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digitalmars.D - Re: Ranges

reply Steve Teale <steve.teale britseyeview.com> writes:
Robert Fraser Wrote:

 Steve Teale wrote:
 template isInputRange(R)
 {
     enum bool isInputRange = is(typeof(
     {
         R r;             // can define a range object
         if (r.empty) {}  // can test for empty
         r.popFront;          // can invoke next
         auto h = r.front; // can get the front of the range
     }()));
 }
 
 I can not possibly be the only D enthusiast who finds this completely
incomprehensible. 

Yeah, that one is a bit tricky, and what makes it worse is that it seems officially sanctioned by Walter/Andrei as the "right way" to check if a type supports some operations. Basically, if you have: is(typeof({ }())); this means "if I made a function containing , would that function compile?". It's a hack which stems from the way the is expression works.
 What is a range?

As others have mentioned, it's just a struct (or other type) that happens to support certain operations.

So does this mean that interfaces are just a tragic mistake. I'd always thought that what you said was a pretty good description of what an interface is!
Jun 19 2009
next sibling parent Lutger <lutger.blijdestijn gmail.com> writes:
Steve Teale wrote:
...
 Robert Fraser Wrote:
 As others have mentioned, it's just a struct (or other type) that
 happens to support certain operations.

So does this mean that interfaces are just a tragic mistake. I'd always thought that what you said was a pretty good description of what an interface is!

Could you explain why that makes interfaces a mistake? Interfaces (as in classes implementing an interface) do provide dynamic polymorphism which these compile time constraints (or 'concepts' in STL terms) don't.
Jun 19 2009
prev sibling parent reply Yigal Chripun <yigal100 gmail.com> writes:
Steve Teale wrote:
 Robert Fraser Wrote:
 
 Steve Teale wrote:
 template isInputRange(R)
 {
     enum bool isInputRange = is(typeof(
     {
         R r;             // can define a range object
         if (r.empty) {}  // can test for empty
         r.popFront;          // can invoke next
         auto h = r.front; // can get the front of the range
     }()));
 }

 I can not possibly be the only D enthusiast who finds this completely
incomprehensible. 

officially sanctioned by Walter/Andrei as the "right way" to check if a type supports some operations. Basically, if you have: is(typeof({ }())); this means "if I made a function containing , would that function compile?". It's a hack which stems from the way the is expression works.
 What is a range?

happens to support certain operations.

So does this mean that interfaces are just a tragic mistake. I'd always thought that what you said was a pretty good description of what an interface is!

IMHO, duck-typing in D is a tragic mistake... This should have been implemented with compile time interfaces.
Jun 19 2009
next sibling parent reply Lutger <lutger.blijdestijn gmail.com> writes:
Yigal Chripun wrote:
...
 
 IMHO, duck-typing in D is a tragic mistake...  This should have been
 implemented with compile time interfaces.

Care to provide arguments?
Jun 19 2009
next sibling parent reply superdan <super dan.org> writes:
Lutger Wrote:

 Yigal Chripun wrote:
 ...
 
 IMHO, duck-typing in D is a tragic mistake...  This should have been
 implemented with compile time interfaces.

Care to provide arguments?

ignorance 'n' arrogance should do.
Jun 19 2009
parent Lutger <lutger.blijdestijn gmail.com> writes:
superdan wrote:

 Lutger Wrote:
 
 Yigal Chripun wrote:
 ...
 
 IMHO, duck-typing in D is a tragic mistake...  This should have been
 implemented with compile time interfaces.

Care to provide arguments?

ignorance 'n' arrogance should do.

Those I hold I high esteem, you convinced me.
Jun 19 2009
prev sibling parent reply Yigal Chripun <yigal100 gmail.com> writes:
Lutger wrote:
 Yigal Chripun wrote:
 ...
 IMHO, duck-typing in D is a tragic mistake...  This should have been
 implemented with compile time interfaces.

Care to provide arguments?

duck typing makes more sense in dynamic languages like Ruby which is famous for it. in static languages I as a user prefer to trade flexibility due to duck-typing for compile time checks. yes, at compile time, duck typing and (compile-time) interfaces are basically the same thing, but since the rest of the language uses formal interfaces, it is more consistent (and easier to understand) to use the same approach at compile-time as well. point in case, look how much unnecessary confusion Ranges cause which would be eliminated had D allowed for compile-time interfaces. i.e. Interface I { .. } struct S : I { ... } this is basically the same as C++ concepts only without redundant and confusing syntax. templates are hard for users to understand and one of the main reasons for this is that templates are essentially a completely different language with different syntax and semantics which to me looks like mis-design.
Jun 19 2009
next sibling parent reply bearophile <bearophileHUGS lycos.com> writes:
Yigal Chripun:
 point in case, look how much 
 unnecessary confusion Ranges cause which would be eliminated had D 
 allowed for compile-time interfaces.

What are interfaces from the point of view of the compiler? Bye, bearophile (P.S.: Is Walter around still? He's pretty silent lately. Talking when he's not around looks quite academic).
Jun 19 2009
next sibling parent reply dsimcha <dsimcha yahoo.com> writes:
== Quote from bearophile (bearophileHUGS lycos.com)'s article
 Yigal Chripun:
 point in case, look how much
 unnecessary confusion Ranges cause which would be eliminated had D
 allowed for compile-time interfaces.


Abstract classes with only pure virtual functions. In other words, basically under the hood, an interface is just the layout of a vtable. This actually leads to a comment I want to make in the wider debate: I personally find explicit interfaces really, really annoying and I think that duck typing is by far the most intuitive type system there is. I used to program primarily in duck typed languages and resort to every kludge imaginable for speed. What attracted me to D was that the templates and type inference are so powerful that I almost feel like it's still a duck typed language, but much faster and with more error checking. I guess that's why I like ranges so much. Also, while the fact that you need interfaces to specify a vtable layout is an implementation detail, I would argue that, in close to the metal languages, it does more harm than good to try too hard to prevent implementation details from leaking into the language abstractions. Otherwise, what would be the point of it being a close to the metal language? The fact that, for templates, one does not need to specify vtable layouts and for OO you do justifies the asymmetry between templates and OO. Interfaces for templates would just add boilerplate and make explicit something that is already implicitly knowable and checked at compile time anyhow.
Jun 19 2009
next sibling parent bearophile <bearophileHUGS lycos.com> writes:
dsimcha:
 Abstract classes with only pure virtual functions.  In other words, basically
 under the hood, an interface is just the layout of a vtable.

Oh, right, sorry, my question really was "What are compile-time interfaces from the point of view of the compiler?" Bye, bearophile
Jun 20 2009
prev sibling parent reply Yigal Chripun <yigal100 gmail.com> writes:
dsimcha wrote:
 == Quote from bearophile (bearophileHUGS lycos.com)'s article
 Yigal Chripun:
 point in case, look how much
 unnecessary confusion Ranges cause which would be eliminated had D
 allowed for compile-time interfaces.


Abstract classes with only pure virtual functions. In other words, basically under the hood, an interface is just the layout of a vtable.

That's run-time interfaces. compile-time interfaces are like C++ concepts.
 
 This actually leads to a comment I want to make in the wider debate:  I
personally
 find explicit interfaces really, really annoying and I think that duck typing
is
 by far the most intuitive type system there is.  I used to program primarily in
 duck typed languages and resort to every kludge imaginable for speed.  What
 attracted me to D was that the templates and type inference are so powerful
that I
 almost feel like it's still a duck typed language, but much faster and with
more
 error checking.  I guess that's why I like ranges so much.

duck-typing has its benefits, that's for sure. it all boils down to is style issues I guess - do you prefer implicit or explicit interfaces. either are fine by me, even though it seems to me that duck-typing is more of a dynamically typed language feature but maybe my feeling here is wrong. either way, the language needs to be consistent about it in order to not confuse users unnecessarily.
 
 Also, while the fact that you need interfaces to specify a vtable layout is an
 implementation detail, I would argue that, in close to the metal languages, it
 does more harm than good to try too hard to prevent implementation details from
 leaking into the language abstractions.  Otherwise, what would be the point of
it
 being a close to the metal language?  The fact that, for templates, one does
not
 need to specify vtable layouts and for OO you do justifies the asymmetry
between
 templates and OO.  Interfaces for templates would just add boilerplate and make
 explicit something that is already implicitly knowable and checked at compile
time
 anyhow.

here I disagree. it sometimes makes sense to let implementation details leak into your abstractions when you gain something by it, like performance (e.g. "Worse is better" principle) but I don't see how this applies here. what is there to gain by doing this compromise in this case? there is no added performance since it's all compile-time, there is no additional flexibly like with run-time duck-typing.
Jun 20 2009
next sibling parent reply Lutger <lutger.blijdestijn gmail.com> writes:
Yigal Chripun wrote:

 dsimcha wrote:
 == Quote from bearophile (bearophileHUGS lycos.com)'s article
 Yigal Chripun:
 point in case, look how much
 unnecessary confusion Ranges cause which would be eliminated had D
 allowed for compile-time interfaces.


Abstract classes with only pure virtual functions. In other words, basically under the hood, an interface is just the layout of a vtable.

That's run-time interfaces. compile-time interfaces are like C++ concepts.
 
 This actually leads to a comment I want to make in the wider debate:  I
 personally find explicit interfaces really, really annoying and I think
 that duck typing is
 by far the most intuitive type system there is.  I used to program
 primarily in
 duck typed languages and resort to every kludge imaginable for speed. 
 What attracted me to D was that the templates and type inference are so
 powerful that I almost feel like it's still a duck typed language, but
 much faster and with more
 error checking.  I guess that's why I like ranges so much.

duck-typing has its benefits, that's for sure. it all boils down to is style issues I guess - do you prefer implicit or explicit interfaces. either are fine by me, even though it seems to me that duck-typing is more of a dynamically typed language feature but maybe my feeling here is wrong. either way, the language needs to be consistent about it in order to not confuse users unnecessarily.

It's called structural typing in static languages which is almost the same but not quite. In duck typing, you can pass an object which does not implement the 'required' interface and this is not checked until a missing method is actually called. Another way of looking at it is that the interface is determined by the path of execution, which is even more flexible than structural typing.
Jun 20 2009
parent Yigal Chripun <yigal100 gmail.com> writes:
Lutger wrote:
 
 It's called structural typing in static languages which is almost the same 
 but not quite. In duck typing, you can pass an object which does not 
 implement the 'required' interface and this is not checked until a missing 
 method is actually called. Another way of looking at it is that the 
 interface is determined by the path of execution, which is even more 
 flexible than structural typing.
  

This is why i don't like it in static languages. I like my type system and want the compiler to check my code.
Jun 20 2009
prev sibling parent reply dsimcha <dsimcha yahoo.com> writes:
== Quote from Yigal Chripun (yigal100 gmail.com)'s article
 Also, while the fact that you need interfaces to specify a vtable layout is an
 implementation detail, I would argue that, in close to the metal languages, it
 does more harm than good to try too hard to prevent implementation details from
 leaking into the language abstractions.  Otherwise, what would be the point of
it
 being a close to the metal language?  The fact that, for templates, one does
not
 need to specify vtable layouts and for OO you do justifies the asymmetry
between
 templates and OO.  Interfaces for templates would just add boilerplate and make
 explicit something that is already implicitly knowable and checked at compile
time
 anyhow.

leak into your abstractions when you gain something by it, like performance (e.g. "Worse is better" principle) but I don't see how this applies here. what is there to gain by doing this compromise in this case? there is no added performance since it's all compile-time, there is no additional flexibly like with run-time duck-typing.

Simplicity and DRY--you only need to specify what the compiler doesn't already know.
Jun 20 2009
parent Yigal Chripun <yigal100 gmail.com> writes:
dsimcha wrote:
 == Quote from Yigal Chripun (yigal100 gmail.com)'s article
 Also, while the fact that you need interfaces to specify a vtable layout is an
 implementation detail, I would argue that, in close to the metal languages, it
 does more harm than good to try too hard to prevent implementation details from
 leaking into the language abstractions.  Otherwise, what would be the point of
it
 being a close to the metal language?  The fact that, for templates, one does
not
 need to specify vtable layouts and for OO you do justifies the asymmetry
between
 templates and OO.  Interfaces for templates would just add boilerplate and make
 explicit something that is already implicitly knowable and checked at compile
time
 anyhow.

leak into your abstractions when you gain something by it, like performance (e.g. "Worse is better" principle) but I don't see how this applies here. what is there to gain by doing this compromise in this case? there is no added performance since it's all compile-time, there is no additional flexibly like with run-time duck-typing.

Simplicity and DRY--you only need to specify what the compiler doesn't already know.

simplicity - have one syntax to remember instead of two. DRY - concepts are already present and used, see the isXXXRange templates. I didn't add anything beyond that.
Jun 20 2009
prev sibling parent Robert Fraser <fraserofthenight gmail.com> writes:
bearophile wrote:
 (P.S.: Is Walter around still? He's pretty silent lately. Talking when he's
not around looks quite academic).

He gave a D talk on Wednesday night. I get the feeling the next release is going to be something big.
Jun 19 2009
prev sibling next sibling parent superdan <super dan.org> writes:
Yigal Chripun Wrote:

 Lutger wrote:
 Yigal Chripun wrote:
 ...
 IMHO, duck-typing in D is a tragic mistake...  This should have been
 implemented with compile time interfaces.

Care to provide arguments?

duck typing makes more sense in dynamic languages like Ruby which is famous for it.

yer didnt say why & this adds nutt'n'.
 in static languages I as a user prefer to trade flexibility due to 
 duck-typing for compile time checks.

yer dunno what yer talking about do ya. d checks duck typed shit at compile time.
 yes, at compile time, duck typing and (compile-time) interfaces are 
 basically the same thing, but since the rest of the language uses formal 
 interfaces, it is more consistent (and easier to understand) to use the 
 same approach at compile-time as well. point in case, look how much 
 unnecessary confusion Ranges cause which would be eliminated had D 
 allowed for compile-time interfaces.
 i.e.
 Interface I { .. }
 struct S : I { ... }
 this is basically the same as C++ concepts only without redundant and 
 confusing syntax.

& how do ya figure tat I defines a type elementtype?
 templates are hard for users to understand and one of the main reasons 
 for this is that templates are essentially a completely different 
 language with different syntax and semantics which to me looks like 
 mis-design.

2 me looks like yer in way over yer head.
Jun 19 2009
prev sibling parent reply Lutger <lutger.blijdestijn gmail.com> writes:
Yigal Chripun wrote:

 Lutger wrote:
 Yigal Chripun wrote:
 ...
 IMHO, duck-typing in D is a tragic mistake...  This should have been
 implemented with compile time interfaces.

Care to provide arguments?

duck typing makes more sense in dynamic languages like Ruby which is famous for it. in static languages I as a user prefer to trade flexibility due to duck-typing for compile time checks. yes, at compile time, duck typing and (compile-time) interfaces are basically the same thing, but since the rest of the language uses formal interfaces, it is more consistent (and easier to understand) to use the same approach at compile-time as well. point in case, look how much unnecessary confusion Ranges cause which would be eliminated had D allowed for compile-time interfaces. i.e. Interface I { .. } struct S : I { ... } this is basically the same as C++ concepts only without redundant and confusing syntax.

Not sure what that would do, but C++ concepts are not exactly compile time interfaces. This is very important: in C++0X, a type T which satisfies the concept Comparable<T> does not implement the concept explicitly, whereas languages with explicit constraints on generics do require T to be inherited from IComparable. The consequence is a bit of bloat and more rigid demands on what is supposed to relax the inflexible regime of the static type system. This bloat and rigidity is also a cognitive burden in it's own right, for example when it requires workarounds when the system is not expressive enough. Concepts provide two benefits in this context: documentation and extra type checking for templates. But they do retain structural typing. In D, we already have this covered with template constraints.* If you look at std.range, this is exactly what you see: all the interfaces (and even semantics) are nicely named and documented explicitly. So would we have had compile time interfaces, they would add next to nothing about the documentation or understanding of ranges.
 templates are hard for users to understand and one of the main reasons
 for this is that templates are essentially a completely different
 language with different syntax and semantics which to me looks like
 mis-design.

I don't think it is hard to understand because of structural typing. Generics are inherently somewhat difficult in a static typing language, because of it's abstract nature. You don't have this problem in dynamic languages. (or you can't escape it, depending on your POV) I don't agree that templates are a completely different language though. When used purely for parametric polymorphism, it does integrate nicely in the normal type system. When you do use it for meta-programming, which is relatively rare, then the above also applies: this is an inherently difficult way of programming. Just look at something like lisp where you can metaprogram in the same language. Does that make it easy to understand? Or CTFE and string mixins in D, same language, but it's also difficult. Adding more constraints can never solve the fact that humans don't easily grok programs which generate programs. * I don't think the extra type checking is done, but perhaps it could be.
Jun 20 2009
parent reply Yigal Chripun <yigal100 gmail.com> writes:
Lutger wrote:
 Not sure what that would do, but C++ concepts are not exactly compile time 
 interfaces. This is very important: in C++0X, a type T which satisfies the 
 concept Comparable<T> does not implement the concept explicitly, whereas 
 languages with explicit constraints on generics do require T to be inherited 
 from IComparable. The consequence is a bit of bloat and more rigid demands 
 on what is supposed to relax the inflexible regime of the static type 
 system. This bloat and rigidity is also a cognitive burden in it's own 
 right, for example when it requires workarounds when the system is not 
 expressive enough. 

regarding the consequences - i agree that this is a bit more rigid. I don't see the bloat though. can you provide an example? can you also explain what kinds of workarounds are you talking about that would be required?
 
 Concepts provide two benefits in this context: documentation and extra type 
 checking for templates. But they do retain structural typing. In D, we 
 already have this covered with template constraints.* If you look at 
 std.range, this is exactly what you see: all the interfaces (and even 
 semantics) are nicely named and documented explicitly. So would we have had 
 compile time interfaces, they would add next to nothing about the 
 documentation or understanding of ranges.
  

there are several problems with the template constraints currently used. 1. the constraints are specified on the client code which means you need to either duplicate those constraints everywhere or call some template like isForwardRange manually to check that you got the correct type. 2. The syntax for this is completely alien and unreadable, at least for me. documentations and type-checking are indeed the two main benefits I'd like to get. the current way it is done with is() expression is unreadable. this needs to be specified IMO with the same (or almost the same) syntax as interfaces. I don't get why D needs two completely different syntaxes for the same thing (specifying an interface). this will give us a more readable documentation aspect. the type-checking aspect of this is that the checks will be done on the template definition instead of the instantiation in the client code which will also prevent cases when bugs in a library template only manifest when the client programmer compiles *his* code. this happened to tango in the past.
 templates are hard for users to understand and one of the main reasons
 for this is that templates are essentially a completely different
 language with different syntax and semantics which to me looks like
 mis-design.

I don't think it is hard to understand because of structural typing. Generics are inherently somewhat difficult in a static typing language, because of it's abstract nature. You don't have this problem in dynamic languages. (or you can't escape it, depending on your POV) I don't agree that templates are a completely different language though. When used purely for parametric polymorphism, it does integrate nicely in the normal type system. When you do use it for meta-programming, which is relatively rare, then the above also applies: this is an inherently difficult way of programming. Just look at something like lisp where you can metaprogram in the same language. Does that make it easy to understand? Or CTFE and string mixins in D, same language, but it's also difficult. Adding more constraints can never solve the fact that humans don't easily grok programs which generate programs.

polymorphism. I agree that it is harder to grok programs that generate programs. this is why it is so important IMO to make this as readable as possible. to answer your question, lisp does make this _easier_ to understand compared to templates. D CTFE functions are much more readable than D templates. while I agree that this is never trivial, it should not be made near impossible like it is in C++. an experienced user should be able to read the source of libs like Boost and STL and understand without much trouble what it does without being a C++ guru.
 * I don't think the extra type checking is done, but perhaps it could be.
 

the distinction you make between generics with explicit constraints that require explicit inheritance and concepts is more of an implementation detail IMO. the first uses run-time inheritance for this type checking. what I'd prefer is the second implementation where the type-check is done at compile-time by means of structural typing but unlike C++ where it's optional I want it to be required so that the type-checking is performed on the definition and not on the instantiations. does that make sense?
Jun 20 2009
parent reply Lutger <lutger.blijdestijn gmail.com> writes:
Yigal Chripun wrote:

 Lutger wrote:
 Not sure what that would do, but C++ concepts are not exactly compile
 time interfaces. This is very important: in C++0X, a type T which
 satisfies the concept Comparable<T> does not implement the concept
 explicitly, whereas languages with explicit constraints on generics do
 require T to be inherited from IComparable. The consequence is a bit of
 bloat and more rigid demands on what is supposed to relax the inflexible
 regime of the static type system. This bloat and rigidity is also a
 cognitive burden in it's own right, for example when it requires
 workarounds when the system is not expressive enough.

regarding the consequences - i agree that this is a bit more rigid. I don't see the bloat though. can you provide an example? can you also explain what kinds of workarounds are you talking about that would be required?

Ok, I sort of assumed you talked about explicit instantiation like in C#. For any type that implements a clone operation for example, you have to derive it from ICloneable if you are to use it as a generic parameter. In addition, in your template, you have to explicitly bring all operations under in an interface. (This is the bloat part). Now say I have a type from another library that supports cloning, has the same interface as ICloneable, but doesn't derive from it. You are forced to create a wrapper for it that derives from ICloneable. (the workaround). Also, there is the complication of what to do with arithmetic types.
 
 Concepts provide two benefits in this context: documentation and extra
 type checking for templates. But they do retain structural typing. In D,
 we already have this covered with template constraints.* If you look at
 std.range, this is exactly what you see: all the interfaces (and even
 semantics) are nicely named and documented explicitly. So would we have
 had compile time interfaces, they would add next to nothing about the
 documentation or understanding of ranges.
  

there are several problems with the template constraints currently used. 1. the constraints are specified on the client code which means you need to either duplicate those constraints everywhere or call some template like isForwardRange manually to check that you got the correct type.

Yes that is the way to go I believe. Phobos already defines a lot of these concepts so that makes it easier.
 2. The syntax for this is completely alien and unreadable, at least for
 me.

I agree, but this is a syntax detail. It has no bearing on the type system.
 documentations and type-checking are indeed the two main benefits I'd
 like to get.
 the current way it is done with is() expression is unreadable. this
 needs to be specified IMO with the same (or almost the same) syntax as
 interfaces. I don't get why D needs two completely different syntaxes
 for the same thing (specifying an interface). this will give us a more
 readable documentation aspect.
 the type-checking aspect of this is that the checks will be done on the
 template definition instead of the instantiation in the client code
 which will also prevent cases when bugs in a library template only
 manifest when the client programmer compiles *his* code. this happened
 to tango in the past.

I agree. This is point where concepts in C++ may prove more powerful.
 templates are hard for users to understand and one of the main reasons
 for this is that templates are essentially a completely different
 language with different syntax and semantics which to me looks like
 mis-design.

I don't think it is hard to understand because of structural typing. Generics are inherently somewhat difficult in a static typing language, because of it's abstract nature. You don't have this problem in dynamic languages. (or you can't escape it, depending on your POV) I don't agree that templates are a completely different language though. When used purely for parametric polymorphism, it does integrate nicely in the normal type system. When you do use it for meta-programming, which is relatively rare, then the above also applies: this is an inherently difficult way of programming. Just look at something like lisp where you can metaprogram in the same language. Does that make it easy to understand? Or CTFE and string mixins in D, same language, but it's also difficult. Adding more constraints can never solve the fact that humans don't easily grok programs which generate programs.

polymorphism. I agree that it is harder to grok programs that generate programs. this is why it is so important IMO to make this as readable as possible. to answer your question, lisp does make this _easier_ to understand compared to templates. D CTFE functions are much more readable than D templates. while I agree that this is never trivial, it should not be made near impossible like it is in C++. an experienced user should be able to read the source of libs like Boost and STL and understand without much trouble what it does without being a C++ guru.
 * I don't think the extra type checking is done, but perhaps it could be.
 

the distinction you make between generics with explicit constraints that require explicit inheritance and concepts is more of an implementation detail IMO. the first uses run-time inheritance for this type checking. what I'd prefer is the second implementation where the type-check is done at compile-time by means of structural typing but unlike C++ where it's optional I want it to be required so that the type-checking is performed on the definition and not on the instantiations. does that make sense?

I don't understand how you can have structural typing and at the same time require explicit constraints. Maybe I'm missing something here? This was my entire point: losing structural typing because of explicit generic constraints is a bad thing.
Jun 20 2009
parent Yigal Chripun <yigal100 gmail.com> writes:
Lutger wrote:
 
 Ok, I sort of assumed you talked about explicit instantiation like in C#. 
 For any type that implements a clone operation for example, you have to 
 derive it from ICloneable if you are to use it as a generic parameter. In 
 addition, in your template, you have to explicitly bring all operations 
 under in an interface. (This is the bloat part). Now say I have a type from 
 another library that supports cloning, has the same interface as ICloneable, 
 but doesn't derive from it. You are forced to create a wrapper for it that 
 derives from ICloneable. (the workaround). Also, there is the complication 
 of what to do with arithmetic types.
 

the arithmetic types issue is not a problem in D since the relevant operators are non-static in D. I don't understand what's the bloat here. here's an example: interface I { // you mean this interface is bloat ? void func() ; } class C(T : I) { ... } regarding the workaround issue, we agreed already that verifying a type against a concept is done structurally. possible solutions are that identical concepts with different names are implicitly castable to each other. the compiler will treat it similar to aliases. suppose that you got a type implementing the MyClonable interface which is structurally identical to the standard ICloneable interface. void foo(T : ICloneable) (T t) {...} foo() should work with your type because for the compiler both interfaces represent the same concept. this restricts "duck-typing" to the concept level only. another option is that instead of this being done by the compiler, the programmer could specify this relation by: alias MyConcept Iconcept; // compile type-checks here for conformance and registers this identity This idea probably can be further refined. I think My general direction here is to have C++ concepts but with a *much* better syntax and more tightly integrated into the type system. In C++ it feels like an optional addon added as an after thought.
Jun 20 2009
prev sibling parent reply dsimcha <dsimcha yahoo.com> writes:
== Quote from Yigal Chripun (yigal100 gmail.com)'s article
 Steve Teale wrote:
 Robert Fraser Wrote:

 Steve Teale wrote:
 template isInputRange(R)
 {
     enum bool isInputRange = is(typeof(
     {
         R r;             // can define a range object
         if (r.empty) {}  // can test for empty
         r.popFront;          // can invoke next
         auto h = r.front; // can get the front of the range
     }()));
 }

 I can not possibly be the only D enthusiast who finds this completely




 Yeah, that one is a bit tricky, and what makes it worse is that it seems
 officially sanctioned by Walter/Andrei as the "right way" to check if a
 type supports some operations. Basically, if you have:

 is(typeof({     }()));

 this means "if I made a function containing    , would that function
 compile?". It's a hack which stems from the way the is expression works.

 What is a range?

happens to support certain operations.

So does this mean that interfaces are just a tragic mistake. I'd always



implemented with compile time interfaces.

Why? Duck typing is incredibly flexible and simple, but the downside is that, in its traditional implementation it's inefficient and only checkable at runtime. The whole beauty of D's template system is that it allows something similar to duck typing that is checked at compile time and has usually negligible (I won't say zero since object file bloat can be practically significant in a few corner cases) overhead.
Jun 19 2009
parent reply Tim Matthews <tim.matthews7 gmail.com> writes:
dsimcha wrote:
 == Quote from Yigal Chripun (yigal100 gmail.com)'s article
 Steve Teale wrote:
 Robert Fraser Wrote:

 Steve Teale wrote:
 template isInputRange(R)
 {
     enum bool isInputRange = is(typeof(
     {
         R r;             // can define a range object
         if (r.empty) {}  // can test for empty
         r.popFront;          // can invoke next
         auto h = r.front; // can get the front of the range
     }()));
 }

 I can not possibly be the only D enthusiast who finds this completely




 Yeah, that one is a bit tricky, and what makes it worse is that it seems
 officially sanctioned by Walter/Andrei as the "right way" to check if a
 type supports some operations. Basically, if you have:

 is(typeof({     }()));

 this means "if I made a function containing    , would that function
 compile?". It's a hack which stems from the way the is expression works.

 What is a range?

happens to support certain operations.



 IMHO, duck-typing in D is a tragic mistake...  This should have been
 implemented with compile time interfaces.

Why? Duck typing is incredibly flexible and simple, but the downside is that, in its traditional implementation it's inefficient and only checkable at runtime. The whole beauty of D's template system is that it allows something similar to duck typing that is checked at compile time and has usually negligible (I won't say zero since object file bloat can be practically significant in a few corner cases) overhead.

It sometimes makes up for a lack of an actual type system but it is not a true duck type system built into the language anyway as you have to go through the manual process of asking whether it is of a certain type through templates.
Jun 19 2009
parent dsimcha <dsimcha yahoo.com> writes:
== Quote from Tim Matthews (tim.matthews7 gmail.com)'s article
 dsimcha wrote:
 == Quote from Yigal Chripun (yigal100 gmail.com)'s article
 Steve Teale wrote:
 Robert Fraser Wrote:

 Steve Teale wrote:
 template isInputRange(R)
 {
     enum bool isInputRange = is(typeof(
     {
         R r;             // can define a range object
         if (r.empty) {}  // can test for empty
         r.popFront;          // can invoke next
         auto h = r.front; // can get the front of the range
     }()));
 }

 I can not possibly be the only D enthusiast who finds this completely




 Yeah, that one is a bit tricky, and what makes it worse is that it seems
 officially sanctioned by Walter/Andrei as the "right way" to check if a
 type supports some operations. Basically, if you have:

 is(typeof({     }()));

 this means "if I made a function containing    , would that function
 compile?". It's a hack which stems from the way the is expression works.

 What is a range?

happens to support certain operations.



 IMHO, duck-typing in D is a tragic mistake...  This should have been
 implemented with compile time interfaces.

Why? Duck typing is incredibly flexible and simple, but the downside is that, in its traditional implementation it's inefficient and only checkable at runtime. The whole beauty of D's template system is that it allows something similar to duck typing that is checked at compile time and has usually negligible (I won't say zero since object file bloat can be practically significant in a few corner cases) overhead.

a true duck type system built into the language anyway as you have to go through the manual process of asking whether it is of a certain type through templates.

No you don't, constraints are just to improve overloading capabilities and provide better error handling if you use a template wrong.
Jun 19 2009