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digitalmars.D - Re: What would you do... -> Extending std.concurrency

On Thu, Dec 8, 2011 at 7:12 PM, Sean Kelly <sean invisibleduck.org> wrote:
 On Dec 8, 2011, at 4:13 PM, Andrew Wiley wrote:
 This is somewhat of a threadjack, but I was looking at making a
 lighter actor-like abstraction for message passing, and possibly
 making it compatible with std.concurrency, and I saw this:
 "The general idea is that every messageable entity is represented by a
 common handle type (called a Cid in this implementation), which allows
 messages to be sent to in-process threads, on-host processes, and
 foreign-host processes using the same interface."

 As far as I can tell, Cid does not appear outside the documentation at
 the top of std.concurrency, and Tid is a direct linkage to
 std.concurrency's private mailbox implementation, so I was wondering
 what the best way to extend message-passing functionality to another
 type would be.

Originally I'd thought that Tid would be process-local and we'd have a di=

the actor model. =A0However, I think everything can be handled by the one T= id type. =A0The real trick is meshing the template-driven send() operation = with different transport (and serialization) schemes, but I've become convi= nced that this can work. =A0At some point a Node type will be added, and No= des will have a transport interface. =A0So calling send() on a Tid that con= tains a Node reference will serialize to the transport layer. =A0If the Nod= e reference is null then it will work as it does now. =A0So what you'll ult= imately want to do is provide a transport mechanism for the method you desi= re. That would mean adding a reference to the Tid for every type we would want to be able to send messages to. If you just look at Node types and remote actors, that's not so bad, but what I'm looking towards is lighter local actors, IE fiber based or closure based. The problem with thread based actors is that you can really only spin up a few thousand of them. Fibers get maybe an order of magnitude farther, but closures can get into the millions by sacrificing stack-based state. If anyone wants to try to implement more fine-grained concurrency using the actor model, this quickly becomes necessary (heck, it's one of the mainstays of Scala's standard library and the Akka library). I think Tid is basically a wrapper around a MessageBox, and the abstraction we actually want is much closer to MessageBox's public API, something like: interface Actor { void send(Message msg); } The Message should probably also store some way of replying to it when applicable, and there might be a way to get a Future of some sort when sending a message so you could wait for the reply. (And there would be a convenient templated way to make arbitrary types into Messages - probably just a method in the Actor base class) Actors are going to involve heap allocation anyway, and even with remote actors, you'll probably wind up with some sort of proxy object on the local system representing an actor or a set of actors somewhere else, and it seems more natural to me to directly pass references around and let polymorphism handle actually getting the message to its destination. One other detail that would need to change to support remote actors is that right now you check hasLocalAliasing, which allows shared data. If we're going to support remote actors, it needs to be hasAliasing (which is even more fun because Variant currently can't handle immutable types), and if you want to continue to support sending shared data locally, we have to define a notion of a LocalMessage as well as Message (where LocalMessage would still use hasLocalAliasing and Message could implicitly convert to LocalMessage).
Dec 08 2011