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digitalmars.D - Legal/Permission Question
↑ ↓ ← → Dan <murpsoft hotmail.com> writes:
Hey Walter/anyone?
Considering that my Walnut 2.x engine performs much the same functionality as
DMDScript, but that Walnut 2.x is written significantly differently on a
structural level...
DMDScript is a GPL v1 engine, and Walnut 2.x is a new BSD engine.
When I fill in the function stubs for, for example, Number_prototype_toFixed,
am I allowed to examine Walter's DMDScript source code, write something similar
(but obviously not the same) and still call it new BSD?
What requirements are there to do such a thing?
↑ ↓ ← → Gregor Richards <Richards codu.org> writes:
Dan wrote:
Hey Walter/anyone?
Considering that my Walnut 2.x engine performs much the same functionality as
DMDScript, but that Walnut 2.x is written significantly differently on a
structural level...
DMDScript is a GPL v1 engine, and Walnut 2.x is a new BSD engine.
When I fill in the function stubs for, for example, Number_prototype_toFixed,
am I allowed to examine Walter's DMDScript source code, write something similar
(but obviously not the same) and still call it new BSD?
What requirements are there to do such a thing?
This is one of many distinctions between copyright and patent.
Copyright covers the RIGHT to COPY. NOTHING ELSE. Unless you signed a
license or contract specifying that you can't use it as a reference, you
can.
- Gregor Richards
↑ ↓ ← → Walter Bright <newshound1 digitalmars.com> writes:
Gregor Richards wrote:
Dan wrote:
Hey Walter/anyone?
Considering that my Walnut 2.x engine performs much the same
functionality as DMDScript, but that Walnut 2.x is written
significantly differently on a structural level...
DMDScript is a GPL v1 engine, and Walnut 2.x is a new BSD engine.
When I fill in the function stubs for, for example,
Number_prototype_toFixed, am I allowed to examine Walter's DMDScript
source code, write something similar (but obviously not the same) and
still call it new BSD?
What requirements are there to do such a thing?
This is one of many distinctions between copyright and patent.
Copyright covers the RIGHT to COPY. NOTHING ELSE. Unless you signed a
license or contract specifying that you can't use it as a reference, you
can.
I believe this is incorrect. Copyrights also cover 'derivative works'.
See http://en.wikipedia.org/wiki/Derivative_work
↑ ↓ ← → Gregor Richards <Richards codu.org> writes:
Walter Bright wrote:
Gregor Richards wrote:
Dan wrote:
Hey Walter/anyone?
Considering that my Walnut 2.x engine performs much the same
functionality as DMDScript, but that Walnut 2.x is written
significantly differently on a structural level...
DMDScript is a GPL v1 engine, and Walnut 2.x is a new BSD engine.
When I fill in the function stubs for, for example,
Number_prototype_toFixed, am I allowed to examine Walter's DMDScript
source code, write something similar (but obviously not the same) and
still call it new BSD?
What requirements are there to do such a thing?
This is one of many distinctions between copyright and patent.
Copyright covers the RIGHT to COPY. NOTHING ELSE. Unless you signed a
license or contract specifying that you can't use it as a reference,
you can.
I believe this is incorrect. Copyrights also cover 'derivative works'.
See http://en.wikipedia.org/wiki/Derivative_work
"In copyright law, a derivative work is an artistic creation that
includes major, basic copyrighted aspects of an original, previously
created first work."
Including major copyrighted aspects of an original, previously created
work is by definition copying. My very simple definition, while not very
nuanced, is accurate :)
- Gregor Richards
↑ ↓ ← → Walter Bright <newshound1 digitalmars.com> writes:
Gregor Richards wrote:
Including major copyrighted aspects of an original, previously created
work is by definition copying. My very simple definition, while not very
nuanced, is accurate :)
Using the original implementation as a guide to making a clone is making
a derivative work. I'm not a lawyer, but I have been grilled and basted
by well-paid lawyers doing their due diligence about these things.
↑ ↓ ← → Derek Parnell <derek nomail.afraid.org> writes:
On Tue, 03 Apr 2007 18:42:58 -0700, Walter Bright wrote:
Gregor Richards wrote:
Including major copyrighted aspects of an original, previously created
work is by definition copying. My very simple definition, while not very
nuanced, is accurate :)
Using the original implementation as a guide to making a clone is making
a derivative work. I'm not a lawyer, but I have been grilled and basted
by well-paid lawyers doing their due diligence about these things.
Even if one uses it is a guide to how *not* to do things? That is, the
clone is created in a form that is deliberately and explicitly not like the
original - and this can be done because they know the original.
--
Derek
(skype: derek.j.parnell)
Melbourne, Australia
"Justice for David Hicks!"
4/04/2007 11:46:07 AM
↑ ↓ ← → Walter Bright <newshound1 digitalmars.com> writes:
Derek Parnell wrote:
Even if one uses it is a guide to how *not* to do things? That is, the
clone is created in a form that is deliberately and explicitly not like the
original - and this can be done because they know the original.
My experience has been that you're ok if you look at something, and then
implement something in an utterly different way. But you're still better
off not looking at it at all. Look at all the effort IBM had to put in
to defend themselves against SCO because IBM had peeked at the code.
↑ ↓ ← → Walter Bright <newshound1 digitalmars.com> writes:
Dan wrote:
Hey Walter/anyone?
Considering that my Walnut 2.x engine performs much the same functionality as
DMDScript, but that Walnut 2.x is written significantly differently on a
structural level...
DMDScript is a GPL v1 engine, and Walnut 2.x is a new BSD engine.
When I fill in the function stubs for, for example, Number_prototype_toFixed,
am I allowed to examine Walter's DMDScript source code, write something similar
(but obviously not the same) and still call it new BSD?
No. Doing so would make it a 'derivative work'.
What requirements are there to do such a thing?
If you're going to clone a function, you can't use someone else's
copyrighted code as a guide. Even just looking at it could cause
'taint', which is why I never look at or work on gcc.
You need to write your own from scratch - or buy a license <g>.
↑ ↓ ← → Charlie <charlie.fats gmail.com> writes:
Would buying a license allow him to copy the code
Walter Bright wrote:
Dan wrote:
Hey Walter/anyone?
Considering that my Walnut 2.x engine performs much the same
functionality as DMDScript, but that Walnut 2.x is written
significantly differently on a structural level...
DMDScript is a GPL v1 engine, and Walnut 2.x is a new BSD engine.
When I fill in the function stubs for, for example,
Number_prototype_toFixed, am I allowed to examine Walter's DMDScript
source code, write something similar (but obviously not the same) and
still call it new BSD?
No. Doing so would make it a 'derivative work'.
What requirements are there to do such a thing?
If you're going to clone a function, you can't use someone else's
copyrighted code as a guide. Even just looking at it could cause
'taint', which is why I never look at or work on gcc.
You need to write your own from scratch - or buy a license <g>.
↑ ↓ ← → Walter Bright <newshound1 digitalmars.com> writes:
Charlie wrote:
Would buying a license allow him to copy the code
For the regular license, yes, but that doesn't allow redistribution of
source code. He'd have to email me and we could work something out.
Note that if his code is GPL'd, he can do what he wants with it
consistent with the GPL, which includes copying and redistributing source.
↑ ↓ ← → Derek Parnell <derek nomail.afraid.org> writes:
On Tue, 03 Apr 2007 14:56:04 -0700, Walter Bright wrote:
Dan wrote:
Hey Walter/anyone?
Considering that my Walnut 2.x engine performs much the same functionality as
DMDScript, but that Walnut 2.x is written significantly differently on a
structural level...
DMDScript is a GPL v1 engine, and Walnut 2.x is a new BSD engine.
When I fill in the function stubs for, for example, Number_prototype_toFixed,
am I allowed to examine Walter's DMDScript source code, write something similar
(but obviously not the same) and still call it new BSD?
No. Doing so would make it a 'derivative work'.
What requirements are there to do such a thing?
If you're going to clone a function, you can't use someone else's
copyrighted code as a guide. Even just looking at it could cause
'taint', which is why I never look at or work on gcc.
You need to write your own from scratch - or buy a license <g>.
I have occasionally wondered about the situation in which one looks at code
"X" and thinks 'This is horrible. I can do better' and then goes on to
write "Y", which looks nothing like "X" but was developed with the
knowledge of "X". Now, if "X" and "Y" can be used interchangeably to solve
the same problem, is "Y" deemed to have been derived from "X"?
In other words, is the motive of the author a factor? In the case above,
"X" and "Y" are totally dissimilar but "Y" was written /because/ the author
knew the details of "X". If the author did not know "X" but still wrote
"Y", could it be a derived work?
--
Derek
(skype: derek.j.parnell)
Melbourne, Australia
"Justice for David Hicks!"
4/04/2007 10:09:03 AM
↑ ↓ ← → Brad Anderson <brad dsource.org> writes:
Derek Parnell wrote:
On Tue, 03 Apr 2007 14:56:04 -0700, Walter Bright wrote:
Dan wrote:
Hey Walter/anyone?
Considering that my Walnut 2.x engine performs much the same functionality as
DMDScript, but that Walnut 2.x is written significantly differently on a
structural level...
DMDScript is a GPL v1 engine, and Walnut 2.x is a new BSD engine.
When I fill in the function stubs for, for example, Number_prototype_toFixed,
am I allowed to examine Walter's DMDScript source code, write something similar
(but obviously not the same) and still call it new BSD?
What requirements are there to do such a thing?
copyrighted code as a guide. Even just looking at it could cause
'taint', which is why I never look at or work on gcc.
You need to write your own from scratch - or buy a license <g>.
I have occasionally wondered about the situation in which one looks at code
"X" and thinks 'This is horrible. I can do better' and then goes on to
write "Y", which looks nothing like "X" but was developed with the
knowledge of "X". Now, if "X" and "Y" can be used interchangeably to solve
the same problem, is "Y" deemed to have been derived from "X"?
In other words, is the motive of the author a factor? In the case above,
"X" and "Y" are totally dissimilar but "Y" was written /because/ the author
knew the details of "X". If the author did not know "X" but still wrote
"Y", could it be a derived work?
Ain't lawyerin' grand?
BA
↑ ↓ ← → Walter Bright <newshound1 digitalmars.com> writes:
Derek Parnell wrote:
I have occasionally wondered about the situation in which one looks at code
"X" and thinks 'This is horrible. I can do better' and then goes on to
write "Y", which looks nothing like "X" but was developed with the
knowledge of "X". Now, if "X" and "Y" can be used interchangeably to solve
the same problem, is "Y" deemed to have been derived from "X"?
In other words, is the motive of the author a factor? In the case above,
"X" and "Y" are totally dissimilar but "Y" was written /because/ the author
knew the details of "X". If the author did not know "X" but still wrote
"Y", could it be a derived work?
What will happen if things go far enough is an independent expert will
be hired by the lawyers who will comb through the code evaluating how
similar or dissimilar it is.
↑ ↓ ← → BCS <ao pathlink.com> writes:
Reply to Walter,
Derek Parnell wrote:
I have occasionally wondered about the situation in which one looks
at code "X" and thinks 'This is horrible. I can do better' and then
goes on to write "Y", which looks nothing like "X" but was developed
with the knowledge of "X". Now, if "X" and "Y" can be used
interchangeably to solve the same problem, is "Y" deemed to have been
derived from "X"?
In other words, is the motive of the author a factor? In the case
above, "X" and "Y" are totally dissimilar but "Y" was written
/because/ the author knew the details of "X". If the author did not
know "X" but still wrote "Y", could it be a derived work?
be hired by the lawyers who will comb through the code evaluating how
similar or dissimilar it is.
And when that happens, the independent expert makes money, the lawyer makes
money and everybody else pays them.
↑ ↓ ← → Walter Bright <newshound1 digitalmars.com> writes:
BCS wrote:
Reply to Walter,
What will happen if things go far enough is an independent expert will
be hired by the lawyers who will comb through the code evaluating how
similar or dissimilar it is.
makes money and everybody else pays them.
In cases I know about, a settlement offer usually appears before things
go too far, because it gets pretty obvious if there was any hanky-panky.
I got a settlement once after running "strings" over the other company's
binaries, and 90% of their string literals matched word-for-word the
ones in mine, despite their claim they wrote it "from scratch". Oops.
I'd have liked to have heard the conversation between the opposing
lawyer and the engineers he represented after that one.
↑ ↓ ← → Sean Kelly <sean f4.ca> writes:
Walter Bright wrote:
If you're going to clone a function, you can't use someone else's
copyrighted code as a guide. Even just looking at it could cause
'taint', which is why I never look at or work on gcc.
The whole situation is kind of a mess. Say a programmer creates a
parser for one company and then later is hired by another company for
which he also produces a parser. Assuming the first company retains the
rights to the parser created there, the programmer has no way to avoid
'taint'. Worse, a person tends to solve a given problem in a consistent
fashion, so two applications created from scratch by the same person
will naturally have structural similarities. And whether or not a case
concerning this could hold up in court, there is enough confusion about
copyright law that it can actually come up. Truth be told, I've
considered leaving the professional software sector altogether and do
this purely as a hobby simply to avoid such issues.
Sean
↑ ↓ ← → Walter Bright <newshound1 digitalmars.com> writes:
Sean Kelly wrote:
Walter Bright wrote:
If you're going to clone a function, you can't use someone else's
copyrighted code as a guide. Even just looking at it could cause
'taint', which is why I never look at or work on gcc.
The whole situation is kind of a mess. Say a programmer creates a
parser for one company and then later is hired by another company for
which he also produces a parser. Assuming the first company retains the
rights to the parser created there, the programmer has no way to avoid
'taint'. Worse, a person tends to solve a given problem in a consistent
fashion, so two applications created from scratch by the same person
will naturally have structural similarities. And whether or not a case
concerning this could hold up in court, there is enough confusion about
copyright law that it can actually come up. Truth be told, I've
considered leaving the professional software sector altogether and do
this purely as a hobby simply to avoid such issues.
That's a serious issue, and I've been faced with it. I decided the easy
way (but on the expensive side) was to negotiate a license. That way,
everyone's happy.
↑ ↓ ← → "David B. Held" <dheld codelogicconsulting.com> writes:
Dan wrote:
Considering that my Walnut 2.x engine performs much the same functionality as
DMDScript, but that Walnut 2.x is written significantly differently on a
structural level...
DMDScript is a GPL v1 engine, and Walnut 2.x is a new BSD engine.
When I fill in the function stubs for, for example, Number_prototype_toFixed,
am I allowed to examine Walter's DMDScript source code, write something similar
(but obviously not the same) and still call it new BSD?
What requirements are there to do such a thing?
Generally, the best way to implement something that someone else has
written is to use a "clean room" technique where you isolate yourself
from any possible external influences, as Walter and others have pointed
out. Even if you are clever enough to change or obfuscate all the
identifiers, people are hard at working creating similarity programs
that detect likeness without any exact matches.
On the one hand, you probably don't have to worry about Walter hunting
you down with lawyers, because he knows you can't squeeze blood from a
turnip. On the other, if your library becomes as successful as you hope
it does and DMDScript gets bought out by a SCO-like player, then you
have a world of hurt coming your way.
Take a look at http://en.wikipedia.org/wiki/Clean_room_design and keep
in mind that while the clean room technique may be a defense against
copyright infringement, it is not a defense against patents (not sure if
Walter has any patents on any D stuff, or if anyone does, but this seems
like the smaller risk for you). The fact that you are already part of
the D community may strongly imply that you are already tainted.
Good luck.
Dave
↑ ↓ ← → Dan <murpsoft hotmail.com> writes:
David B. Held Wrote:
Generally, the best way to implement something that someone else has
written is to use a "clean room" technique where you isolate yourself
from any possible external influences, as Walter and others have pointed
out. Even if you are clever enough to change or obfuscate all the
identifiers, people are hard at working creating similarity programs
that detect likeness without any exact matches.
On the one hand, you probably don't have to worry about Walter hunting
you down with lawyers, because he knows you can't squeeze blood from a
turnip. On the other, if your library becomes as successful as you hope
it does and DMDScript gets bought out by a SCO-like player, then you
have a world of hurt coming your way.
Take a look at http://en.wikipedia.org/wiki/Clean_room_design and keep
in mind that while the clean room technique may be a defense against
copyright infringement, it is not a defense against patents (not sure if
Walter has any patents on any D stuff, or if anyone does, but this seems
like the smaller risk for you). The fact that you are already part of
the D community may strongly imply that you are already tainted.
Good luck.
Dave
Walter, if I may ask, examining Walnut 1.9 from:
http://dsource.org/projects/browse/branches/1.9/source/
Is the code that I've currently written in any way derived from your works?
While, as people here have suggested, you probably won't come after me for it,
your explicit agreement that it isn't so far would probably hold me not liable
for that code.
Granted that, I guess I'm not allowed to program ever again, because I've read
source code for practically everything - Ogre3D, various games, scripting
engines, compilers, OS's, tools, algorithms and data structures.. I'm just a
walking liability.
I'll miss you all so much. *sniffle*
It's a damned good thing this turnip is dry. : )
↑ ↓ ← → Dan <murpsoft hotmail.com> writes:
Frits van Bommel Wrote:
Dan wrote:
http://dsource.org/projects/browse/branches/1.9/source/
That should probably be
http://dsource.org/projects/walnut/browser/branches/1.9/source
Not wanting to offend, but hold on a second here. In accordance with the
resource specified for Software Copyright Law on the Wikipedia website,
http://www.rosenlaw.com/lj19.htm
Simple Case:
"If you take the copyrighted source code of any program and physically modify
it – actually revise the program or translate it into another computer language
– you have created a derivative work"
First Edge Case:
"Here’s how I would decide in the edge cases that I described above:
· The primary indication of whether a new program is a derivative work
is whether the source code of the original program was used, modified,
translated or otherwise changed in any way to create the new program. If not,
then I would argue that there is not a derivative work."
So in the case of Walnut 2.x, as I did not take someone elses code and modify
it, but rather wrote a new program from scratch while analyzing the
shortcomings of similar programs; it does not constitute a derivative work.
Iff we can all agree that it is a version 2.x, and not a 1.x (continuation and
modification of the original work) and nothing is copied forward.
For the existing code-base, *I* believe it is most definitely a case of
rewriting in light of. If I were to adopt Walter's methods for Walnut 2.x, it
would most probably be crossing or standing on that line.
Given that, and by your (Walter's) examination of the code in this light, is
Walnut 1.9-2.x a derivative work as it stands?
If Walnut 2.x is not as-of-yet a derivative work, then by discontinuing the
examination of Walter's code while writing the methods (a part that would
typically be very similar between implementations of ECMAScript regardless) I
would be continuing to perform a new work in conformance with ECMA-262.
If we disagree on whether Walnut 2.x is derivative, then I will remove it from
the website and cease development.
Thanks, Dan.
↑ ↓ ← → Dan <murpsoft hotmail.com> writes:
Also of interest is Linus Torvald's explanation of his writing of some code for
the Linux kernel when he was challenged by SCO:
http://www.groklaw.net/article.php?story=20031222174158852
↑ ↓ ← → Walter Bright <newshound1 digitalmars.com> writes:
Dan wrote:
Also of interest is Linus Torvald's explanation of his writing of some code
for the Linux kernel when he was challenged by SCO:
http://www.groklaw.net/article.php?story=20031222174158852
Linus is right. It's stupid to try to lay claim to individual numbers,
variable names, or obvious algorithms.
Certainly, there is no hard and fast line between that and wholesale
copying. Use your best judgment and act in good faith, and you should be
fine.
↑ ↓ ← → Walter Bright <newshound1 digitalmars.com> writes:
BTW, the fact that you asked in this forum speaks highly of you, and
that you are doing your best to act in good faith. That means a lot.
Thank-you.
↑ ↓ ← → Dave <Dave_member pathlink.com> writes:
Dan wrote:
David B. Held Wrote:
Generally, the best way to implement something that someone else has
written is to use a "clean room" technique where you isolate yourself
from any possible external influences, as Walter and others have pointed
out. Even if you are clever enough to change or obfuscate all the
identifiers, people are hard at working creating similarity programs
that detect likeness without any exact matches.
On the one hand, you probably don't have to worry about Walter hunting
you down with lawyers, because he knows you can't squeeze blood from a
turnip. On the other, if your library becomes as successful as you hope
it does and DMDScript gets bought out by a SCO-like player, then you
have a world of hurt coming your way.
Take a look at http://en.wikipedia.org/wiki/Clean_room_design and keep
in mind that while the clean room technique may be a defense against
copyright infringement, it is not a defense against patents (not sure if
Walter has any patents on any D stuff, or if anyone does, but this seems
like the smaller risk for you). The fact that you are already part of
the D community may strongly imply that you are already tainted.
Hmmm - I'd have to question that last line. I mean geesh... Besides, what
really is the "D
community". It'd be hard to prove in court what that in itself means, with
public NG's and all ;)
Good luck.
Dave
Walter, if I may ask, examining Walnut 1.9 from:
http://dsource.org/projects/browse/branches/1.9/source/
Is the code that I've currently written in any way derived from your works?
While, as people here have suggested, you probably won't come after me for it,
your explicit agreement that it isn't so far would probably hold me not liable
for that code.
Granted that, I guess I'm not allowed to program ever again, because I've read
source code for practically everything - Ogre3D, various games, scripting
engines, compilers, OS's, tools, algorithms and data structures.. I'm just a
walking liability.
I'll miss you all so much. *sniffle*
It's a damned good thing this turnip is dry. : )
↑ ↓ ← → Sean Kelly <sean f4.ca> writes:
Dave wrote:
Dan wrote:
David B. Held Wrote:
Take a look at http://en.wikipedia.org/wiki/Clean_room_design and
keep in mind that while the clean room technique may be a defense
against copyright infringement, it is not a defense against patents
(not sure if Walter has any patents on any D stuff, or if anyone
does, but this seems like the smaller risk for you). The fact that
you are already part of the D community may strongly imply that you
are already tainted.
Hmmm - I'd have to question that last line. I mean geesh... Besides,
what really is the "D community". It'd be hard to prove in court what
that in itself means, with public NG's and all ;)
The problem seems to be a fear of litigation rather than whether such a
case could actually be won or lost. Even pre-court negotiation and such
can be quite expensive if IP lawyers are involved, and many cases
unfortunately rely on the accused to settle rather than to pay for a
trial (since it is often tremendously cheaper to do so). If it came to
it, my first step would probably be to contact the EFF and discuss my
options with them.
Sean
↑ ↓ ← → Walter Bright <newshound1 digitalmars.com> writes:
Dan wrote:
Walter, if I may ask, examining Walnut 1.9 from:
http://dsource.org/projects/browse/branches/1.9/source/
Is the code that I've currently written in any way derived from your works?
While, as people here have suggested, you probably won't come after me for it,
your explicit agreement that it isn't so far would probably hold me not liable
for that code.
Granted that, I guess I'm not allowed to program ever again, because I've read
source code for practically everything - Ogre3D, various games, scripting
engines, compilers, OS's, tools, algorithms and data structures.. I'm just a
walking liability.
I'll miss you all so much. *sniffle*
It's a damned good thing this turnip is dry. : )
LOL. I'm not sitting here with a pack of lawyers itching to sic them on
somebody. Heck, I've been putting more and more of phobos into the
public domain.
But you should know what the legal issues involved are, as they'll apply
to whatever programming work you do. If you write software and wish to
sell it to some major corporation for big bucks, they'll want clean
title to it, and they'll check it out. You'll be asked to sign papers
guaranteeing it's original, under threat of substantial penalties.
Avoiding taint makes this trivial.
As for me personally, what gets my back up are (and yes, these have all
happened):
1) accusing me of copying, when the accuser is the one that stole the
code from me in the first place
2) hiring me to do programming, using the result, and trying to duck payment
3) licensing my code, paying me royalties for a year or two, becoming
intimately familiar with my code, then releasing a new version trying to
claim it is now an "original" work to duck payment and credit
4) trying to claim original authorship of code that is obviously mine,
by doing little more than replace the copyright notice
Bottom line is, doing a line by line transliteration of copyrighted code
for the purpose of evading the copyright just isn't right. Think of it
this way: you're releasing Walnut under a BSD license. That means you
wish to retain credit and copyright of it. How would you feel if someone
else took Walnut, transliterated it, peeled off your copyright, and
called it their own?
↑ ↓ ← → Walter Bright <newshound1 digitalmars.com> writes:
David B. Held wrote:
it is not a defense against patents (not sure if
Walter has any patents on any D stuff, or if anyone does, but this seems
like the smaller risk for you).
There are no patents on D technology that I am aware of, and I don't
plan on filing any. I personally believe that software should be
unpatentable.
↑ ↓ ← → Don Clugston <dac nospam.com.au> writes:
Walter Bright wrote:
David B. Held wrote:
it is not a defense against patents (not sure if Walter has any
patents on any D stuff, or if anyone does, but this seems like the
smaller risk for you).
There are no patents on D technology that I am aware of, and I don't
plan on filing any. I personally believe that software should be
unpatentable.
at all, is because in the 1800's, some guy was granted a patent for a
(paper) opera ticket that could be folded in multiple ways, and modern
courts successfully argued that it was an algorithm.
So this whole situation exists just because some stupid patent office
once granted a patent for origami. It's absurd.
↑ ↓ ← → Walter Bright <newshound1 digitalmars.com> writes:
Don Clugston wrote:
Walter Bright wrote:
David B. Held wrote:
it is not a defense against patents (not sure if Walter has any
patents on any D stuff, or if anyone does, but this seems like the
smaller risk for you).
There are no patents on D technology that I am aware of, and I don't
plan on filing any. I personally believe that software should be
unpatentable.
at all, is because in the 1800's, some guy was granted a patent for a
(paper) opera ticket that could be folded in multiple ways, and modern
courts successfully argued that it was an algorithm.
So this whole situation exists just because some stupid patent office
once granted a patent for origami. It's absurd.
I didn't know that.
Patents are supposed to exist in order to encourage innovation. The
reality of software patents is they do nothing of the kind, they
discourage it. Before 1989, software wasn't patentable, and there was a
tidal wave of software innovation.
↑ ↓ ← → Brad Roberts <braddr puremagic.com> writes:
This message is in MIME format. The first part should be readable text,
while the remaining parts are likely unreadable without MIME-aware tools.
---1110348602-1205608966-1175716960=:3074
Content-Type: TEXT/PLAIN; charset=iso-8859-1
Content-Transfer-Encoding: QUOTED-PRINTABLE
On Wed, 4 Apr 2007, Dan wrote:
Date: Wed, 04 Apr 2007 14:38:44 -0400
From: Dan <murpsoft hotmail.com>
Reply-To: digitalmars.D <digitalmars-d puremagic.com>
To: digitalmars-d puremagic.com
Newsgroups: digitalmars.D
Subject: Re: Legal/Permission Question
=20
Frits van Bommel Wrote:
=20
Dan wrote:
http://dsource.org/projects/browse/branches/1.9/source/
That should probably be=20
http://dsource.org/projects/walnut/browser/branches/1.9/source
Not wanting to offend, but hold on a second here. In accordance with the=
http://www.rosenlaw.com/lj19.htm
=20
Simple Case:
"If you take the copyrighted source code of any program and physically mo=
er language =96 you have created a derivative work"
=20
First Edge Case:
"Here=92s how I would decide in the edge cases that I described above:
=20
=B7 The primary indication of whether a new program is a derivati=
ed, translated or otherwise changed in any way to create the new program. =
If not, then I would argue that there is not a derivative work."
=20
So in the case of Walnut 2.x, as I did not take someone elses code and mo=
ortcomings of similar programs; it does not constitute a derivative work.
=20
Iff we can all agree that it is a version 2.x, and not a 1.x (continuatio=
=20
For the existing code-base, *I* believe it is most definitely a case of r=
it would most probably be crossing or standing on that line.
=20
Given that, and by your (Walter's) examination of the code in this light,=
=20
If Walnut 2.x is not as-of-yet a derivative work, then by discontinuing t=
d typically be very similar between implementations of ECMAScript regardles=
s) I would be continuing to perform a new work in conformance with ECMA-262=
=2E
=20
If we disagree on whether Walnut 2.x is derivative, then I will remove it=
=20
Thanks, Dan.
This thread has long since left the realm of usefulness. The only=20
authority on the legalness of what constitutes a derived work is the legal=
=20
system itself. If you want a binding answer, you can't get one from us.
In this specific case, the only person that has any standing to assert any=
=20
claims of infringement would be Walter and I suggest you work with him=20
privately. No one else here can give an authoritve answer.
Later,
Brad
---1110348602-1205608966-1175716960=:3074--
↑ ↓ ← → Brad Roberts <braddr puremagic.com> writes:
This message is in MIME format. The first part should be readable text,
while the remaining parts are likely unreadable without MIME-aware tools.
---1110348602-1205608966-1175716960=:3074
Content-Type: TEXT/PLAIN; charset=iso-8859-1
Content-Transfer-Encoding: 8BIT
On Wed, 4 Apr 2007, Dan wrote:
Date: Wed, 04 Apr 2007 14:38:44 -0400
From: Dan <murpsoft hotmail.com>
Reply-To: digitalmars.D <digitalmars-d puremagic.com>
To: digitalmars-d puremagic.com
Newsgroups: digitalmars.D
Subject: Re: Legal/Permission Question
Frits van Bommel Wrote:
Dan wrote:
http://dsource.org/projects/browse/branches/1.9/source/
That should probably be
http://dsource.org/projects/walnut/browser/branches/1.9/source
Not wanting to offend, but hold on a second here. In accordance with the
resource specified for Software Copyright Law on the Wikipedia website,
http://www.rosenlaw.com/lj19.htm
Simple Case:
"If you take the copyrighted source code of any program and physically modify
it – actually revise the program or translate it into another computer language
– you have created a derivative work"
First Edge Case:
"Here’s how I would decide in the edge cases that I described above:
· The primary indication of whether a new program is a derivative work
is whether the source code of the original program was used, modified,
translated or otherwise changed in any way to create the new program. If not,
then I would argue that there is not a derivative work."
So in the case of Walnut 2.x, as I did not take someone elses code and modify
it, but rather wrote a new program from scratch while analyzing the
shortcomings of similar programs; it does not constitute a derivative work.
Iff we can all agree that it is a version 2.x, and not a 1.x (continuation and
modification of the original work) and nothing is copied forward.
For the existing code-base, *I* believe it is most definitely a case of
rewriting in light of. If I were to adopt Walter's methods for Walnut 2.x, it
would most probably be crossing or standing on that line.
Given that, and by your (Walter's) examination of the code in this light, is
Walnut 1.9-2.x a derivative work as it stands?
If Walnut 2.x is not as-of-yet a derivative work, then by discontinuing the
examination of Walter's code while writing the methods (a part that would
typically be very similar between implementations of ECMAScript regardless) I
would be continuing to perform a new work in conformance with ECMA-262.
If we disagree on whether Walnut 2.x is derivative, then I will remove it from
the website and cease development.
Thanks, Dan.
This thread has long since left the realm of usefulness. The only
authority on the legalness of what constitutes a derived work is the legal
system itself. If you want a binding answer, you can't get one from us.
In this specific case, the only person that has any standing to assert any
claims of infringement would be Walter and I suggest you work with him
privately. No one else here can give an authoritve answer.
Later,
Brad
---1110348602-1205608966-1175716960=:3074--
↑ ↓ ← → Bruno Medeiros <brunodomedeiros+spam com.gmail> writes:
Hum, BTW, how about this scenario, which I think is even more complicated:
Suppose there is a GPL project, and a company wants to make a commercial
project based on the GPL project. GPL states that any derivative work
must also be GPL. What if to circumvent this, a company packages its
product into two parts: one that is the derivate work of the GPL
project, and thus is also under the GPL; and a second part, which *uses*
the first part, but doesn't know anything about the first part's source
code?
Some might say that it depends on how the use is (static linking,
dynamic linking, etc.), but the company can always change the use method
to a more loose form. For example, if dynamic linking isn't enough to
prevent GPL propagation (which legally, it still seam unclear whether it
does), then ultimately what if the second part simply calls the first
part as an external program?
It seems that in the end the use form isn't enough to determine whether
the GPL propagates or not.
--
Bruno Medeiros - MSc in CS/E student
http://www.prowiki.org/wiki4d/wiki.cgi?BrunoMedeiros#D
↑ ↓ ← → Jeff Nowakowski <jeff dilacero.org> writes:
Bruno Medeiros wrote:
Some might say that it depends on how the use is (static linking,
dynamic linking, etc.), but the company can always change the use method
to a more loose form.
It is up to the courts and copyright holders to decide the issue. There
are no black and white rules with regards to linking.
GPL FAQ:
http://www.gnu.org/licenses/gpl-faq.html#MereAggregation
An ongoing court case, where a GPL chess client was "wrapped":
http://www.jinchess.com/ichessu/
-Jeff
↑ ↓ ← → Bruno Medeiros <brunodomedeiros+spam com.gmail> writes:
Jeff Nowakowski wrote:
Bruno Medeiros wrote:
Some might say that it depends on how the use is (static linking,
dynamic linking, etc.), but the company can always change the use
method to a more loose form.
It is up to the courts and copyright holders to decide the issue. There
are no black and white rules with regards to linking.
GPL FAQ:
http://www.gnu.org/licenses/gpl-faq.html#MereAggregation
Yep, that's my question alright, thx.
An ongoing court case, where a GPL chess client was "wrapped":
http://www.jinchess.com/ichessu/
-Jeff
Hum, interesting, let's see how that turns out.
--
Bruno Medeiros - MSc in CS/E student
http://www.prowiki.org/wiki4d/wiki.cgi?BrunoMedeiros#D
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