digitalmars.D.announce - Tile Studio Demo code ported to D
- Kelly Wilson <kellywilson nowhere.com> Jul 07 2006
- Lionello Lunesu <lio lunesu.remove.com> Jul 07 2006
- clayasaurus <clayasaurus gmail.com> Jul 07 2006
Hey everyone, I'm not totally sure if this should be posted here, but I thought that Tile Studio and the Demo code were quite good for any game lib development (Arc maybe). Layered tiling looks very nice in the demo. I only tried the Demo port under Linux and I used Tile Studio with the Windoze emulator called "wine", under Linux. It should work with Windoze/Cygwin, though. I like Concurrent Clean and stumbled across TS when looking for side scrolling game examples, by the way. Tile Studio can be found here: http://tilestudio.sourceforge.net/ and the D/Derelict port of the scrolling Demo is here: http://pages.cpsc.ucalgary.ca/~wilsonk I compiled this with DMD0.149 under Linux (FC5), by the way. Check out the Readme for further info. Thanks, K.Wilson
Jul 07 2006
Kelly Wilson wrote:Hey everyone, I'm not totally sure if this should be posted here, but I thought that Tile Studio and the Demo code were quite good for any game lib development (Arc maybe). Layered tiling looks very nice in the demo. I only tried the Demo port under Linux and I used Tile Studio with the Windoze emulator called "wine", under Linux. It should work with Windoze/Cygwin, though. I like Concurrent Clean and stumbled across TS when looking for side scrolling game examples, by the way. Tile Studio can be found here: http://tilestudio.sourceforge.net/ and the D/Derelict port of the scrolling Demo is here: http://pages.cpsc.ucalgary.ca/~wilsonk I compiled this with DMD0.149 under Linux (FC5), by the way. Check out the Readme for further info. Thanks, K.Wilson
Cool! I got it working with the latest Derelict and dmd (v0.162). I had to change DerelictSDL_Load() to DerelictSDL.load(), same for DerelictGL_Load() => DerelictGL.load(). L.
Jul 07 2006
Lionello Lunesu wrote:Kelly Wilson wrote:Hey everyone, I'm not totally sure if this should be posted here, but I thought that Tile Studio and the Demo code were quite good for any game lib development (Arc maybe). Layered tiling looks very nice in the demo. I only tried the Demo port under Linux and I used Tile Studio with the Windoze emulator called "wine", under Linux. It should work with Windoze/Cygwin, though. I like Concurrent Clean and stumbled across TS when looking for side scrolling game examples, by the way. Tile Studio can be found here: http://tilestudio.sourceforge.net/ and the D/Derelict port of the scrolling Demo is here: http://pages.cpsc.ucalgary.ca/~wilsonk I compiled this with DMD0.149 under Linux (FC5), by the way. Check out the Readme for further info. Thanks, K.Wilson
Cool! I got it working with the latest Derelict and dmd (v0.162). I had to change DerelictSDL_Load() to DerelictSDL.load(), same for DerelictGL_Load() => DerelictGL.load(). L.
That's because you are using the new version of Derelict's loader, which uses DerelictFoo.Load(); instead of DerelictFoo_Load(); As for the code, I'm definitely going to look into it to see if it is something I could possibly fit into Arc. ~ Clay
Jul 07 2006








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