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digitalmars.D - D Exceptions
If I have a program like:
import std.stdio;
void main()
{
try
{
char* p = cast(char*) 1234;
*p = '?';
}
catch (Exception x) // same story with Exception or Error
{
writefln("Caught Exception");
}
}
If I build and run in in Linux, with either DMD 1.055 or the current GDC, the
program quits with a Segmentation fault message. Under Windows (and I am
running an old D2 there), it says:
object.Error: Access Violation
Which looks like a message from D. If I write a D Linux program that just
throws an exception, then it says:
Error: My exception message
Which is clearly a message from D.
So it seems there is a safety net in Windows, but not in Linux. Is this how it
is supposed to be?
Steve Teale wrote:
...
So it seems there is a safety net in Windows, but not in Linux. Is this how it
is supposed to be?
Under Windows, access violations cause the OS to throw an exception.
Since D uses the same EH mechanism as the OS, this integrates nicely.
Under linux, SIGSEGV is a signal, and you can't safely throw exceptions
from signal handlers, so D just aborts.
As far as I understand it, it's a limitation of the way linux is designed.
Daniel Keep Wrote:
Steve Teale wrote:
...
So it seems there is a safety net in Windows, but not in Linux. Is this how it
is supposed to be?
Under Windows, access violations cause the OS to throw an exception.
Since D uses the same EH mechanism as the OS, this integrates nicely.
Under linux, SIGSEGV is a signal, and you can't safely throw exceptions
from signal handlers, so D just aborts.
As far as I understand it, it's a limitation of the way linux is designed.
Thanks Daniel, now I've had time to get something to eat and a couple of beers,
that makes complete sense.
So basically, under Linux, there's not much your program can do to protect
itself against errors in library code, right?
I hate signals, particularly when doing multi-threaded stuff.
Steve Teale wrote:
Daniel Keep Wrote:
Steve Teale wrote:
...
So it seems there is a safety net in Windows, but not in Linux. Is this how it
is supposed to be?
Since D uses the same EH mechanism as the OS, this integrates nicely.
Under linux, SIGSEGV is a signal, and you can't safely throw exceptions
from signal handlers, so D just aborts.
As far as I understand it, it's a limitation of the way linux is designed.
Thanks Daniel, now I've had time to get something to eat and a couple of
beers, that makes complete sense.
So basically, under Linux, there's not much your program can do to protect
itself against errors in library code, right?
Well, you can intercept signals, but it requires you to get down and
dirty with some C-style programming:
http://agenda.ictp.trieste.it/agenda_links/smr1335/rt2001/node8.html
The relevant modules are:
D1: std.c.linux.linux
D2: core.sys.posix.signal
-Lars
"Daniel Keep" <daniel.keep.lists gmail.com> wrote in message
news:hjn49d$2kfe$1 digitalmars.com...
Under linux, SIGSEGV is a signal, and you can't safely throw exceptions
from signal handlers, so D just aborts.
Just out of curiosity, is that a limitation that comes from the basic
concept of signals, or just a detail of how the OS just happens to do
signals?
Steven Schveighoffer wrote:
On Tue, 26 Jan 2010 15:07:50 -0500, Nick Sabalausky <a a.a> wrote:
"Daniel Keep" <daniel.keep.lists gmail.com> wrote in message
news:hjn49d$2kfe$1 digitalmars.com...
Under linux, SIGSEGV is a signal, and you can't safely throw exceptions
from signal handlers, so D just aborts.
Just out of curiosity, is that a limitation that comes from the basic
concept of signals, or just a detail of how the OS just happens to do
signals?
I think it's because a signal handler is entered at any point in the
call stack. This means that to unwind the stack, you need to unwind
possibly C functions and (I think) even system calls. The safest thing
to do in a signal handler is to set a flag indicating a signal was
recieved, and then asynchronously process it.
Given that you could be in C or C++ land where exceptions either don't
exist or are different, you face a very difficult task to unwind the
stack correctly.
-Steve
Yah it's the asynchrony of signals. Exceptions are synchronous, which
makes them a great deal simpler than they otherwise could.
Andrei
On Tue, 26 Jan 2010 15:07:50 -0500, Nick Sabalausky <a a.a> wrote:
"Daniel Keep" <daniel.keep.lists gmail.com> wrote in message
news:hjn49d$2kfe$1 digitalmars.com...
Under linux, SIGSEGV is a signal, and you can't safely throw exceptions
from signal handlers, so D just aborts.
Just out of curiosity, is that a limitation that comes from the basic
concept of signals, or just a detail of how the OS just happens to do
signals?
I think it's because a signal handler is entered at any point in the call
stack. This means that to unwind the stack, you need to unwind possibly C
functions and (I think) even system calls. The safest thing to do in a
signal handler is to set a flag indicating a signal was recieved, and then
asynchronously process it.
Given that you could be in C or C++ land where exceptions either don't
exist or are different, you face a very difficult task to unwind the stack
correctly.
-Steve
Hello Daniel,
Under linux, SIGSEGV is a signal, and you can't safely throw
exceptions from signal handlers, so D just aborts.
While you can't *safely* throw, you can often (but not always) get away with
it, and in many cases trying to will result in nothing worse than just letting
things crash.
--
<IXOYE><
On Tue, Jan 26, 2010 at 11:07:11AM -0500, Steve Teale wrote:
So it seems there is a safety net in Windows, but not in Linux. Is this how it
is supposed to be?
Yes - it has to do with the difference in how the two operating systems
alert the program about hardware signaled errors.
--
Adam D. Ruppe
http://arsdnet.net
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