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digitalmars.D.announce - DDT 1.0.0 released.

reply Bruno Medeiros <bruno.do.medeiros+dng gmail.com> writes:
New DDT release out: dfmt support, performance improvements to semantic 
operations, more build command customization, fixes. Please see 
changelog for full list:

https://github.com/DDT-IDE/DDT/releases/tag/v1.0.0

Since DDT has generally been quite stable, and since the current release 
is very close to the end-game vision I had for a D IDE - at least as far 
as my free time would allow to create - I've decided to version this as 
1.0. I've been working for nearly 8 years on this project after all 
(with some intermission periods), so I guess 1.0 was a bit due... O.o'

I expect it will mainly be small updates from now on, not any major new 
features (other than perhaps DCD support).

-- 
Bruno Medeiros
https://twitter.com/brunodomedeiros
May 17 2016
next sibling parent reply E.S. Quinn <anonymous example.com> writes:
On Tuesday, 17 May 2016 at 14:04:04 UTC, Bruno Medeiros wrote:
 New DDT release out: dfmt support, performance improvements to 
 semantic operations, more build command customization, fixes. 
 Please see changelog for full list:

 https://github.com/DDT-IDE/DDT/releases/tag/v1.0.0

 Since DDT has generally been quite stable, and since the 
 current release is very close to the end-game vision I had for 
 a D IDE - at least as far as my free time would allow to create 
 - I've decided to version this as 1.0. I've been working for 
 nearly 8 years on this project after all (with some 
 intermission periods), so I guess 1.0 was a bit due... O.o'

 I expect it will mainly be small updates from now on, not any 
 major new features (other than perhaps DCD support).
Is there any chance we'll be able to get an outline view in the project explorer a la CDT?
May 18 2016
parent Bruno Medeiros <bruno.do.medeiros+dng gmail.com> writes:
On 18/05/2016 16:54, E.S. Quinn wrote:
 On Tuesday, 17 May 2016 at 14:04:04 UTC, Bruno Medeiros wrote:
 New DDT release out: dfmt support, performance improvements to
 semantic operations, more build command customization, fixes. Please
 see changelog for full list:

 https://github.com/DDT-IDE/DDT/releases/tag/v1.0.0

 Since DDT has generally been quite stable, and since the current
 release is very close to the end-game vision I had for a D IDE - at
 least as far as my free time would allow to create - I've decided to
 version this as 1.0. I've been working for nearly 8 years on this
 project after all (with some intermission periods), so I guess 1.0 was
 a bit due... O.o'

 I expect it will mainly be small updates from now on, not any major
 new features (other than perhaps DCD support).
Is there any chance we'll be able to get an outline view in the project explorer a la CDT?
Actually yes. (I haven't forgotten about https://github.com/DDT-IDE/DDT/issues/106 ) To be more clear what I meant is that I don't expect any major new *D-specific* features (other than perhaps DCD support). But DDT uses the same framework as the RustDT (https://github.com/RustDT/RustDT) and GoClipse (https://github.com/GoClipse/goclipse) IDEs, so I'm still planning to work on new features that work across all IDEs. -- Bruno Medeiros https://twitter.com/brunodomedeiros
May 18 2016
prev sibling next sibling parent Adil Baig via Digitalmars-d-announce writes:
Congratulations on the milestone!

I've been an admirer (and regular user!) of your work. +1 I hope we get to
version 2.

A

On Tue, May 17, 2016 at 7:34 PM, Bruno Medeiros via Digitalmars-d-announce <
digitalmars-d-announce puremagic.com> wrote:

 New DDT release out: dfmt support, performance improvements to semantic
 operations, more build command customization, fixes. Please see changelog
 for full list:

 https://github.com/DDT-IDE/DDT/releases/tag/v1.0.0

 Since DDT has generally been quite stable, and since the current release
 is very close to the end-game vision I had for a D IDE - at least as far as
 my free time would allow to create - I've decided to version this as 1.0.
 I've been working for nearly 8 years on this project after all (with some
 intermission periods), so I guess 1.0 was a bit due... O.o'

 I expect it will mainly be small updates from now on, not any major new
 features (other than perhaps DCD support).

 --
 Bruno Medeiros
 https://twitter.com/brunodomedeiros
May 18 2016
prev sibling next sibling parent Vadim Lopatin <coolreader.org gmail.com> writes:
On Tuesday, 17 May 2016 at 14:04:04 UTC, Bruno Medeiros wrote:
 New DDT release out: dfmt support, performance improvements to 
 semantic operations, more build command customization, fixes. 
 Please see changelog for full list:

 https://github.com/DDT-IDE/DDT/releases/tag/v1.0.0

 Since DDT has generally been quite stable, and since the 
 current release is very close to the end-game vision I had for 
 a D IDE - at least as far as my free time would allow to create 
 - I've decided to version this as 1.0. I've been working for 
 nearly 8 years on this project after all (with some 
 intermission periods), so I guess 1.0 was a bit due... O.o'

 I expect it will mainly be small updates from now on, not any 
 major new features (other than perhaps DCD support).
For Eclipse/DDT under Windows now you can use Mago-MI debugger for debugging of DMD/x86 generated programs. Precompiled binaries are available in DlangIDE release bundle. https://github.com/buggins/dlangide/releases/tag/v0.6.5 Added support for a lot of GDB/MI commands. Compatibility with GDB fixed. Tested with Eclipse/DDT. You can build dmd/x86 project in Eclipse/DDT, start debugging, use breakpoints, step in/out/over, see threads, stack frames, variables. Just change Debug Configuration / Debugger setting - from GDB to mago-mi Mago-MI thread on Announce: http://forum.dlang.org/thread/wctrsimrsfpbdkgcejrs forum.dlang.org On Debuggers: http://forum.dlang.org/thread/pjqmjezcgplwvpfuerqz forum.dlang.org Best regards, Vadim
May 23 2016
prev sibling parent Bruno Medeiros <bruno.do.medeiros+dng gmail.com> writes:
On 17/05/2016 15:04, Bruno Medeiros wrote:
 New DDT release out: dfmt support, performance improvements to semantic
 operations, more build command customization, fixes. Please see
 changelog for full list:

 https://github.com/DDT-IDE/DDT/releases/tag/v1.0.0

 Since DDT has generally been quite stable, and since the current release
 is very close to the end-game vision I had for a D IDE - at least as far
 as my free time would allow to create - I've decided to version this as
 1.0. I've been working for nearly 8 years on this project after all
 (with some intermission periods), so I guess 1.0 was a bit due... O.o'

 I expect it will mainly be small updates from now on, not any major new
 features (other than perhaps DCD support).
Follow up with a few minor fixes and changes: https://github.com/DDT-IDE/DDT/releases/tag/v1.0.1 -- Bruno Medeiros https://twitter.com/brunodomedeiros
Jun 01 2016