digitalmars.D.announce - DMD 2.000 alpha release
- Walter Bright <newshound1 digitalmars.com> Jun 17 2007
- Daniel Keep <daniel.keep.lists gmail.com> Jun 17 2007
- Daniel Keep <daniel.keep.lists gmail.com> Jun 18 2007
- Lionello Lunesu <lio lunesu.remove.com> Jun 18 2007
- Deewiant <deewiant.doesnotlike.spam gmail.com> Jun 18 2007
- Walter Bright <newshound1 digitalmars.com> Jun 18 2007
- Frits van Bommel <fvbommel REMwOVExCAPSs.nl> Jun 18 2007
- sambeau <spam_sambeau mac.com> Jun 18 2007
- Alexander Panek <a.panek brainsware.org> Jun 18 2007
- "Vladimir Panteleev" <thecybershadow gmail.com> Jun 18 2007
- Tom S <h3r3tic remove.mat.uni.torun.pl> Jun 18 2007
- nazo <lovesyao gmail.com> Jun 18 2007
- Sean Kelly <sean f4.ca> Jun 18 2007
- Frits van Bommel <fvbommel REMwOVExCAPSs.nl> Jun 18 2007
- BLS <nanali nospam-wanadoo.fr> Jun 18 2007
- Walter Bright <newshound1 digitalmars.com> Jun 18 2007
- BLS <nanali nospam-wanadoo.fr> Jun 19 2007
- davidl <davidl 126.com> Jun 20 2007
- 0ffh <spam frankhirsch.net> Jun 20 2007
- Johan Granberg <lijat.meREM OVEgmail.com> Jun 18 2007
- Walter Bright <newshound1 digitalmars.com> Jun 18 2007
- Charles D Hixson <charleshixsn earthlink.net> Jun 19 2007
- Walter Bright <newshound1 digitalmars.com> Jun 20 2007
- Derek Parnell <derek nomail.afraid.org> Jun 20 2007
- Walter Bright <newshound1 digitalmars.com> Jun 21 2007
- Reiner Pope <some address.com> Jun 19 2007
- Walter Bright <newshound1 digitalmars.com> Jun 20 2007
- Lutger <lutger.blijdestijn gmail.com> Jun 19 2007
- Jascha Wetzel <firstname mainia.de> Jun 20 2007
- Walter Bright <newshound1 digitalmars.com> Jun 20 2007
- Bruno Medeiros <brunodomedeiros+spam com.gmail> Jun 23 2007
This is an alpha release to try out the const/final/invariant stuff. The current definition of string is: alias const(char)[] string; Andrei has argued strongly to make it invariant. I think he's probably right, and that change might happen next. The documentation isn't thorough, I don't want to spend too much time on it until I'm sure we've got the design right. Treat this as an alpha release. Although it passes its test suite, I'm sure there are plenty of bugs remaining. Phobos also has not been thoroughly gone through to put const/final in all the right places. See http://www.digitalmars.com/d/final-const-invariant.html http://www.digitalmars.com/d/changelog.html http://ftp.digitalmars.com/dmd.2.000.zip Expect changes to this. Much more to come! For stability, I recommend sticking with the 1.0 series, which I will maintain with bug fixes.
Jun 17 2007
Just wanted to say congratulations on getting this out; it's like Christmas six months early :) Now, if you'll excuse me, I have to go and play with the new compiler... -- Daniel
Jun 17 2007
So, I *finally* understand why those parens are there for const and
invariant: I didn't realise they were usable as storage classes now!
But this brings up a question: if "in" is the same as "scope const
final", does this mean the "final" is redundant? I mean, you can't
reassign to a const storage variable anyway. The only other effect of
final, allowing you to assign to members in a constructor, doesn't
really seem like it would apply to function arguments.
Also, it appears that TypeInfos aren't printing the parens around
composite types; should they?
writefln("const char[]: %s", typeid(const char[]));
writefln("const(char)[]: %s", typeid(const(char)[]));
Produces:
const char[]: const const char[]
const(char)[]: const char[]
-- Daniel
Jun 18 2007
Walter Bright wrote:This is an alpha release to try out the const/final/invariant stuff.
Earlier than expected! Congratulations!The current definition of string is: alias const(char)[] string; Andrei has argued strongly to make it invariant. I think he's probably right, and that change might happen next.
It might be a good idea if you'd post the minutes of your meetings with Andrei. The community got irritated (grain of salt, please) when it had the feeling D got designed behind its back, and that was when Andrei was frequently posting!The documentation isn't thorough, I don't want to spend too much time on it until I'm sure we've got the design right.
Small thing: int* q = const_castp; // ok Seems that the < and > aren't escaped?Expect changes to this. Much more to come! For stability, I recommend sticking with the 1.0 series, which I will maintain with bug fixes.
I especially enjoy string/wstring/dstring, believe it or not.. :) Thanks for this. L.
Jun 18 2007
Walter Bright wrote:This is an alpha release to try out the const/final/invariant stuff.
Very nice, thanks! Some questions: Should extern (C) functions with const parameters now include the const? I notice you've added "in" to the C functions in Phobos, is that more correct? Should the main function now take some const form of the command line arguments? Will structs get constructors, as a struct seems to have under "Final Storage Class"? What's the difference between const and invariant member functions? The example under "Invariant Member Functions" behaves the same whether it's invariant or const.Expect changes to this. Much more to come!
I'm waiting eagerly. -- Remove ".doesnotlike.spam" from the mail address.
Jun 18 2007
Deewiant wrote:Should extern (C) functions with const parameters now include the const? I notice you've added "in" to the C functions in Phobos, is that more correct?
Yes.Should the main function now take some const form of the command line arguments?
Yes.Will structs get constructors, as a struct seems to have under "Final Storage Class"?
Yes.What's the difference between const and invariant member functions? The example under "Invariant Member Functions" behaves the same whether it's invariant or const.
const means that the member function cannot change the instance. Invariant means nobody can change the instance.
Jun 18 2007
Walter Bright wrote:Deewiant wrote:Should the main function now take some const form of the command line arguments?
Yes.
The documentation (under "Functions") still states: ===== main() must be declared using one of the following forms: void main() { ... } void main(char[][] args) { ... } int main() { ... } int main(char[][] args) { ... } ===== You may want to update that if const and invariant versions of the parameter are now allowed (and perhaps any variants with the new string alias in there as well :) ).
Jun 18 2007
</lurk> Just a small thought. 'invariant' just looks un-'C'-like. We are happy with int and const.. Could I propose 'inv' (as well) to save fingers? <lurk>
Jun 18 2007
sambeau wrote:</lurk> Just a small thought. 'invariant' just looks un-'C'-like. We are happy with int and const.. Could I propose 'inv' (as well) to save fingers? <lurk>
I don't agree. This is D 2.0 after all, not the successor to C/C++ alone, anymore.
Jun 18 2007
On Mon, 18 Jun 2007 14:41:28 +0300, Alexander Panek <a.panek brainsware.org> wrote:sambeau wrote:</lurk> Just a small thought. 'invariant' just looks un-'C'-like. We are happy with int and const.. Could I propose 'inv' (as well) to save fingers? <lurk>
I don't agree. This is D 2.0 after all, not the successor to C/C++ alone, anymore.
Indeed. Further down that path, and we'll start suggesting symbols instead of keywords, and end up with something like Perl or an esoteric language. -- Best regards, Vladimir mailto:thecybershadow gmail.com
Jun 18 2007
W00t! Great job, Walter :D /* it looks like some html pages are missing from dmd/html. e.g. final-const-invariant.html or the whole 1.0 dir */ -- Tomasz Stachowiak http://h3.team0xf.com/ h3/h3r3tic on #D freenode
Jun 18 2007
I found critical bug. string d = "a"~"b"~(1?"a":"");Error: Can only concatenate arrays, not (char[] ~ invariant(char)[])
Jun 18 2007
Walter Bright wrote:This is an alpha release to try out the const/final/invariant stuff. The current definition of string is: alias const(char)[] string; Andrei has argued strongly to make it invariant. I think he's probably right, and that change might happen next.
Out of curiosity, is this at all meaningful? void fn( inout string val ) {} Sean
Jun 18 2007
Sean Kelly wrote:Walter Bright wrote:This is an alpha release to try out the const/final/invariant stuff. The current definition of string is: alias const(char)[] string; Andrei has argued strongly to make it invariant. I think he's probably right, and that change might happen next.
Out of curiosity, is this at all meaningful? void fn( inout string val ) {}
Sure. (assuming you fill in the {}s) That definition of the string alias only makes the contents of the string const, not the reference to it. So you're free to assign the array reference passed in to some other string (including slices of the initial value). This will still hold if the contents become invariant, by the way.
Jun 18 2007
Seems to me that D is going into the wrong direction. Are you really sure that strings should be inmutable by default? Not in my world. In my world an invariant string is the *Exeption*. I hate that feature because it s nature is /pessimistic/ and says "Do not trust the programmer". So please tell me what do we have to expect from D 2 ? More CPP like programming refined with syntactic sugar,or something that makes D comparable to Java s useablility ? Bjoern Walter Bright schrieb:This is an alpha release to try out the const/final/invariant stuff. The current definition of string is: alias const(char)[] string; Andrei has argued strongly to make it invariant. I think he's probably right, and that change might happen next. The documentation isn't thorough, I don't want to spend too much time on it until I'm sure we've got the design right. Treat this as an alpha release. Although it passes its test suite, I'm sure there are plenty of bugs remaining. Phobos also has not been thoroughly gone through to put const/final in all the right places. See http://www.digitalmars.com/d/final-const-invariant.html http://www.digitalmars.com/d/changelog.html http://ftp.digitalmars.com/dmd.2.000.zip Expect changes to this. Much more to come! For stability, I recommend sticking with the 1.0 series, which I will maintain with bug fixes.
Jun 18 2007
BLS wrote:Seems to me that D is going into the wrong direction. Are you really sure that strings should be inmutable by default? Not in my world. In my world an invariant string is the *Exeption*.
String literals have always been immutable. The string alias is just that, an alias. You can still use char[] if you prefer, which would be mutable strings.I hate that feature because it s nature is /pessimistic/ and says "Do not trust the programmer".
The motivating factor for const is that as program complexity increases, being able to put more of the specification of an interface into the code itself (rather than relying on the documentation) will increase the reliability of the system. The trust the programmer part in D comes from there being an escape from the typing system (in the form of the cast).So please tell me what do we have to expect from D 2 ? More CPP like programming refined with syntactic sugar,or something that makes D comparable to Java s useablility ?
Java has no escape from its typing system.
Jun 18 2007
Thank you for taking the time to explain. It would be nice if you can add this information to the D homepage "Rationale section". I guess I am not the only one who needs this /lesson/ <g> Thanks again, Bjoern Walter Bright schrieb:BLS wrote:Seems to me that D is going into the wrong direction. Are you really sure that strings should be inmutable by default? Not in my world. In my world an invariant string is the *Exeption*.
String literals have always been immutable. The string alias is just that, an alias. You can still use char[] if you prefer, which would be mutable strings.I hate that feature because it s nature is /pessimistic/ and says "Do not trust the programmer".
The motivating factor for const is that as program complexity increases, being able to put more of the specification of an interface into the code itself (rather than relying on the documentation) will increase the reliability of the system. The trust the programmer part in D comes from there being an escape from the typing system (in the form of the cast).So please tell me what do we have to expect from D 2 ? More CPP like programming refined with syntactic sugar,or something that makes D comparable to Java s useablility ?
Java has no escape from its typing system.
Jun 19 2007
In my world , nature is pessimistic and says "Do not trust the programmer" Programmers even those top hackers could still make silly bugs , and several other top hackers will spend dozens times effort on fixing it. In my opinion , the language itself should be as much pessimistic as possible. This could squeeze out the every possibilies of making mistakes by some error- compromising compilers.Seems to me that D is going into the wrong direction. Are you really sure that strings should be inmutable by default? Not in my world. In my world an invariant string is the *Exeption*. I hate that feature because it s nature is /pessimistic/ and says "Do not trust the programmer". So please tell me what do we have to expect from D 2 ? More CPP like programming refined with syntactic sugar,or something that makes D comparable to Java s useablility ? Bjoern Walter Bright schrieb:This is an alpha release to try out the const/final/invariant stuff. The current definition of string is: alias const(char)[] string; Andrei has argued strongly to make it invariant. I think he's probably right, and that change might happen next. The documentation isn't thorough, I don't want to spend too much time on it until I'm sure we've got the design right. Treat this as an alpha release. Although it passes its test suite, I'm sure there are plenty of bugs remaining. Phobos also has not been thoroughly gone through to put const/final in all the right places. See http://www.digitalmars.com/d/final-const-invariant.html http://www.digitalmars.com/d/changelog.html http://ftp.digitalmars.com/dmd.2.000.zip Expect changes to this. Much more to come! For stability, I recommend sticking with the 1.0 series, which I will maintain with bug fixes.
-- 使用 Opera 革命性的电子邮件客户程序: http://www.opera.com/mail/
Jun 20 2007
davidl wrote:In my world , nature is pessimistic and says "Do not trust the programmer"
Poor sod... :) I my world, if you cannot trust the programmer, you can trust no one. Regards, Frank --- First they have forbidden typecasts, then they have abolished true pointers, now everyone is coding in Java......
Jun 20 2007
Walter Bright wrote:The current definition of string is: alias const(char)[] string; Andrei has argued strongly to make it invariant. I think he's probably right, and that change might happen next.
I don't think invariant here is such a great idea, consider the following function. void foo(string s){} if string is const this can be called with both char[] and const(char)[] (if not please correct me) but if my understanding is correct char[] would not work if string is invariant. This will lead to an unessesary amount of cast(invariant) when calling functions on local strings (as functions that create strings will have to modify the when they are being built).
Jun 18 2007
Johan Granberg wrote:I don't think invariant here is such a great idea, consider the following function. void foo(string s){} if string is const this can be called with both char[] and const(char)[] (if not please correct me) but if my understanding is correct char[] would not work if string is invariant. This will lead to an unessesary amount of cast(invariant) when calling functions on local strings (as functions that create strings will have to modify the when they are being built).
That's essentially my argument against it, too. The other side is that treating strings as if they are value types is common and effective in other languages. (For example, strings in Perl are invariant.) One of the reasons for adding .idup is to reduce the need to cast to invariant.
Jun 18 2007
Walter Bright wrote:Johan Granberg wrote:I don't think invariant here is such a great idea, consider the following function. void foo(string s){} if string is const this can be called with both char[] and const(char)[] (if not please correct me) but if my understanding is correct char[] would not work if string is invariant. This will lead to an unessesary amount of cast(invariant) when calling functions on local strings (as functions that create strings will have to modify the when they are being built).
That's essentially my argument against it, too. The other side is that treating strings as if they are value types is common and effective in other languages. (For example, strings in Perl are invariant.) One of the reasons for adding .idup is to reduce the need to cast to invariant.
I realize that string is, at it's base, an alias. But thinking of string as a type, if string is a const, then there ought to be a word to allow the declaration of non-const strings. I.e., if a type that is not inherently const is made const by the language, then there ought to be a modifier to remove the const'ness of it. This is clumsy, so perhaps strings should not be const. As for the way that other languages do things... I seem to recall that the justification for implementing const strings has usually been speed. Would that apply in the case of D? So my argument against const strings is basically shaped around symmetry. If symmetry is broken by having strings be const, then to restore it one would need a type modifier meaning mutable The potential argument in favor of const strings seems, to me, to be speed. But I don't know whether it applies.
Jun 19 2007
Charles D Hixson wrote:The potential argument in favor of const strings seems, to me, to be speed. But I don't know whether it applies.
The argument for const strings isn't speed, it's understandability. People tend to think of them as value types (like ints), and by making strings const (or invariant) it makes them behave like value types.
Jun 20 2007
On Wed, 20 Jun 2007 19:55:47 -0700, Walter Bright wrote:Charles D Hixson wrote:The potential argument in favor of const strings seems, to me, to be speed. But I don't know whether it applies.
The argument for const strings isn't speed, it's understandability.
I thought it was about safety. About not accidentally changing stuff that was not indented to be changed.People tend to think of them as value types (like ints),
No problems with that so far ...and by making strings const (or invariant) it makes them behave like value types.
This is where you lose me though. Your statement seems to only apply when talking about function parameters -- and then it really is about speed too. For example, I can get the same effect as const even when not using const, but at a run-time cost. Without CONST void func(char[] a) { ... } char str = "abc".dup; func(str.dup); // Now I don't care what 'func' does with my data. With CONST void func(const (char)[] a) { ... } char str = "abc".dup; func(str); // I still don't care what 'func' does with my data. The difference is that the CONST version is faster and gives the compiler a clue about the writer's intentions (and thus can issue appropriate error messages) -- Derek (skype: derek.j.parnell) Melbourne, Australia 21/06/2007 2:00:38 PM
Jun 20 2007
Derek Parnell wrote:On Wed, 20 Jun 2007 19:55:47 -0700, Walter Bright wrote:Charles D Hixson wrote:The potential argument in favor of const strings seems, to me, to be speed. But I don't know whether it applies.
I thought it was about safety. About not accidentally changing stuff that was not indented to be changed.
The two are closely related.and by making strings const (or invariant) it makes them behave like value types.
This is where you lose me though. Your statement seems to only apply when talking about function parameters -- and then it really is about speed too. For example, I can get the same effect as const even when not using const, but at a run-time cost. Without CONST void func(char[] a) { ... } char str = "abc".dup; func(str.dup); // Now I don't care what 'func' does with my data. With CONST void func(const (char)[] a) { ... } char str = "abc".dup; func(str); // I still don't care what 'func' does with my data. The difference is that the CONST version is faster and gives the compiler a clue about the writer's intentions (and thus can issue appropriate error messages)
Value types work by making lots of copies. By making a reference type const, it can behave as a value type without the cost of making copies. In that context, yes, it is about speed.
Jun 21 2007
This looks great!
But as it is, I can't find a difference between invariant(char)[] and
invariant(char[]). For both of them:
invariant(char[]) a; // or for invariant(char)[] a
a = "foo"; // works
// a[0] = 'a'; // fails
a = a[1..$]; // works
And, unless I'm missing something, it seems like there's a problem with
aliases:
void main()
{
alias invariant(Foo) T;
T s = T(new int);
*s.a = 5;
}
struct Foo
{
int* a;
}
the above code compiles, although it wouldn't if I skipped the alias.
And thirdly, I'm not sure about invariant and const as storage classes.
They seem to be identical, saying "a compile-time constant", but also
applying transitively to their types. But if I have a compile-time
constant, how can it refer to data that can change?
It also feels odd to me, since we seem to have two storage classes to
effectively say the same thing: "known at compile-time, doesn't occupy
space." Am I right? Would this mean (except for not wanting to add yet
*more* keywords) that this is an orthogonal notion which could perhaps
warrant *yet* *another* term?
It's been lots of fun to play with, though. Thanks!
-- Reiner
Jun 19 2007
Reiner Pope wrote:This looks great! But as it is, I can't find a difference between invariant(char)[] and invariant(char[]).
There isn't one for declarations, as the const/invariant doesn't apply to the declaration's value itself - only what the declaration refers to.And thirdly, I'm not sure about invariant and const as storage classes. They seem to be identical, saying "a compile-time constant", but also applying transitively to their types. But if I have a compile-time constant, how can it refer to data that can change?
There is no difference between: const int x = 3; and: invariant int x = 3; The difference between const and invariant shows up with references to other data.
Jun 20 2007
considering the 3 declarations 1) const(char)* p; 2) const(char*) p; 3) const char* p; i identify 3 entities in play here: the character *p, the address of it's memory cell p and the location where that address is stored &p. the language let's us change p and *p, &p is always invariant. in 3) p and *p are const, in 2) p is mutable and *p is const and 1) is the same!? what is const in 2) that is mutable in 1) ?
Jun 20 2007
Jascha Wetzel wrote:considering the 3 declarations 1) const(char)* p; 2) const(char*) p; 3) const char* p; i identify 3 entities in play here: the character *p, the address of it's memory cell p and the location where that address is stored &p. the language let's us change p and *p, &p is always invariant. in 3) p and *p are const, in 2) p is mutable and *p is const and 1) is the same!? what is const in 2) that is mutable in 1) ?
In this case, there is no difference between (1) and (2), because a const type for a declaration's value is ignored. For (3), const is being used as a storage class, not a type modifier, and so p is not mutable.
Jun 20 2007
Walter Bright wrote:See http://www.digitalmars.com/d/final-const-invariant.html
This html file is not present in dmd.2.000.zip . -- Bruno Medeiros - MSc in CS/E student http://www.prowiki.org/wiki4d/wiki.cgi?BrunoMedeiros#D
Jun 23 2007









Daniel Keep <daniel.keep.lists gmail.com> 