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digitalmars.D - D mentioned in GameDev article "What Language Do I Use?"

reply "Idan Arye" <GenericNPC gmail.com> writes:
http://www.gamedev.net/page/resources/_/technical/general-programming/what-language-do-i-use-r3318
Aug 01 2013
next sibling parent reply Walter Bright <newshound2 digitalmars.com> writes:
On 8/1/2013 11:58 AM, Idan Arye wrote:
 http://www.gamedev.net/page/resources/_/technical/general-programming/what-language-do-i-use-r3318

Thanks for posting this. They do say nice things about us!
Aug 01 2013
next sibling parent Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> writes:
On 8/1/13 12:08 PM, Walter Bright wrote:
 On 8/1/2013 11:58 AM, Idan Arye wrote:
 http://www.gamedev.net/page/resources/_/technical/general-programming/what-language-do-i-use-r3318

Thanks for posting this. They do say nice things about us!

http://www.reddit.com/r/programming/comments/1jik2m/gamedev_what_language_do_i_use/ Andrei
Aug 01 2013
prev sibling parent Walter Bright <newshound2 digitalmars.com> writes:
On 8/4/2013 11:52 AM, Michael Tanczos wrote:
 Michael Tanczos here, one of the co-owners of Gamedev.net.. I
 just want to reiterate one of the things that Drew mentioned.  If
 the D community wants to write more game development oriented
 articles to show off the language we are certainly happy to
 publish them on your behalf.

 Sorry about the moderators btw.. sometimes ego gets in the way of
 good manners.  I would agree though that the prevailing attitude
 is that there are so many tools these days to get the job done
 that it's hard to be pinned down to just one specific thing.

 In any case, we are certainly an open forum for game development
 information so all it will take is a few brave souls to step up
 to the plate and share more info on D.

 Here's the article posting link:
 http://www.gamedev.net/page/resources/_/gdnethelp/how-to-publish-on-gamedevnet-r2927

Thanks for stopping by. We do have some game developers who are using D.
Aug 04 2013
prev sibling next sibling parent "H. S. Teoh" <hsteoh quickfur.ath.cx> writes:
On Thu, Aug 01, 2013 at 12:08:08PM -0700, Walter Bright wrote:
 On 8/1/2013 11:58 AM, Idan Arye wrote:
http://www.gamedev.net/page/resources/_/technical/general-programming/what-language-do-i-use-r3318

Thanks for posting this. They do say nice things about us!

Only as a footnote, though. Our battle for traction is still an uphill battle. :-/ T -- When solving a problem, take care that you do not become part of the problem.
Aug 01 2013
prev sibling next sibling parent "Mike Parker" <aldacron gmail.com> writes:
On Thursday, 1 August 2013 at 21:46:17 UTC, H. S. Teoh wrote:

 Only as a footnote, though. Our battle for traction is still an 
 uphill
 battle. :-/

To be fair, D didn't exist when the article was first written and was hardly ever mentioned on gamedev.net when the article was updated in 2008. I'm guessing that the footnote about D was added by Drew Sikora, the guy who manages the article/blog system there. I don't think he knows enough about it to be more detailed and was being conservative in writing about what he does know and perceive. I've been a member of that site since October of '99. There was a time when any language that was not C or C++ was flamed to hell every time it was mentioned. Java usually received the brunt of it. A few years back when I mentioned D in a post, a moderator went from flaming the language to insulting my intelligence and competence for even mentioning it. These days, that sort of thing doesn't happen anymore and is quickly squashed when it does. So given that history at that site, I see a lot more positive in this blurb being inserted into an article by a staff member. D is definitely gaining traction there.
Aug 01 2013
prev sibling next sibling parent Nick Sabalausky <SeeWebsiteToContactMe semitwist.com> writes:
On Thu, 01 Aug 2013 20:58:53 +0200
"Idan Arye" <GenericNPC gmail.com> wrote:

 http://www.gamedev.net/page/resources/_/technical/general-programming/what-language-do-i-use-r3318

Neat! But my favorite lines are in the JavaScript section: "But JavaScript is useful for more than just web annoyances. It's becoming a popular language for writing all of those interesting and mostly-useless widgets that are sticking on desktops everywhere." I lol'ed.
Aug 01 2013
prev sibling next sibling parent Nick Sabalausky <SeeWebsiteToContactMe semitwist.com> writes:
On Fri, 02 Aug 2013 03:27:22 +0200
"Mike Parker" <aldacron gmail.com> wrote:
 
 I've been a member of that site since October of '99. There was a 
 time when any language that was not C or C++ was flamed to hell 
 every time it was mentioned. Java usually received the brunt of 
 it. A few years back when I mentioned D in a post, a moderator 
 went from flaming the language to insulting my intelligence and 
 competence for even mentioning it. These days, that sort of thing 
 doesn't happen anymore and is quickly squashed when it does. So 
 given that history at that site, I see a lot more positive in 
 this blurb being inserted into an article by a staff member. D is 
 definitely gaining traction there.

Yea, I've seen at least one moderator there who tended to be a bit of an ass (not necessarily D related), but that was several years ago. Glad it's improved.
Aug 01 2013
prev sibling parent "Michael Tanczos" <mike gamedev.net> writes:
On Friday, 2 August 2013 at 02:26:27 UTC, Nick Sabalausky wrote:
 On Fri, 02 Aug 2013 03:27:22 +0200
 "Mike Parker" <aldacron gmail.com> wrote:
 

Yea, I've seen at least one moderator there who tended to be a bit of an ass (not necessarily D related), but that was several years ago. Glad it's improved.

Michael Tanczos here, one of the co-owners of Gamedev.net.. I just want to reiterate one of the things that Drew mentioned. If the D community wants to write more game development oriented articles to show off the language we are certainly happy to publish them on your behalf. Sorry about the moderators btw.. sometimes ego gets in the way of good manners. I would agree though that the prevailing attitude is that there are so many tools these days to get the job done that it's hard to be pinned down to just one specific thing. In any case, we are certainly an open forum for game development information so all it will take is a few brave souls to step up to the plate and share more info on D. Here's the article posting link: http://www.gamedev.net/page/resources/_/gdnethelp/how-to-publish-on-gamedevnet-r2927
Aug 04 2013