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digitalmars.D - D Article at gamedev.net

reply JScott <jrs7561 louisiana.edu> writes:
http://www.gamedev.net/reference/programming/features/dmarsd/
Jan 20 2008
next sibling parent reply Jascha Wetzel <firstname mainia.de> writes:
JScott wrote:
 http://www.gamedev.net/reference/programming/features/dmarsd/

i agree with him, that the D docs are lacking an index or good ToC. the search doesn't help. what he writes about the terseness of the docs made me think of the commented online docs that e.g. the PHP docs have (had?). every page of documentation has a blog-like comment section at the end (optionally moderated to keep it compact). that is an easy way to let the community increase the value of the docs. also, i obviously have to wonder why people don't find the -g compiler switch and ddbg and instead complain about bad debugging support.
Jan 20 2008
parent reply Daniel Lewis <murpsoft hotmail.com> writes:
Jascha Wetzel Wrote:

 JScott wrote:
 http://www.gamedev.net/reference/programming/features/dmarsd/

i agree with him, that the D docs are lacking an index or good ToC. the search doesn't help. what he writes about the terseness of the docs made me think of the commented online docs that e.g. the PHP docs have (had?). every page of documentation has a blog-like comment section at the end (optionally moderated to keep it compact). that is an easy way to let the community increase the value of the docs. also, i obviously have to wonder why people don't find the -g compiler switch and ddbg and instead complain about bad debugging support.

D has a built-in debugger, but it'll never be as good as IDA Pro with symbols. I just can't remember how to import the symbols; and D executables come with 80kb of crap I need to figure out how to wade through. I'll agree it's hard to search for docs on D, but I've become good at using the left sidebar to navigate Walter's site, and I like most of his explanations of things. Certainly better than anything I've got going for Walnut. Regards.
Jan 20 2008
parent Jascha Wetzel <firstname mainia.de> writes:
Daniel Lewis wrote:
 D has a built-in debugger, but it'll never be as good as IDA Pro with symbols.
 I just can't remember how to import the symbols; and D executables come with
80kb of crap I need to figure out how to wade through.

D has a built-in debugger? what do you mean? the 80kb are the runtime that D needs to be what it is. MSVC for example has such a thing, too, but it's separated into a .dll.
Jan 20 2008
prev sibling parent Walter Bright <newshound1 digitalmars.com> writes:
JScott wrote:
 http://www.gamedev.net/reference/programming/features/dmarsd/

Now on reddit: http://programming.reddit.com/info/662tz/comments/ digg: http://digg.com/programming/Game_Programming_with_the_D_Programming_Language
Jan 20 2008