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digitalmars.D - Re: Programming Language for Games, part 3

On Sun, Nov 02, 2014 at 12:49:47PM -0800, Andrei Alexandrescu via Digitalmars-d
wrote:
 On 11/1/14 6:25 PM, bearophile wrote:

And D writeln is not verified at compile-time, this is silly for a
language that tries to be reliable.

Wasn't there a pull request that allowed `writef!"%s %s"(1, 2)` in addition to what we have now? Should be easy to integrate.

There's only an enhancement request, nowhere near a PR yet. I did post some proof-of-concept code, but obviously it's nowhere near usable in actual code at the moment. [...] On Sun, Nov 02, 2014 at 12:52:30PM -0800, Andrei Alexandrescu via Digitalmars-d wrote:
 On 11/1/14 6:48 PM, H. S. Teoh via Digitalmars-d wrote:
While writefln can be improved (Andrei has preapproved my enhancement
request to support compile-time format string, for example), there's
no way to make such improvements to GCC's format checking short of
modifying the compiler itself.

Oh so it was you :o). Great idea, time to follow with implementation! -- Andrei

I'll see what I can do, but my free time is very limited these days and I'm not sure when I'll get to it. T -- "A man's wife has more power over him than the state has." -- Ralph Emerson
Nov 02 2014