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digitalmars.D - An example of the relevance of D

reply Kyle Furlong <kylefurlong gmail.com> writes:
"We chose to use python because we wanted a well-supported scripting 
language that could extend our core code. Indeed, we wrote much more 
code in python than we were expecting, including all in-game screens and 
the main interface. It was a huge win for the project because writing 
code in a language with garbage collection simply goes faster than 
writing code in C++. The fact that users will be able to easily mod the 
interface is a nice plus as well. The downside of python was that it 
significantly increased our build times, mostly from linking with Boost."

-- Soren Johnson, lead designer, Civilization IV. Quoted in a Slashdot 
interview.

I stumbled across this today. D + PyD = Even GREATER productivity?
Dec 13 2006
parent Kirk McDonald <kirklin.mcdonald gmail.com> writes:
Kyle Furlong wrote:
 "We chose to use python because we wanted a well-supported scripting 
 language that could extend our core code. Indeed, we wrote much more 
 code in python than we were expecting, including all in-game screens and 
 the main interface. It was a huge win for the project because writing 
 code in a language with garbage collection simply goes faster than 
 writing code in C++. The fact that users will be able to easily mod the 
 interface is a nice plus as well. The downside of python was that it 
 significantly increased our build times, mostly from linking with Boost."
 
 -- Soren Johnson, lead designer, Civilization IV. Quoted in a Slashdot 
 interview.
 
 I stumbled across this today. D + PyD = Even GREATER productivity?
Civ4's use of Boost.Python was one of the things that prompted me to /write/ Pyd. :-) Even better, Pyd compiles lightning-fast. -- Kirk McDonald Pyd: Wrapping Python with D http://pyd.dsource.org
Dec 13 2006