digitalmars.D - Reference Tuples
- dsimcha <dsimcha yahoo.com> Oct 08 2008
- Max Samukha <samukha voliacable.com.removethis> Oct 08 2008
- BCS <ao pathlink.com> Oct 09 2008
I'm trying to do some deep metaprogramming magic in D2, and an issue that I
can't seem to get around is that I can't find a way to get a tuple of
struct/class fields, or something similarly useful, with reference semantics.
Ex:
struct S {
uint foo = 1;
}
void main() {
S s;
foreach(element; s.tupleof)
element = 2;
writeln(s.foo); //Still 1.
}
The obvious thing, which I already tried was:
foreach(ref element; s.tupleof) //Doesn't compile.
Is there a way to get a tuple representation of a class/struct such that I can
change the fields of the class/struct through the tuple representation, or
should I file this as an enhancement?
Oct 08 2008
On Thu, 9 Oct 2008 01:49:36 +0000 (UTC), dsimcha <dsimcha yahoo.com> wrote:I'm trying to do some deep metaprogramming magic in D2, and an issue that I can't seem to get around is that I can't find a way to get a tuple of struct/class fields, or something similarly useful, with reference semantics. Ex: struct S { uint foo = 1; } void main() { S s; foreach(element; s.tupleof) element = 2; writeln(s.foo); //Still 1. } The obvious thing, which I already tried was: foreach(ref element; s.tupleof) //Doesn't compile. Is there a way to get a tuple representation of a class/struct such that I can change the fields of the class/struct through the tuple representation, or should I file this as an enhancement?
Possible workaround: struct S { uint foo = 1; } void main() { S s; foreach(i, element; s.tupleof) s.tupleof[i] = 2; writeln(s.foo); } But you file it as enhancement anyway.
Oct 08 2008
Reply to Max,struct S { uint foo = 1; } void main() { S s; foreach(i, element; s.tupleof) s.tupleof[i] = 2; writeln(s.foo); }
That's what I have ended up doing every time I have needed this.
Oct 09 2008








BCS <ao pathlink.com>