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digitalmars.D - Using an uninitialized structure

reply B.Schulte <Aldoric gmx.de> writes:
Hi.

I don't get it working. So I ask here.

There is the problem:

CHAR_INFO buffer[];
buffer.length = 100;
foreach( inout CHAR_INFO ci; buffer ) { ci.Char.AsciiChar = ' ';
ci.Attributes=7; }

If I try to compile this (even without the foreach) I get a linker error. The
Linker can't find the __INIT symbol of the CHAR_INFO structure.

Well, sure - there IS NO __init symbol - But I don't WANT to init it somehow
else.

I can't get it working :((

Thanks in advance for every help :)
Sep 03 2007
next sibling parent 0ffh <spam frankhirsch.net> writes:
B.Schulte wrote:
 CHAR_INFO buffer[];
Tried "CHAR_INFO[] buffer;" ? Regards, Frank
Sep 03 2007
prev sibling next sibling parent reply Regan Heath <regan netmail.co.nz> writes:
B.Schulte wrote:
 Hi.
 
 I don't get it working. So I ask here.
 
 There is the problem:
 
 CHAR_INFO buffer[];
 buffer.length = 100;
 foreach( inout CHAR_INFO ci; buffer ) { ci.Char.AsciiChar = ' ';
ci.Attributes=7; }
 
 If I try to compile this (even without the foreach) I get a linker error. The
Linker can't find the __INIT symbol of the CHAR_INFO structure.
 
 Well, sure - there IS NO __init symbol - But I don't WANT to init it somehow
else.
 
 I can't get it working :((
 
 Thanks in advance for every help :)
Where is the definition of the CHAR_INFO structure? Have you defined it in your code? eg. import std.c.windows.windows; extern(C) { struct CHAR_INFO { union _Char { WCHAR UnicodeChar; CHAR AsciiChar; } _Char Char; WORD Attributes; } alias CHAR_INFO* PCHAR_INFO; } void main() { CHAR_INFO buffer[]; buffer.length = 100; foreach( inout CHAR_INFO ci; buffer ) { ci.Char.AsciiChar = ' '; ci.Attributes=7; } } Regan
Sep 03 2007
parent reply B. Schulte <Aldoric gmx.de> writes:
Well, the CHAR_INFO structure is stored in the win32.wincon file. There was
something I took from dsource to use the winAPI methods. 

I didn't want to write in orginal files to fix a problem. I thought about
fixing the problem somewhere else. (Don't modify the wincon.d)

However, it still doesn't work.
Error 42: Symbol Undefined _D5win326wincon9CHAR_INFO6__initZ


There must be some way to use uninitialized variables :(


Regan Heath Wrote:

 
 Where is the definition of the CHAR_INFO structure?  Have you defined it 
 in your code? eg.
 
 import std.c.windows.windows;
 
 extern(C)
 {
 	struct CHAR_INFO {
 	    union _Char {
 		WCHAR UnicodeChar;
 		CHAR   AsciiChar;
 	    }
 	    _Char Char;
 	    WORD Attributes;
 	}
 	alias CHAR_INFO* PCHAR_INFO;
 }
 
 void main()
 {
 	CHAR_INFO buffer[];
 	buffer.length = 100;
 	foreach( inout CHAR_INFO ci; buffer ) { ci.Char.AsciiChar = ' '; 
 ci.Attributes=7; }
 }
 
 Regan
Sep 03 2007
next sibling parent reply Regan Heath <regan netmail.co.nz> writes:
B. Schulte wrote:
 Regan Heath Wrote:
 
 Where is the definition of the CHAR_INFO structure?  Have you defined it 
 in your code? eg.

 import std.c.windows.windows;

 extern(C)
 {
 	struct CHAR_INFO {
 	    union _Char {
 		WCHAR UnicodeChar;
 		CHAR   AsciiChar;
 	    }
 	    _Char Char;
 	    WORD Attributes;
 	}
 	alias CHAR_INFO* PCHAR_INFO;
 }

 void main()
 {
 	CHAR_INFO buffer[];
 	buffer.length = 100;
 	foreach( inout CHAR_INFO ci; buffer ) { ci.Char.AsciiChar = ' '; 
 ci.Attributes=7; }
 }

 Regan
Well, the CHAR_INFO structure is stored in the win32.wincon file. There was something I took from dsource to use the winAPI methods. I didn't want to write in orginal files to fix a problem. I thought about fixing the problem somewhere else. (Don't modify the wincon.d) However, it still doesn't work. Error 42: Symbol Undefined _D5win326wincon9CHAR_INFO6__initZ There must be some way to use uninitialized variables :(
There is, but I don't believe it has anything to do with the error you're getting. :) You are missing a symbol, the symbol you are missing is mangled in such a way that it is clear that it is a D symbol, which means you have defined CHAR_INFO as a D struct, instead of using extern (C) as I have shown you above. What dsource project is win32.wincon in? Perhaps CHAR_INFO isn't declared as extern (C) in there... FYI, you can allocate an array of CHAR_INFO structures without initialising like this: CHAR_INFO[500] abuffer = void; this is a fixed length array however, perhaps not what you want? Regan
Sep 03 2007
parent reply B. Schulte <Aldoric gmx.de> writes:
Regan Heath Wrote:

 B. Schulte wrote:
 Regan Heath Wrote:
 
 Where is the definition of the CHAR_INFO structure?  Have you defined it 
 in your code? eg.

 import std.c.windows.windows;

 extern(C)
 {
 	struct CHAR_INFO {
 	    union _Char {
 		WCHAR UnicodeChar;
 		CHAR   AsciiChar;
 	    }
 	    _Char Char;
 	    WORD Attributes;
 	}
 	alias CHAR_INFO* PCHAR_INFO;
 }

 void main()
 {
 	CHAR_INFO buffer[];
 	buffer.length = 100;
 	foreach( inout CHAR_INFO ci; buffer ) { ci.Char.AsciiChar = ' '; 
 ci.Attributes=7; }
 }

 Regan
Well, the CHAR_INFO structure is stored in the win32.wincon file. There was something I took from dsource to use the winAPI methods. I didn't want to write in orginal files to fix a problem. I thought about fixing the problem somewhere else. (Don't modify the wincon.d) However, it still doesn't work. Error 42: Symbol Undefined _D5win326wincon9CHAR_INFO6__initZ There must be some way to use uninitialized variables :(
There is, but I don't believe it has anything to do with the error you're getting. :) You are missing a symbol, the symbol you are missing is mangled in such a way that it is clear that it is a D symbol, which means you have defined CHAR_INFO as a D struct, instead of using extern (C) as I have shown you above. What dsource project is win32.wincon in? Perhaps CHAR_INFO isn't declared as extern (C) in there... FYI, you can allocate an array of CHAR_INFO structures without initialising like this: CHAR_INFO[500] abuffer = void; this is a fixed length array however, perhaps not what you want? Regan
Well, it really wasn't declared as extern(C). But I inserted it and declared it as extern(C). Don't know why, but it still don't work. Here is the dsource project: http://dsource.org/projects/core32
Sep 03 2007
parent reply Regan Heath <regan netmail.co.nz> writes:
B. Schulte wrote:
 Regan Heath Wrote:
 
 B. Schulte wrote:
 Regan Heath Wrote:

 Where is the definition of the CHAR_INFO structure?  Have you defined it 
 in your code? eg.

 import std.c.windows.windows;

 extern(C)
 {
 	struct CHAR_INFO {
 	    union _Char {
 		WCHAR UnicodeChar;
 		CHAR   AsciiChar;
 	    }
 	    _Char Char;
 	    WORD Attributes;
 	}
 	alias CHAR_INFO* PCHAR_INFO;
 }

 void main()
 {
 	CHAR_INFO buffer[];
 	buffer.length = 100;
 	foreach( inout CHAR_INFO ci; buffer ) { ci.Char.AsciiChar = ' '; 
 ci.Attributes=7; }
 }

 Regan
Well, the CHAR_INFO structure is stored in the win32.wincon file. There was something I took from dsource to use the winAPI methods. I didn't want to write in orginal files to fix a problem. I thought about fixing the problem somewhere else. (Don't modify the wincon.d) However, it still doesn't work. Error 42: Symbol Undefined _D5win326wincon9CHAR_INFO6__initZ There must be some way to use uninitialized variables :(
There is, but I don't believe it has anything to do with the error you're getting. :) You are missing a symbol, the symbol you are missing is mangled in such a way that it is clear that it is a D symbol, which means you have defined CHAR_INFO as a D struct, instead of using extern (C) as I have shown you above. What dsource project is win32.wincon in? Perhaps CHAR_INFO isn't declared as extern (C) in there... FYI, you can allocate an array of CHAR_INFO structures without initialising like this: CHAR_INFO[500] abuffer = void; this is a fixed length array however, perhaps not what you want? Regan
Well, it really wasn't declared as extern(C). But I inserted it and declared it as extern(C). Don't know why, but it still don't work. Here is the dsource project: http://dsource.org/projects/core32
I can't see the win32.wincon file in the svn for that project: http://dsource.org/projects/core32/browser/trunk/core32/win32 I retract my comment about extern (C) I think maybe this has something to do with how you're compiling it, the command line you're using. Regan
Sep 03 2007
parent reply B. Schulte <Aldoric gmx.de> writes:
Regan Heath Wrote:

 B. Schulte wrote:
 Regan Heath Wrote:
 
 B. Schulte wrote:
 Regan Heath Wrote:

 Where is the definition of the CHAR_INFO structure?  Have you defined it 
 in your code? eg.

 import std.c.windows.windows;

 extern(C)
 {
 	struct CHAR_INFO {
 	    union _Char {
 		WCHAR UnicodeChar;
 		CHAR   AsciiChar;
 	    }
 	    _Char Char;
 	    WORD Attributes;
 	}
 	alias CHAR_INFO* PCHAR_INFO;
 }

 void main()
 {
 	CHAR_INFO buffer[];
 	buffer.length = 100;
 	foreach( inout CHAR_INFO ci; buffer ) { ci.Char.AsciiChar = ' '; 
 ci.Attributes=7; }
 }

 Regan
Well, the CHAR_INFO structure is stored in the win32.wincon file. There was something I took from dsource to use the winAPI methods. I didn't want to write in orginal files to fix a problem. I thought about fixing the problem somewhere else. (Don't modify the wincon.d) However, it still doesn't work. Error 42: Symbol Undefined _D5win326wincon9CHAR_INFO6__initZ There must be some way to use uninitialized variables :(
There is, but I don't believe it has anything to do with the error you're getting. :) You are missing a symbol, the symbol you are missing is mangled in such a way that it is clear that it is a D symbol, which means you have defined CHAR_INFO as a D struct, instead of using extern (C) as I have shown you above. What dsource project is win32.wincon in? Perhaps CHAR_INFO isn't declared as extern (C) in there... FYI, you can allocate an array of CHAR_INFO structures without initialising like this: CHAR_INFO[500] abuffer = void; this is a fixed length array however, perhaps not what you want? Regan
Well, it really wasn't declared as extern(C). But I inserted it and declared it as extern(C). Don't know why, but it still don't work. Here is the dsource project: http://dsource.org/projects/core32
I can't see the win32.wincon file in the svn for that project: http://dsource.org/projects/core32/browser/trunk/core32/win32 I retract my comment about extern (C) I think maybe this has something to do with how you're compiling it, the command line you're using. Regan
Sorry, I was wrong. Here is the official Project page: http://www.prowiki.org/wiki4d/wiki.cgi?WindowsAPI However, here is my command line: compiling: dmd [files] -c -O -op -D -debug -version=WindowsXP linking: dmd [files]
Sep 03 2007
parent Regan Heath <regan netmail.co.nz> writes:
B. Schulte wrote:
 Regan Heath Wrote:
 
 B. Schulte wrote:
 Regan Heath Wrote:

 B. Schulte wrote:
 Regan Heath Wrote:

 Where is the definition of the CHAR_INFO structure?  Have you defined it 
 in your code? eg.

 import std.c.windows.windows;

 extern(C)
 {
 	struct CHAR_INFO {
 	    union _Char {
 		WCHAR UnicodeChar;
 		CHAR   AsciiChar;
 	    }
 	    _Char Char;
 	    WORD Attributes;
 	}
 	alias CHAR_INFO* PCHAR_INFO;
 }

 void main()
 {
 	CHAR_INFO buffer[];
 	buffer.length = 100;
 	foreach( inout CHAR_INFO ci; buffer ) { ci.Char.AsciiChar = ' '; 
 ci.Attributes=7; }
 }

 Regan
Well, the CHAR_INFO structure is stored in the win32.wincon file. There was something I took from dsource to use the winAPI methods. I didn't want to write in orginal files to fix a problem. I thought about fixing the problem somewhere else. (Don't modify the wincon.d) However, it still doesn't work. Error 42: Symbol Undefined _D5win326wincon9CHAR_INFO6__initZ There must be some way to use uninitialized variables :(
There is, but I don't believe it has anything to do with the error you're getting. :) You are missing a symbol, the symbol you are missing is mangled in such a way that it is clear that it is a D symbol, which means you have defined CHAR_INFO as a D struct, instead of using extern (C) as I have shown you above. What dsource project is win32.wincon in? Perhaps CHAR_INFO isn't declared as extern (C) in there... FYI, you can allocate an array of CHAR_INFO structures without initialising like this: CHAR_INFO[500] abuffer = void; this is a fixed length array however, perhaps not what you want? Regan
Well, it really wasn't declared as extern(C). But I inserted it and declared it as extern(C). Don't know why, but it still don't work. Here is the dsource project: http://dsource.org/projects/core32
I can't see the win32.wincon file in the svn for that project: http://dsource.org/projects/core32/browser/trunk/core32/win32 I retract my comment about extern (C) I think maybe this has something to do with how you're compiling it, the command line you're using. Regan
Sorry, I was wrong. Here is the official Project page: http://www.prowiki.org/wiki4d/wiki.cgi?WindowsAPI
I thought it might be.
 However, here is my command line:
 
 compiling:
 dmd [files] -c -O -op -D -debug -version=WindowsXP
 
 linking:
 dmd [files] 
This works for me: [charinfo.d] import std.c.windows.windows; import win32.wincon; void main() { CHAR_INFO[] buffer; CHAR_INFO[500] abuffer = void; buffer.length = 100; foreach( inout CHAR_INFO ci; buffer ) { ci.Char.AsciiChar = ' '; ci.Attributes=7; } } Compiled like so: E:\D\src\tmp>dmd charinfo.d -c -O -op -D -debug -version=WindowsXP E:\D\src\tmp>dmd e:\d\win32\win32\wincon.d -c -O -op -D -debug -version=WindowsXP E:\D\src\tmp>dmd charinfo.obj e:\d\win32\win32\wincon.obj E:\D\dmd\bin\..\..\dm\bin\link.exe charinfo+e:\d\win32\win32\wincon,,,user32+kernel32/noi; Note, this fails giving the error you mentioned because I am not compiling and linking with wincon.d: E:\D\src\tmp>dmd charinfo.d E:\D\dmd\bin\..\..\dm\bin\link.exe charinfo,,,user32+kernel32/noi; OPTLINK (R) for Win32 Release 7.50B1 Copyright (C) Digital Mars 1989 - 2001 All Rights Reserved charinfo.obj(charinfo) Error 42: Symbol Undefined _D5win326wincon9CHAR_INFO6__initZ --- errorlevel 1 If I include it in the compile and link, it works: E:\D\src\tmp>dmd charinfo.d e:\d\win32\win32\wincon.d E:\D\dmd\bin\..\..\dm\bin\link.exe charinfo+wincon,,,user32+kernel32/noi; Regan
Sep 03 2007
prev sibling parent Regan Heath <regan netmail.co.nz> writes:
B. Schulte wrote:
 Regan Heath Wrote:
 
 Where is the definition of the CHAR_INFO structure?  Have you defined it 
 in your code? eg.

 import std.c.windows.windows;

 extern(C)
 {
 	struct CHAR_INFO {
 	    union _Char {
 		WCHAR UnicodeChar;
 		CHAR   AsciiChar;
 	    }
 	    _Char Char;
 	    WORD Attributes;
 	}
 	alias CHAR_INFO* PCHAR_INFO;
 }

 void main()
 {
 	CHAR_INFO buffer[];
 	buffer.length = 100;
 	foreach( inout CHAR_INFO ci; buffer ) { ci.Char.AsciiChar = ' '; 
 ci.Attributes=7; }
 }

 Regan
Well, the CHAR_INFO structure is stored in the win32.wincon file. There was something I took from dsource to use the winAPI methods. I didn't want to write in orginal files to fix a problem. I thought about fixing the problem somewhere else. (Don't modify the wincon.d) However, it still doesn't work. Error 42: Symbol Undefined _D5win326wincon9CHAR_INFO6__initZ There must be some way to use uninitialized variables :(
I've found win32.wincon here: http://www.dsource.org/projects/bindings/browser/trunk/win32/wincon.d Is that the one you used? I think you had better post your entire source file and the command line you are using to compile. Regan
Sep 03 2007
prev sibling next sibling parent Sean Kelly <sean f4.ca> writes:
B.Schulte wrote:
 Hi.
 
 I don't get it working. So I ask here.
 
 There is the problem:
 
 CHAR_INFO buffer[];
 buffer.length = 100;
 foreach( inout CHAR_INFO ci; buffer ) { ci.Char.AsciiChar = ' ';
ci.Attributes=7; }
Unfortunately, I don't think there's a way to use the "=void" when initializing arrays. Sean
Sep 03 2007
prev sibling parent Walter Bright <newshound1 digitalmars.com> writes:
B.Schulte wrote:
 CHAR_INFO buffer[]; buffer.length = 100; foreach( inout CHAR_INFO ci;
 buffer ) { ci.Char.AsciiChar = ' '; ci.Attributes=7; }
 
 If I try to compile this (even without the foreach) I get a linker
 error. The Linker can't find the __INIT symbol of the CHAR_INFO
 structure.
The init symbol for a struct is placed into the object file generated by the source module that defines that struct. In this case, you need to link in the compiled module that defines CHAR_INFO.
Sep 03 2007