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digitalmars.D.announce - Code::Blocks for D

reply Venix <Venix_member pathlink.com> writes:
I took some time out of my day to get Code::Blocks to support D.
For those of you unfamilar with it heres a link http://codeblocks.org/.

Code::Blocks
The open source, cross platform Free C++ IDE.

Newest version: 1.0rc2, Oct 25, 2005

Code::Blocks is a free C++ IDE built specifically to meet the most demanding
needs of its users. It was designed, right from the start, to be extensible and
configurable.

Heres a link to get ya started with it.
http://www.prowiki.org/wiki4d/wiki.cgi?EditorSupport#CodeBlocks

Playing with DMD I ran into a couple personal issues. First was the linker.
Don't know why I can't specify Def arguments on the commandline to create a DLL.
So I made a utility called dlink(D Linker). It just wraps gcc syntax into
something compatible with link & lib.  It also outputs a .def file for me and
you.  But it's required to use the codeblocks IDE. Has a link at the above Wiki
page.

I've included the source. It's a simple program. Not documented and bloated. 

I've tested static libraries, DLLs & Console programs and they all more or less
work. They were simple examples but worked quit well.  
Codeblocks runs on linux. But I haven't tested my changes, nor will I in the
near future.  Dlink would need to be ported. A simple shell script that passes
arguments to gcc for linking or ar & ranlib for static libraries.

Since it's a related subject and I have your attention.  I wanna take a look at
DLL support.  During my testing, I had several issues using them.  The first was
that even tho class functions could be exported to a dll. Namely the constructor
and static functions.  The class wasn't. This prevented me from using it.  I had
to create a static class function called create which just created an instance
and returned it. It's easy enough and I got no problem with it. But it adds to
maintence. If I add a new constructor I gotta add a new create function.
Shouldn't Class Names be exported too?

The second is I'd like to have the ability for dlink to supply the dll glue
code(DllMain) that wraps the gc's together as mentioned on the site.  Without it
I got access Violations. But I saw no sort of copyright notice on the sample
mydll/dll.d file. And I wanted to include that. But it'd have to be usable for
any purpose. So clarification on that issue would be nice. 

Well that's all I have. 
Nov 02 2005
parent reply "Walter Bright" <newshound digitalmars.com> writes:
"Venix" <Venix_member pathlink.com> wrote in message
news:dkbp68$vgg$1 digitaldaemon.com...
 The second is I'd like to have the ability for dlink to supply the dll

 code(DllMain) that wraps the gc's together as mentioned on the site.

 I got access Violations. But I saw no sort of copyright notice on the

 mydll/dll.d file. And I wanted to include that. But it'd have to be usable

 any purpose. So clarification on that issue would be nice.

I'll put a note on it that it's public domain.
Nov 02 2005
parent Venix <venix cbpu.com> writes:
Walter Bright wrote:
 "Venix" <Venix_member pathlink.com> wrote in message
 news:dkbp68$vgg$1 digitaldaemon.com...
 
The second is I'd like to have the ability for dlink to supply the dll

glue
code(DllMain) that wraps the gc's together as mentioned on the site.

Without it
I got access Violations. But I saw no sort of copyright notice on the

sample
mydll/dll.d file. And I wanted to include that. But it'd have to be usable

for
any purpose. So clarification on that issue would be nice.

I'll put a note on it that it's public domain.

may have broke some things. BUt most notably are. --encode <file> : Encodes a file into base64. -o specifies output --decode <file> : Decodes a file from base64. -o specifies output --quoted : Used with encode & dumps the file to something usable by the preprocessor. To allow it to be dumped by a program. char file_data = #include <file_data.base64> ; --source : Dumps dlink source,projects files & dll source. -o specifies output. --dll : Links the supplied dll object with the rest of the input. Note tha its the unmodified "DLLs with a C Interface" code also found in samples/d/mydll/ as dll.d. It aint much. But it prevents an access violation with dll linking. I'd like to get it to do all that gc trickry w/o the user doing anything. So if ya wanna do something about that. It would be appreciated.
Nov 04 2005