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digitalmars.D - D Game Componants

reply Malevolyn <Malevolyn_member pathlink.com> writes:
My friend and I decided to write a nice server/client pair for an MMORPG and
decided to use D because, let's face it, D is the best. And since I've been out
of the D scene for a month or two, now, I was hoping to get some help.

We need a list of possible D modules used for making a game. Stuff like OpenGL,
OpenAL, etc. and links for downloading.
Aug 08 2004
next sibling parent Lars Ivar Igesund <larsivar igesund.net> writes:
Malevolyn wrote:
 My friend and I decided to write a nice server/client pair for an MMORPG and
 decided to use D because, let's face it, D is the best. And since I've been out
 of the D scene for a month or two, now, I was hoping to get some help.
 
 We need a list of possible D modules used for making a game. Stuff like OpenGL,
 OpenAL, etc. and links for downloading.
 
 

Check out Derelict at: http://dsource.org/projects/derelict/
Aug 08 2004
prev sibling next sibling parent Michael <Michael_member pathlink.com> writes:
For OpenGL you can use the SDL import libraries here:
http://www.digitalmars.com/d/index.html SDL has an interface for OpenGL. For
networking you should be able to use winsock, but I'm not sure if that is
included  in the Win32 module.


In article <cf73ff$b1i$1 digitaldaemon.com>, Malevolyn says...
My friend and I decided to write a nice server/client pair for an MMORPG and
decided to use D because, let's face it, D is the best. And since I've been out
of the D scene for a month or two, now, I was hoping to get some help.

We need a list of possible D modules used for making a game. Stuff like OpenGL,
OpenAL, etc. and links for downloading.

Aug 09 2004
prev sibling parent Ilya Minkov <minkov cs.tum.edu> writes:
Malevolyn schrieb:

 My friend and I decided to write a nice server/client pair for an MMORPG and
 decided to use D because, let's face it, D is the best. And since I've been out
 of the D scene for a month or two, now, I was hoping to get some help.
 
 We need a list of possible D modules used for making a game. Stuff like OpenGL,
 OpenAL, etc. and links for downloading.

Urgh, how often do you have to post that? Please create a mozilla account with a (fake) e-mail adress which you have posted excess messages from, and delete these messages. I know it's not completely your fault, but just be aware that all messages get posted, it just takes a few minutes. But please nontheless clean up your shit yourself. You can basically use everything. You can find nice OpenGL imports in diverse projects on DSource. (http://www.dsource.org/) One of these projects is Derelict, which has dynamic bindings. Deliria has a collection of static bindings, including OpenGL, GLUT and GLEE. There are SDL bindings here: http://user.ecc.u-tokyo.ac.jp/~s31552/wp/d/porting.html You can use any C library. If you would want to use, e.g. FMOD, for which there is no ready D import, you could just translate a few function prototypes and constants which you intend to use. -eye
Aug 09 2004