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digitalmars.D.announce - Dgame 0.6 - Beta

reply "Namespace" <rswhite4 gmail.com> writes:
I'm glad to announce the Beta of Dgame 0.6.0: 
https://github.com/Dgame/Dgame/releases

There are some major changes, like Masks for Surfaces, the 
AntiAlias and OpenGl Versions enum in GLContextSettings (previous 
GLSettings) and so on. But for the most frequent stuff it should 
be backward compatible.
Also new is a nice alterantive for TileMaps: VertexArrays. The 
relevant tutorial is currently missing, but I hope I can finish 
it until tomorrow.

I've also made a change log (for the first time) so that each 
change with the corresponding commit can be tracked: 
http://dgame-dev.de/index.php?controller=development&mode=changelog

As always, there is also a new web page (this time probably for 
the last time :D):
http://dgame-dev.de/
Jun 09 2015
next sibling parent "Kelet" <kelethunter gmail.com> writes:
On Tuesday, 9 June 2015 at 16:30:20 UTC, Namespace wrote:
 I'm glad to announce the Beta of Dgame 0.6.0: 
 https://github.com/Dgame/Dgame/releases

 There are some major changes, like Masks for Surfaces, the 
 AntiAlias and OpenGl Versions enum in GLContextSettings 
 (previous GLSettings) and so on. But for the most frequent 
 stuff it should be backward compatible.
 Also new is a nice alterantive for TileMaps: VertexArrays. The 
 relevant tutorial is currently missing, but I hope I can finish 
 it until tomorrow.

 I've also made a change log (for the first time) so that each 
 change with the corresponding commit can be tracked: 
 http://dgame-dev.de/index.php?controller=development&mode=changelog

 As always, there is also a new web page (this time probably for 
 the last time :D):
 http://dgame-dev.de/
Thank you, D needs more frameworks & libraries like Dgame.
Jun 09 2015
prev sibling next sibling parent reply "growlercab" <growlercab gmail.com> writes:
On Tuesday, 9 June 2015 at 16:30:20 UTC, Namespace wrote:
 I'm glad to announce the Beta of Dgame 0.6.0: 
 https://github.com/Dgame/Dgame/releases

 There are some major changes, like Masks for Surfaces, the 
 AntiAlias and OpenGl Versions enum in GLContextSettings 
 (previous GLSettings) and so on. But for the most frequent 
 stuff it should be backward compatible.
 Also new is a nice alterantive for TileMaps: VertexArrays. The 
 relevant tutorial is currently missing, but I hope I can finish 
 it until tomorrow.

 I've also made a change log (for the first time) so that each 
 change with the corresponding commit can be tracked: 
 http://dgame-dev.de/index.php?controller=development&mode=changelog

 As always, there is also a new web page (this time probably for 
 the last time :D):
 http://dgame-dev.de/
Nice work and thanks for the quick bug fixes :) Dgame is becoming a really solid library that's great fun to work with.
Jun 09 2015
parent reply "Namespace" <rswhite4 gmail.com> writes:
Thanks, that is really nice to hear. I've finished the last 
tutorial, so have fun. :)
I'll release the first RC on monday.
Jun 10 2015
parent "Namespace" <rswhite4 gmail.com> writes:
On Wednesday, 10 June 2015 at 17:07:40 UTC, Namespace wrote:
 Thanks, that is really nice to hear. I've finished the last 
 tutorial, so have fun. :)
 I'll release the first RC on monday.
Since no issues were reported, here is, as promised, the first release candidate: https://github.com/Dgame/Dgame/releases/tag/v0.6.0-rc.1
Jun 15 2015
prev sibling parent reply "Taylor Hillegeist" <taylorh140 gmail.com> writes:
On Tuesday, 9 June 2015 at 16:30:20 UTC, Namespace wrote:
 I'm glad to announce the Beta of Dgame 0.6.0: 
 https://github.com/Dgame/Dgame/releases

 There are some major changes, like Masks for Surfaces, the 
 AntiAlias and OpenGl Versions enum in GLContextSettings 
 (previous GLSettings) and so on. But for the most frequent 
 stuff it should be backward compatible.
 Also new is a nice alterantive for TileMaps: VertexArrays. The 
 relevant tutorial is currently missing, but I hope I can finish 
 it until tomorrow.

 I've also made a change log (for the first time) so that each 
 change with the corresponding commit can be tracked: 
 http://dgame-dev.de/index.php?controller=development&mode=changelog

 As always, there is also a new web page (this time probably for 
 the last time :D):
 http://dgame-dev.de
It looks like a really clean interface. However I was unable to get either of the WIP games to compile through dub. The API has changed enough to make it difficult to get 5.3 or higher up and running. It's just nice to have a nice example. Btw, Great work!
Jun 12 2015
parent "Namespace" <rswhite4 gmail.com> writes:
 It looks like a really clean interface.
Thank you.
 However I was unable to get either of the WIP games to compile 
 through dub. The API has changed enough to make it difficult to 
 get 5.3 or higher up and running. It's just nice to have a nice 
 example.

 Btw, Great work!
Yes, but as soon as I have time I want to port them to the newest version. Don't worry. :)
Jun 12 2015