digitalmars.D - [OT] C# scores again for game development
- "Paulo Pinto" <pjmlp progtools.org> Sep 23 2012
- "Jonas Drewsen" <jdrewsen nospam.com> Sep 23 2012
- "Paulo Pinto" <pjmlp progtools.org> Sep 23 2012
- Nick Sabalausky <SeeWebsiteToContactMe semitwist.com> Sep 23 2012
- "Paulo Pinto" <pjmlp progtools.org> Sep 23 2012
- "Jonas Drewsen" <jdrewsen nospam.com> Sep 25 2012
Since this is one area where D could eventually replace C++, I've decided to post it here. So after Sony decided to make use of C#/Mono for the PS Vita SDK, Nintendo has decided to do the same by supporting Unity for the new Wii U. http://www.marketwire.com/press-release/unity-technologies-enters-extensive-agreement-with-nintendo-to-support-wii-u-1703600.htm -- Paulo
Sep 23 2012
On Sunday, 23 September 2012 at 15:06:51 UTC, Paulo Pinto wrote:Since this is one area where D could eventually replace C++, I've decided to post it here. So after Sony decided to make use of C#/Mono for the PS Vita SDK, Nintendo has decided to do the same by supporting Unity for the new Wii U. http://www.marketwire.com/press-release/unity-technologies-enters-extensive-agreement-with-nintendo-to-support-wii-u-1703600.htm
Note that it is only the scripting part of Unity that is C#/Mono. The core engine and editor is C++. /Jonas
Sep 23 2012
On Sunday, 23 September 2012 at 16:14:33 UTC, Jonas Drewsen wrote:On Sunday, 23 September 2012 at 15:06:51 UTC, Paulo Pinto wrote:Since this is one area where D could eventually replace C++, I've decided to post it here. So after Sony decided to make use of C#/Mono for the PS Vita SDK, Nintendo has decided to do the same by supporting Unity for the new Wii U. http://www.marketwire.com/press-release/unity-technologies-enters-extensive-agreement-with-nintendo-to-support-wii-u-1703600.htm
Note that it is only the scripting part of Unity that is C#/Mono. The core engine and editor is C++. /Jonas
I know.
Sep 23 2012
On Sun, 23 Sep 2012 19:08:16 +0200 "Paulo Pinto" <pjmlp progtools.org> wrote:On Sunday, 23 September 2012 at 16:14:33 UTC, Jonas Drewsen wrote:On Sunday, 23 September 2012 at 15:06:51 UTC, Paulo Pinto wrote:Since this is one area where D could eventually replace C++, I've decided to post it here. So after Sony decided to make use of C#/Mono for the PS Vita SDK, Nintendo has decided to do the same by supporting Unity for the new Wii U. http://www.marketwire.com/press-release/unity-technologies-enters-extensive-agreement-with-nintendo-to-support-wii-u-1703600.htm
Note that it is only the scripting part of Unity that is C#/Mono. The core engine and editor is C++. /Jonas
I know.
I didn't. That's very interesting to hear.
Sep 23 2012
On Sunday, 23 September 2012 at 20:49:54 UTC, Nick Sabalausky wrote:On Sun, 23 Sep 2012 19:08:16 +0200 "Paulo Pinto" <pjmlp progtools.org> wrote:On Sunday, 23 September 2012 at 16:14:33 UTC, Jonas Drewsen wrote:On Sunday, 23 September 2012 at 15:06:51 UTC, Paulo Pinto wrote:Since this is one area where D could eventually replace C++, I've decided to post it here. So after Sony decided to make use of C#/Mono for the PS Vita SDK, Nintendo has decided to do the same by supporting Unity for the new Wii U. http://www.marketwire.com/press-release/unity-technologies-enters-extensive-agreement-with-nintendo-to-support-wii-u-1703600.htm
Note that it is only the scripting part of Unity that is C#/Mono. The core engine and editor is C++. /Jonas
I know.
I didn't. That's very interesting to hear.
The core engine is C++. Mono takes care of allowing any .NET language to be used as scripting language, with C#, JavaScript and Boo having the main roles, while compiling them AOT to native code as well.
Sep 23 2012
On Sunday, 23 September 2012 at 22:09:19 UTC, Paulo Pinto wrote:On Sunday, 23 September 2012 at 20:49:54 UTC, Nick Sabalausky wrote:On Sun, 23 Sep 2012 19:08:16 +0200 "Paulo Pinto" <pjmlp progtools.org> wrote:On Sunday, 23 September 2012 at 16:14:33 UTC, Jonas Drewsen wrote:On Sunday, 23 September 2012 at 15:06:51 UTC, Paulo Pinto wrote:Since this is one area where D could eventually replace C++, I've decided to post it here. So after Sony decided to make use of C#/Mono for the PS Vita SDK, Nintendo has decided to do the same by supporting Unity for the new Wii U. http://www.marketwire.com/press-release/unity-technologies-enters-extensive-agreement-with-nintendo-to-support-wii-u-1703600.htm
Note that it is only the scripting part of Unity that is C#/Mono. The core engine and editor is C++. /Jonas
I know.
I didn't. That's very interesting to hear.
The core engine is C++. Mono takes care of allowing any .NET language to be used as scripting language, with C#, JavaScript and Boo having the main roles, while compiling them AOT to native code as well.
UnityScript - not Javascript. They resemble each other but UnityScript has classes and supports static types etc. Much better in my opinion. /Jonas
Sep 25 2012









"Jonas Drewsen" <jdrewsen nospam.com> 