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digitalmars.D.announce - Blaze 1.0

↑ ↓ ← Mason Green <mason.green gmail.com> writes:
Blaze 1.0, A light-weight 2D rigid body dynamics & physics game engine, has
been released.

Implemented: Sequential Impulse (SI) solver, stacking, joints, non-convex
models via. partitioning and covering, Minkowski Portal Refinement (MPR) and
GJK, Continuous collision detection (CCD)

http://www.dsource.org/projects/blaze

Regards,
Mason
Apr 06 2008
bearophile <bearophileHUGS lycos.com> writes:
Very very nice.
Eventually it may be used to create wonderful games like this:
http://www.kloonigames.com/blog/games/crayon

The demo is 2+ MB! Why so large?
I think anti-aliasing may look nice there.
Now some speed optimizations may be useful, especially for older PCs.
A fun thing to add may be synthesized sound, for all the bumps when
surfaces/vertexes touch :-]

Bye,
bearophile
Apr 06 2008
↑ ↓ → Mason Green <mason.green gmail.com> writes:
bearophile Wrote:

 I think anti-aliasing may look nice there.
 Now some speed optimizations may be useful, especially for older PCs.
 A fun thing to add may be synthesized sound, for all the bumps when
surfaces/vertexes touch :-]
 

Thanks for the encouragement. You are more than welcome to contribute to demo enhancements, or incorporate Blaze into your game. If you need help or support you can always post in the forum: http://www.dsource.org/forums/viewforum.php?f=187 Regards, Mason
Apr 06 2008
→ janderson <askme me.com> writes:
Mason Green wrote:
 Blaze 1.0, A light-weight 2D rigid body dynamics & physics game engine, has
been released.
 
 Implemented: Sequential Impulse (SI) solver, stacking, joints, non-convex
models via. partitioning and covering, Minkowski Portal Refinement (MPR) and
GJK, Continuous collision detection (CCD)
 
 http://www.dsource.org/projects/blaze
 
 Regards,
 Mason
 

Sweeeeet! -Joel
Apr 07 2008