minpspw-0-9-10-is-out/ Andrei
Oct 28 2010
On Fri, 29 Oct 2010 08:03:17 +0400, Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> wrote:Found this with google alert: http://dogoautilio.wordpress.com/2010/10/28/minpspw-0-9-10-is-out/ Andrei
I used D to code for my PSP almost two years ago with these tools (GDC/D1): http://forums.qj.net/psp-development-forum/142864-how-program-d-psptoolchain-gdc.html
Oct 28 2010
"Denis Koroskin" <2korden gmail.com> wrote in message news:op.vlbmgmt2o7cclz korden-pc...On Fri, 29 Oct 2010 08:03:17 +0400, Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> wrote:Found this with google alert: http://dogoautilio.wordpress.com/2010/10/28/minpspw-0-9-10-is-out/ Andrei
I used D to code for my PSP almost two years ago with these tools (GDC/D1): http://forums.qj.net/psp-development-forum/142864-how-program-d-psptoolchain-gdc.html
About three and a half years ago another guy and I got GDC/D1 working (...sort of...) on GameBoy Advance: https://www.semitwist.com/articles/article/view/d-on-gba-nds-progress-thanks-to-oopman The downside is there was abolutely no phobos/tango/druntime whatsoever, so a bunch of language features like structs and classes were unusable. But I got a trivial sample app running. D is perfect for these sorts of systems. It's been years since I've actually had any time for homebrew, but back when I did I would have loved to have been able to use a fully-functional D (even if it was sans-GC) instead of dealing with the ancient C.
Oct 28 2010
On 2010-10-29 07:12, Nick Sabalausky wrote:"Denis Koroskin"<2korden gmail.com> wrote in message news:op.vlbmgmt2o7cclz korden-pc...On Fri, 29 Oct 2010 08:03:17 +0400, Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> wrote:Found this with google alert: http://dogoautilio.wordpress.com/2010/10/28/minpspw-0-9-10-is-out/ Andrei
I used D to code for my PSP almost two years ago with these tools (GDC/D1): http://forums.qj.net/psp-development-forum/142864-how-program-d-psptoolchain-gdc.html
About three and a half years ago another guy and I got GDC/D1 working (...sort of...) on GameBoy Advance: https://www.semitwist.com/articles/article/view/d-on-gba-nds-progress-thanks-to-oopman The downside is there was abolutely no phobos/tango/druntime whatsoever, so a bunch of language features like structs and classes were unusable. But I got a trivial sample app running.
Didn't structs work? I would guess that what would be one of the thinks that should work.D is perfect for these sorts of systems. It's been years since I've actually had any time for homebrew, but back when I did I would have loved to have been able to use a fully-functional D (even if it was sans-GC) instead of dealing with the ancient C.
-- /Jacob Carlborg
Oct 29 2010








Jacob Carlborg <doob me.com>