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digitalmars.D - D and event-based programming

reply "Netwalker" <netwalkerturkey gmail.com> writes:
Hello Friends,

D How do you want to do with the event-based programming language 
that has the support of D is

Thanks.
Oct 17 2013
parent reply "Dicebot" <public dicebot.lv> writes:
vibed.org
Oct 17 2013
parent reply "Netwalker" <netwalkerturkey gmail.com> writes:
On Thursday, 17 October 2013 at 19:14:11 UTC, Dicebot wrote:
 vibed.org
vibe.d fully event-based, but also want to learn how to do it with D
Oct 18 2013
next sibling parent "simendsjo" <simendsjo gmail.com> writes:
On Friday, 18 October 2013 at 07:43:58 UTC, Netwalker wrote:
 On Thursday, 17 October 2013 at 19:14:11 UTC, Dicebot wrote:
 vibed.org
vibe.d fully event-based, but also want to learn how to do it with D
The full source is available here: https://github.com/rejectedsoftware/vibe.d?source=cc Look in source/core. I haven't studied it myself, so I cannot help you much more than this link :/
Oct 18 2013
prev sibling parent "Dicebot" <public dicebot.lv> writes:
On Friday, 18 October 2013 at 07:43:58 UTC, Netwalker wrote:
 On Thursday, 17 October 2013 at 19:14:11 UTC, Dicebot wrote:
 vibed.org
vibe.d fully event-based, but also want to learn how to do it with D
vibe.d internally uses libevent & win32 event drivers for actual event implementation (via C bindings). You can refer to any existing documentation for libevent for C to figure this out (https://github.com/D-Programming-Deimos/libevent)
Oct 18 2013