www.digitalmars.com         C & C++   DMDScript  

digitalmars.D - [OT] C# scores again for game development

reply "Paulo Pinto" <pjmlp progtools.org> writes:
Since this is one area where D could eventually replace C++, I've 
decided to post it here.

So after Sony decided to make use of C#/Mono for the PS Vita SDK, 
Nintendo has decided to do the same by supporting Unity for the 
new Wii U.

http://www.marketwire.com/press-release/unity-technologies-enters-extensive-agreement-with-nintendo-to-support-wii-u-1703600.htm

--
Paulo
Sep 23 2012
next sibling parent "Jonas Drewsen" <jdrewsen nospam.com> writes:
On Sunday, 23 September 2012 at 15:06:51 UTC, Paulo Pinto wrote:
 Since this is one area where D could eventually replace C++, 
 I've decided to post it here.

 So after Sony decided to make use of C#/Mono for the PS Vita 
 SDK, Nintendo has decided to do the same by supporting Unity 
 for the new Wii U.

 http://www.marketwire.com/press-release/unity-technologies-enters-extensive-agreement-with-nintendo-to-support-wii-u-1703600.htm

Note that it is only the scripting part of Unity that is C#/Mono. The core engine and editor is C++. /Jonas
Sep 23 2012
prev sibling next sibling parent "Paulo Pinto" <pjmlp progtools.org> writes:
On Sunday, 23 September 2012 at 16:14:33 UTC, Jonas Drewsen wrote:
 On Sunday, 23 September 2012 at 15:06:51 UTC, Paulo Pinto wrote:
 Since this is one area where D could eventually replace C++, 
 I've decided to post it here.

 So after Sony decided to make use of C#/Mono for the PS Vita 
 SDK, Nintendo has decided to do the same by supporting Unity 
 for the new Wii U.

 http://www.marketwire.com/press-release/unity-technologies-enters-extensive-agreement-with-nintendo-to-support-wii-u-1703600.htm

Note that it is only the scripting part of Unity that is C#/Mono. The core engine and editor is C++. /Jonas

I know.
Sep 23 2012
prev sibling next sibling parent Nick Sabalausky <SeeWebsiteToContactMe semitwist.com> writes:
On Sun, 23 Sep 2012 19:08:16 +0200
"Paulo Pinto" <pjmlp progtools.org> wrote:

 On Sunday, 23 September 2012 at 16:14:33 UTC, Jonas Drewsen wrote:
 On Sunday, 23 September 2012 at 15:06:51 UTC, Paulo Pinto wrote:
 Since this is one area where D could eventually replace C++, 
 I've decided to post it here.

 So after Sony decided to make use of C#/Mono for the PS Vita 
 SDK, Nintendo has decided to do the same by supporting Unity 
 for the new Wii U.

 http://www.marketwire.com/press-release/unity-technologies-enters-extensive-agreement-with-nintendo-to-support-wii-u-1703600.htm

Note that it is only the scripting part of Unity that is C#/Mono. The core engine and editor is C++. /Jonas

I know.

I didn't. That's very interesting to hear.
Sep 23 2012
prev sibling next sibling parent "Paulo Pinto" <pjmlp progtools.org> writes:
On Sunday, 23 September 2012 at 20:49:54 UTC, Nick Sabalausky 
wrote:
 On Sun, 23 Sep 2012 19:08:16 +0200
 "Paulo Pinto" <pjmlp progtools.org> wrote:

 On Sunday, 23 September 2012 at 16:14:33 UTC, Jonas Drewsen 
 wrote:
 On Sunday, 23 September 2012 at 15:06:51 UTC, Paulo Pinto 
 wrote:
 Since this is one area where D could eventually replace 
 C++, I've decided to post it here.

 So after Sony decided to make use of C#/Mono for the PS 
 Vita SDK, Nintendo has decided to do the same by supporting 
 Unity for the new Wii U.

 http://www.marketwire.com/press-release/unity-technologies-enters-extensive-agreement-with-nintendo-to-support-wii-u-1703600.htm

Note that it is only the scripting part of Unity that is C#/Mono. The core engine and editor is C++. /Jonas

I know.

I didn't. That's very interesting to hear.

The core engine is C++. Mono takes care of allowing any .NET language to be used as scripting language, with C#, JavaScript and Boo having the main roles, while compiling them AOT to native code as well.
Sep 23 2012
prev sibling parent "Jonas Drewsen" <jdrewsen nospam.com> writes:
On Sunday, 23 September 2012 at 22:09:19 UTC, Paulo Pinto wrote:
 On Sunday, 23 September 2012 at 20:49:54 UTC, Nick Sabalausky 
 wrote:
 On Sun, 23 Sep 2012 19:08:16 +0200
 "Paulo Pinto" <pjmlp progtools.org> wrote:

 On Sunday, 23 September 2012 at 16:14:33 UTC, Jonas Drewsen 
 wrote:
 On Sunday, 23 September 2012 at 15:06:51 UTC, Paulo Pinto 
 wrote:
 Since this is one area where D could eventually replace 
 C++, I've decided to post it here.

 So after Sony decided to make use of C#/Mono for the PS 
 Vita SDK, Nintendo has decided to do the same by 
 supporting Unity for the new Wii U.

 http://www.marketwire.com/press-release/unity-technologies-enters-extensive-agreement-with-nintendo-to-support-wii-u-1703600.htm

Note that it is only the scripting part of Unity that is C#/Mono. The core engine and editor is C++. /Jonas

I know.

I didn't. That's very interesting to hear.

The core engine is C++. Mono takes care of allowing any .NET language to be used as scripting language, with C#, JavaScript and Boo having the main roles, while compiling them AOT to native code as well.

UnityScript - not Javascript. They resemble each other but UnityScript has classes and supports static types etc. Much better in my opinion. /Jonas
Sep 25 2012