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digitalmars.D.announce - SDWF 0.51 release

As some of you will've noticed already, I was on an unofficial break 
from writing SDWF for a while, and have got back into it over the past 
few weeks.  I guess it's time to set the ball rolling again with an update.

You've probably noticed that I've gone from one digit to two digits 
after the '.'.  There are a few reasons for this.  Firstly, I figured 
that it will take more than five more releases to get SDWF up to 
scratch.  Secondly, while to quite a few people here 0.10 follows 0.9, 
it isn't universally understood this way - I'm sure there are still 
people out there who think of version numbers as decimal numbers.  OTOH, 
0.51 is unambiguously greater than 0.5.  Thirdly, I was once persuaded 
to "release early, release often", and so this is what I'm starting to 
do now.  As such, the switch from 0.1 to 0.01 increments represents the 
smaller, more frequent updates that you should expect to see from now on.

As I stated in a previous post, those features that were deprecated in 
0.3 or earlier have been removed.

By the time you've read this far, you're probably wondering what's new 
in 0.51.  Well, there are a few odd additions here and there, but the 
main one is the mouse cursor and icon classes.  They're still at an 
experimental stage, but facilitate a means of setting the mouse cursor 
dynamically in a window (something else I've been wanting to implement 
for a while).  The properties in WindowClass related to icons and 
cursors now return objects of these classes rather than raw handles. 
(Implementing this has brought out my wish for implicit property 
chaining once again!)  This'll break any program that retrieves these 
properties as part of its workings, but an iconHandles version is 
available to give them a chance to work.

http://pr.stewartsplace.org.uk/d/sdwf/

Stewart.

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My e-mail is valid but not my primary mailbox.  Please keep replies on 
the 'group where everyone may benefit.
Feb 14 2006