digitalmars.D - Do not write object file?
- Andre Tampubolon <andre lc.vlsm.org> May 17 2012
- "Kagamin" <spam here.lot> May 17 2012
- "Aleksandar =?UTF-8?B?UnXFvmnEjWnEhyI=?= <aleksandar ruzicic.info> May 17 2012
- Andre Tampubolon <andre lc.vlsm.org> May 17 2012
Every time I compile a D code, an .obj file is generated. Is there any to prevent that? I tried "dmd -o- hello.d". Indeed there's no obj file. And no executable, too. Maybe this is a bug?
May 17 2012
On Thursday, 17 May 2012 at 10:16:38 UTC, Andre Tampubolon wrote:Every time I compile a D code, an .obj file is generated. Is there any to prevent that? I tried "dmd -o- hello.d". Indeed there's no obj file. And no executable, too. Maybe this is a bug?
If you don't want object files to be generated (actually they must be generated in order for linker to build exe) compile with rdmd (it will put object files in a temp directory so your project folder is kept clean): rdmd --build-only (dmd parameter here) main.d also rdmd will take care of your dependencies so you just have to pass it your "main" file.
May 17 2012
Actually what I mean is once the compilation is done, the object file will be automatically removed. So I guess this is my misunderstanding of "dmd -o-". No problem, then. On 5/17/2012 6:09 PM, "Aleksandar Ružičić" <aleksandar ruzicic.info>" wrote:On Thursday, 17 May 2012 at 10:16:38 UTC, Andre Tampubolon wrote:Every time I compile a D code, an .obj file is generated. Is there any to prevent that? I tried "dmd -o- hello.d". Indeed there's no obj file. And no executable, too. Maybe this is a bug?
If you don't want object files to be generated (actually they must be generated in order for linker to build exe) compile with rdmd (it will put object files in a temp directory so your project folder is kept clean): rdmd --build-only (dmd parameter here) main.d also rdmd will take care of your dependencies so you just have to pass it your "main" file.
May 17 2012









"Kagamin" <spam here.lot> 