digitalmars.D - Copy constructor in D. Why it is necessary to have it.
- Eldar Insafutdinov <e.insafutdinov gmail.com> Sep 30 2008
- "Denis Koroskin" <2korden gmail.com> Sep 30 2008
http://www.everfall.com/paste/id.php?m46jrb36o7qu This is a short example. It has all the comments inside. Since "in" keyword tells the compiler to make a copy of an class object - a new object is created. But constructor for this object is not called(you can check it). In my opinion it is a big issue and needs to be improved.
Sep 30 2008
On Tue, 30 Sep 2008 23:37:50 +0400, Eldar Insafutdinov <e.insafutdinov gmail.com> wrote:http://www.everfall.com/paste/id.php?m46jrb36o7qu This is a short example. It has all the comments inside. Since "in" keyword tells the compiler to make a copy of an class object - a new object is created.
No, that's not true. No heap activity is done under the hood, a copy of /pointer/ is passed (as opposed to a copy of /instance/). In means that changes to the variable won't be visible to the caller: void foo(in TreeIter it) { it = null; // makes local change } An important thing to note is that `in` is not recursive (as const or invariant).But constructor for this object is not called(you can check it). In my opinion it is a big issue and needs to be improved.
No, it shouldn't generate heap activity unless really needed. In this case do the following: void foo(const(TreeIter) it) { auto itCopy = it.clone(); // do whatever you wish with a copy. } But in general, a const reference should be enough to you.
Sep 30 2008








"Denis Koroskin" <2korden gmail.com>