digitalmars.D - [OT] Sony is making their Playstation C# tools open source
- Paulo Pinto (10/10) Mar 11 2014 Hi,
- dennis luehring (2/10) Mar 11 2014 still sony works on its own llvm/clang based c++ compiler for PS4 :)
- Asman01 (2/18) Mar 11 2014 Don't use gcc anymore is the best thing they could do.
- Paulo Pinto (2/18) Mar 11 2014 And Unity3D and Mono Game for Indies. :)
- Szymon Gatner (2/22) Mar 11 2014 Sony works on Unity and Mono Game?
- Paulo Pinto (9/33) Mar 11 2014 Not directly, but they are officially supported
- Peter Alexander (3/6) Mar 11 2014 Yeah, but it's for tools, not the game itself. I don't think
- Paulo Pinto (12/17) Mar 11 2014 Sure, I agree with you.
Hi, since game development discussions tend to come up here, Sony is Guerrilla Games and others. https://github.com/SonyWWS/ATF One good example how GC based languages do not hinder game development and are gaining place alongside C++ as part of the development process. -- Paulo
Mar 11 2014
Am 11.03.2014 10:38, schrieb Paulo Pinto:Hi, since game development discussions tend to come up here, Sony is Guerrilla Games and others. https://github.com/SonyWWS/ATF One good example how GC based languages do not hinder game development and are gaining place alongside C++ as part of the development process.still sony works on its own llvm/clang based c++ compiler for PS4 :)
Mar 11 2014
On Tuesday, 11 March 2014 at 10:21:49 UTC, dennis luehring wrote:Am 11.03.2014 10:38, schrieb Paulo Pinto:Don't use gcc anymore is the best thing they could do.Hi, since game development discussions tend to come up here, Sony is Dog, Guerrilla Games and others. https://github.com/SonyWWS/ATF One good example how GC based languages do not hinder game development and are gaining place alongside C++ as part of the development process.still sony works on its own llvm/clang based c++ compiler for PS4 :)
Mar 11 2014
On Tuesday, 11 March 2014 at 10:21:49 UTC, dennis luehring wrote:Am 11.03.2014 10:38, schrieb Paulo Pinto:And Unity3D and Mono Game for Indies. :)Hi, since game development discussions tend to come up here, Sony is Dog, Guerrilla Games and others. https://github.com/SonyWWS/ATF One good example how GC based languages do not hinder game development and are gaining place alongside C++ as part of the development process.still sony works on its own llvm/clang based c++ compiler for PS4 :)
Mar 11 2014
On Tuesday, 11 March 2014 at 12:04:40 UTC, Paulo Pinto wrote:On Tuesday, 11 March 2014 at 10:21:49 UTC, dennis luehring wrote:Sony works on Unity and Mono Game?Am 11.03.2014 10:38, schrieb Paulo Pinto:And Unity3D and Mono Game for Indies. :)Hi, since game development discussions tend to come up here, Sony is Dog, Guerrilla Games and others. https://github.com/SonyWWS/ATF One good example how GC based languages do not hinder game development and are gaining place alongside C++ as part of the development process.still sony works on its own llvm/clang based c++ compiler for PS4 :)
Mar 11 2014
On Tuesday, 11 March 2014 at 12:08:00 UTC, Szymon Gatner wrote:On Tuesday, 11 March 2014 at 12:04:40 UTC, Paulo Pinto wrote:Not directly, but they are officially supported Unity3D related info http://develop.scee.net/files/presentations/gceurope2013/ParisGC2013Final.pdf Slide 66, as part of the supported engines on PS4 Mono Game statement from their work together with Sony https://monogame.codeplex.com/discussions/462255 -- PauloOn Tuesday, 11 March 2014 at 10:21:49 UTC, dennis luehring wrote:Sony works on Unity and Mono Game?Am 11.03.2014 10:38, schrieb Paulo Pinto:And Unity3D and Mono Game for Indies. :)Hi, since game development discussions tend to come up here, Sony is Dog, Guerrilla Games and others. https://github.com/SonyWWS/ATF One good example how GC based languages do not hinder game development and are gaining place alongside C++ as part of the development process.still sony works on its own llvm/clang based c++ compiler for PS4 :)
Mar 11 2014
On Tuesday, 11 March 2014 at 09:38:31 UTC, Paulo Pinto wrote:One good example how GC based languages do not hinder game development and are gaining place alongside C++ as part of the development process.Yeah, but it's for tools, not the game itself. I don't think
Mar 11 2014
Am 11.03.2014 11:45, schrieb Peter Alexander:On Tuesday, 11 March 2014 at 09:38:31 UTC, Paulo Pinto wrote:Sure, I agree with you. But this is a recursive trend. Back when Assembly was king, BASIC, C and Pascal were used for tooling, with Assembly having the king's role. Then the same cycle repeated itself when C was the king and C++ was slowly being used for tooling. So now GC enabled languages are starting to replace C++/MFC/Qt in the tooling area. Eventually a new replacement cycle will happen, even if we are still away from it. -- PauloOne good example how GC based languages do not hinder game development and are gaining place alongside C++ as part of the development process.Yeah, but it's for tools, not the game itself. I don't think anyone ever
Mar 11 2014