digitalmars.D.announce - DMD 0.122
- "Walter" <newshound digitalmars.com> May 04 2005
- "Unknown W. Brackets" <unknown simplemachines.org> May 04 2005
- Derek Parnell <derek psych.ward> May 04 2005
- zwang <nehzgnaw gmail.com> May 04 2005
- "Walter" <newshound digitalmars.com> May 04 2005
- "Andrew Fedoniouk" <news terrainformatica.com> May 04 2005
- "Maxime Larose" <mlarose broadsoft.com> May 05 2005
- bobef <bobef paintballforce.com> May 06 2005
- bobef <bobef paintballforce.com> May 06 2005
More bug fixes. http://www.digitalmars.com/d/changelog.html
May 04 2005
All the links in the "Bugs Fixed" go to "2991", even though they have in their titles different numbers. -[Unknown]More bug fixes. http://www.digitalmars.com/d/changelog.html
May 04 2005
On Wed, 4 May 2005 12:33:53 -0700, Walter wrote:More bug fixes. http://www.digitalmars.com/d/changelog.html
By the way, thanks *heaps* for doing all this work Walter! I know from bitter experience that there is almost nothing more draining than working one's way through an enormous bug list. It never seems to shrink, only grow with each new release ;-) And doing it by yourself means that its hard to bitch about it to a colleague. -- Derek Parnell Melbourne, Australia http://www.dsource.org/projects/build/ v2.06 released 04/May/2005 http://www.prowiki.org/wiki4d/wiki.cgi?FrontPage 5/05/2005 11:51:28 AM
May 04 2005
Derek Parnell wrote:On Wed, 4 May 2005 12:33:53 -0700, Walter wrote:More bug fixes. http://www.digitalmars.com/d/changelog.html
By the way, thanks *heaps* for doing all this work Walter! I know from bitter experience that there is almost nothing more draining than working one's way through an enormous bug list. It never seems to shrink, only grow with each new release ;-) And doing it by yourself means that its hard to bitch about it to a colleague.
Derek, you make me feel guilty while submitting bug reports and corner cases. ;)
May 04 2005
"Derek Parnell" <derek psych.ward> wrote in message news:1phmb1gel1ql5$.1i725czinl8ux.dlg 40tude.net...By the way, thanks *heaps* for doing all this work Walter!
You're welcome!I know from bitter experience that there is almost nothing more draining than working one's way through an enormous bug list. It never seems to shrink, only grow with each new release ;-) And doing it by yourself means that its hard to bitch about it to a colleague.
90% of the work I do is just bug fixes. I've been doing it for a long time, it comes with the territory <g>. The upside of it, though, is every fixed bug goes into the test suite. Over time, the test suite becomes a formidable asset.
May 04 2005
I know from bitter experience that there is almost nothing more draining than working one's way through an enormous bug list. It never seems to shrink, only grow with each new release ;-) And doing it by yourself means that its hard to bitch about it to a colleague.
90% of the work I do is just bug fixes. I've been doing it for a long time, it comes with the territory <g>. The upside of it, though, is every fixed bug goes into the test suite. Over time, the test suite becomes a formidable asset.
You are extremely lucky then. 90% means that you have almost 100% of code used in final products. I am considering a month with 50% of efforts ending up in something umm... final, real as a good one. Thanks a lot, Walter. Andrew.
May 04 2005
By the way, thanks *heaps* for doing all this work Walter!
Yes, Walter, thanks a lot!
May 05 2005
Walter wrote:More bug fixes. http://www.digitalmars.com/d/changelog.html
Cool but it is crashing all the time on some errors... I can't find the pattern yet...
May 06 2005
bobef wrote:Cool but it is crashing all the time on some errors... I can't find the pattern yet...
Looks to me that wrong function arguments are causing it...
May 06 2005
bobef wrote:bobef wrote:Cool but it is crashing all the time on some errors... I can't find the pattern yet...
Looks to me that wrong function arguments are causing it...
I can confirm this. It's the only crash I've encountered. It happens with constructors too, for example... class MyClass { this(int arg) { } } MyClass c = new MyClass(); // Crash, arg missing. MyClass d = new MyClass(new OtherClass()); // Crash, type differs. Peter
May 08 2005









"Unknown W. Brackets" <unknown simplemachines.org> 