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digitalmars.D - Keeping imports clean

reply "Guillaume Chatelet" <chatelet.guillaume gmail.com> writes:
In C++ it clearly matters to have very clean dependencies to keep 
compilation time as low as possible ( Google even built a tool to 
check unused #include - 
http://code.google.com/p/include-what-you-use ).

So I was telling to myself it would be great to have the D 
compiler report about unused import because it might already have 
all the necessary information. But maybe such a tool already 
exists ? Or maybe this is simply irrelevant ?
Apr 01 2012
next sibling parent "q66" <quaker66 gmail.com> writes:
On Sunday, 1 April 2012 at 22:13:00 UTC, Guillaume Chatelet wrote:
 In C++ it clearly matters to have very clean dependencies to 
 keep compilation time as low as possible ( Google even built a 
 tool to check unused #include - 
 http://code.google.com/p/include-what-you-use ).

 So I was telling to myself it would be great to have the D 
 compiler report about unused import because it might already 
 have all the necessary information. But maybe such a tool 
 already exists ? Or maybe this is simply irrelevant ?
in c++ it's text expansion, D imports are symbolic; it's not by far as relevant
Apr 01 2012
prev sibling next sibling parent reply James Miller <james aatch.net> writes:
On 2 April 2012 10:12, Guillaume Chatelet <chatelet.guillaume gmail.com> wrote:
 In C++ it clearly matters to have very clean dependencies to keep
 compilation time as low as possible ( Google even built a tool to check
 unused #include - http://code.google.com/p/include-what-you-use ).

 So I was telling to myself it would be great to have the D compiler report
 about unused import because it might already have all the necessary
 information. But maybe such a tool already exists ? Or maybe this is simply
 irrelevant ?
D doesn't have includes, importing a module that you don't use doesn't matter because D only needs the imports to find function declarations. This is clear in the import syntax: import std.random : uniform //import only uniform from the std.random module so it is a symbolic import, not a textual import. Also note that while D has .di ("D Interface") files, they are not required, and often people don't even bother with them, merely distributing the source. So in short, it isn't relevant at all, since there is no preprocessor to f**k things up. -- James Miller
Apr 01 2012
parent "Guillaume Chatelet" <chatelet.guillaume gmail.com> writes:
Thanks for the quick answer. Indeed it's by far less relevant 
than for C++ but a build tool still needs to figure out the 
dependencies. I know D is very fast to compile but you still want 
to keep compilation at a minimum. Wouldn't it matter for a very 
big project ?
Apr 01 2012
prev sibling parent Andrej Mitrovic <andrej.mitrovich gmail.com> writes:
On 4/2/12, James Miller <james aatch.net> wrote:
 So in short, it isn't relevant at all.
It is relevant to build times. Compare the build times of this: import std.algorithm; import std.array; import std.conv; import std.file; import std.string; import std.stdio; import std.typetuple; import std.typecons; import std.traits; import std.range; void main() { } With this: void main() { } First: $ timeit dmd test.d Elapsed Time: 0:00:00.296 Second: $ timeit dmd test.d Elapsed Time: 0:00:00.031 That's not a lot of time wasted but it does affect compile times a little bit. I wonder if DMD could be improved a bit in this regard.
Apr 01 2012