digitalmars.D - raycasting engine?
- "=?iso-8859-1?Q?Robert_M._M=FCnch?=" <robert.muench robertmuench.de> Jun 21 2004
- Stephan Wienczny <Stephan Wienczny.de> Jun 21 2004
- Daniel Horn <hellcatv hotmail.com> Jun 21 2004
Hi, did someone already played around to implement a raycasting engine in D? -- Robert M. Münch Management & IT Freelancer http://www.robertmuench.de
Jun 21 2004
Robert M. Münch wrote:Hi, did someone already played around to implement a raycasting engine in D?
Jun 21 2004
I wrote a very slow ray tracer in D. I didn't get around to making an acceleration structure (though it's mostly done, I just dudn't have time or motivation when I was working on it) and it uses BigIntegers and BigRationals to do the computation since I was interested in being very precise it's at http://svn.dsource.org/svn/projects/deliria/turing/ I'll post some details later this week on the forum Stephan Wienczny wrote:Robert M. Münch wrote:Hi, did someone already played around to implement a raycasting engine in D?
Jun 21 2004








Daniel Horn <hellcatv hotmail.com>