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digitalmars.D - Re: D2 GUI Libs

Andrei Alexandrescu Wrote:

 Eldar Insafutdinov wrote:
 Right now we are working on a next QtD version. We dropped support
 for D1, it is D2 only. I believe Qt suits all your requirements very
 well. It's performant - we try to emulate as many C++ types using D
 structs as possible, for drawing purposes. So types like QPoint - are
 D structs and for drawing lines you can pass D array directly. No
 perfromance hit. But of course we cannot avoid all of them, it is
 still a binding. Regarding the license, Qt itself is LGPLed, QtD is
 boost. you don't have to put any attribution. About stability of APIs
 - Qt4 is stable within the major version. At the moment we are
 working on signals/slots implementation. It is mostly complete, but
 syntax may change. It will hopefully change once and stay forever.
 
 I would say that QtD is in the state close to that of D2, almost
 there, but not quite ready yet. But we intend to release the next
 version, which will be ready to use earlier than D2 anyway, I would
 say within a month.

I salute the decision of going with D2, as well as that of using the Boost license. If there is anything in the language that prevents you from getting things done, please let us know. The availability of QtD concurrently with that of D2 will hopefully push both forward. Andrei

Some bits I have forgotten to write about in my previous post. - We really need an access for an original object in copy constructor in structures, as this structures emulate C++ classes directly and we need to call C++ copy constructors from this(this). But C++ ctors require original object. Currently this could be done like: struct QImage { ubyte[SIZE_OF_QIMAGE] data; this(this) { ubyte[SIZE_OF_QIMAGE] dummy; memcpy(dummy.ptr, &this, SIZE_OF_QIMAGE); call_QImage_copy_ctor(dummy.ptr, &this); } extern (C) call_QImage_copy_ctor(void* src, void* dst); // C++ extern "C" call_QImage_copy_ctor(QImage* src, QImage* dst) { dst->QImage(*src); } We emulated original object by doing creating a dummy buffer, but that requires extra memcpy. Having an identifier like __source which will be a reference to original structure will be a good thing. You don't have to use it all the time, but in rare cases when you really need it - it is here. - Another good use case for annotations is to allow grouped declarations: Signal { void fooed(); void booed(); }
Dec 13 2009